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(Android) Build fix
(Android) Add GameMID to autodetection list
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7c57563827
commit
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@ -365,6 +365,33 @@ static void android_input_set_keybinds(void *data, unsigned device,
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keycode_lut[AKEYCODE_BACK] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_START] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
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break;
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case DEVICE_GAMEMID:
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g_settings.input.device[port] = device;
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g_settings.input.dpad_emulation[port] = ANALOG_DPAD_NONE;
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strlcpy(g_settings.input.device_names[port], "GameMID",
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sizeof(g_settings.input.device_names[port]));
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keycode_lut[AKEYCODE_DPAD_UP] |= ((RETRO_DEVICE_ID_JOYPAD_UP+1) << shift);
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keycode_lut[AKEYCODE_DPAD_DOWN] |= ((RETRO_DEVICE_ID_JOYPAD_DOWN+1) << shift);
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keycode_lut[AKEYCODE_DPAD_LEFT] |= ((RETRO_DEVICE_ID_JOYPAD_LEFT+1) << shift);
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keycode_lut[AKEYCODE_DPAD_RIGHT] |= ((RETRO_DEVICE_ID_JOYPAD_RIGHT+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_A] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_B] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_X] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_Y] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_START] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_SELECT] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_L1] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_R1] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_L2] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_R2] |= ((RETRO_DEVICE_ID_JOYPAD_R2+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_THUMBR] |= ((RETRO_DEVICE_ID_JOYPAD_R3+1) << shift);
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keycode_lut[AKEYCODE_BUTTON_THUMBL] |= ((RETRO_DEVICE_ID_JOYPAD_L3+1) << shift);
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/* left analog stick - TODO */
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/* right analog stick - TODO */
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/* menu button? */
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break;
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case DEVICE_ICONTROLPAD_BLUEZ_IME:
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g_settings.input.device[port] = device;
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g_settings.input.dpad_emulation[port] = ANALOG_DPAD_NONE;
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@ -195,6 +195,8 @@ void input_autodetect_setup (void *data, char *msg, size_t sizeof_msg, unsigned
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device = DEVICE_THRUSTMASTER_T_MINI;
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else if (strstr(name_buf, "2Axes 11Keys Game Pad"))
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device = DEVICE_TOMEE_NES_USB;
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else if (strstr(name_buf, "rk29-keypad") || strstr(name_buf, "GAMEMID"))
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device = DEVICE_GAMEMID;
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if (strstr(current_ime, "net.obsidianx.android.mogaime"))
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{
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1
driver.h
1
driver.h
@ -264,6 +264,7 @@ enum input_devices
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DEVICE_OUYA,
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DEVICE_TOMEE_NES_USB,
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DEVICE_THRUSTMASTER_T_MINI,
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DEVICE_GAMEMID,
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#elif defined(GEKKO)
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DEVICE_GAMECUBE = 0,
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#ifdef HW_RVL
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@ -235,22 +235,32 @@ static void *android_app_entry(void *data)
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if (driver.video_poke->set_aspect_ratio)
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driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
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if (g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_THROTTLE_ENABLE))
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audio_start_func();
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// Main loop
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while (rarch_main_iterate());
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if (g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_THROTTLE_ENABLE))
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audio_stop_func();
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
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}
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else if(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
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{
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_PREINIT);
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// Menu should always run with vsync on
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video_set_nonblock_state_func(false);
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if (driver.audio_data)
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audio_stop_func();
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while((input_key_pressed_func(RARCH_PAUSE_TOGGLE)) ?
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android_run_events(android_app) : menu_iterate());
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driver_set_nonblock_state(driver.nonblock_state);
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if (driver.audio_data && !audio_start_func())
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{
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RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n");
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g_extern.audio_active = false;
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU);
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}
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else
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