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(PS3) Fixed analog controls
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@ -108,7 +108,7 @@ static int16_t ps3_input_state(void *data, const struct snes_keybind **binds,
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unsigned player = port;
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uint64_t button = binds[player][id].joykey;
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int16_t retval = CTRL_MASK(state[player], button);
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int16_t retval = CTRL_MASK(state[player], button) ? 1 : 0;
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if(player >= pads_connected || device != RETRO_DEVICE_JOYPAD)
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retval = 0;
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