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https://github.com/libretro/RetroArch.git
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xdk_resources.cpp - Cleanups
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d69deba25b
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@ -53,12 +53,12 @@ void *PackedResource::GetData(const char *strName) const
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return NULL;
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#if defined(_XBOX1)
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for (DWORD i=0; m_pResourceTags[i].strName; i++ )
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for (DWORD i=0; m_pResourceTags[i].strName; i++)
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#elif defined(_XBOX360)
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for (DWORD i = 0; i < m_dwNumResourceTags; i++ )
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for (DWORD i = 0; i < m_dwNumResourceTags; i++)
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#endif
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{
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if (!strcasecmp( strName, m_pResourceTags[i].strName))
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if (!strcasecmp(strName, m_pResourceTags[i].strName))
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return &m_pSysMemData[m_pResourceTags[i].dwOffset];
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}
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@ -70,8 +70,8 @@ static INLINE void* AllocateContiguousMemory(DWORD Size, DWORD Alignment)
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#if defined(_XBOX1)
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return D3D_AllocContiguousMemory(Size, Alignment);
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#elif defined(_XBOX360)
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return XMemAlloc( Size, MAKE_XALLOC_ATTRIBUTES( 0, 0, 0, 0, eXALLOCAllocatorId_GameMax,
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Alignment, XALLOC_MEMPROTECT_WRITECOMBINE, 0, XALLOC_MEMTYPE_PHYSICAL ) );
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return XMemAlloc(Size, MAKE_XALLOC_ATTRIBUTES(0, 0, 0, 0, eXALLOCAllocatorId_GameMax,
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Alignment, XALLOC_MEMPROTECT_WRITECOMBINE, 0, XALLOC_MEMTYPE_PHYSICAL));
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#endif
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}
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@ -80,8 +80,8 @@ static INLINE void FreeContiguousMemory(void* pData)
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#if defined(_XBOX1)
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return D3D_FreeContiguousMemory(pData);
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#elif defined(_XBOX360)
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return XMemFree( pData, MAKE_XALLOC_ATTRIBUTES( 0, 0, 0, 0, eXALLOCAllocatorId_GameMax,
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0, 0, 0, XALLOC_MEMTYPE_PHYSICAL ) );
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return XMemFree(pData, MAKE_XALLOC_ATTRIBUTES(0, 0, 0, 0, eXALLOCAllocatorId_GameMax,
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0, 0, 0, XALLOC_MEMTYPE_PHYSICAL));
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#endif
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}
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@ -90,33 +90,21 @@ char g_strMediaPath[512] = "D:\\Media\\";
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static HRESULT FindMediaFile(char *strPath, const char *strFilename, size_t strPathsize)
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{
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// Check for valid arguments
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if( strFilename == NULL || strPath == NULL )
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{
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RARCH_ERR("Util_FindMediaFile(): Invalid arguments\n" );
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if(strFilename == NULL || strPath == NULL)
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return E_INVALIDARG;
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}
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// Default path is the filename itself as a fully qualified path
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strlcpy( strPath, strFilename, strPathsize);
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strlcpy(strPath, strFilename, strPathsize);
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// Check for the ':' character to see if the filename is a fully
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// qualified path. If not, pre-pend the media directory
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if(strFilename[1] != ':')
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snprintf(strPath, strPathsize, "%s%s", g_strMediaPath, strFilename);
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// Try to open the file
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HANDLE hFile = CreateFile( strPath, GENERIC_READ, FILE_SHARE_READ, NULL,
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OPEN_EXISTING, 0, NULL );
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HANDLE hFile = CreateFile(strPath, GENERIC_READ, FILE_SHARE_READ, NULL,
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OPEN_EXISTING, 0, NULL);
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if( hFile == INVALID_HANDLE_VALUE )
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{
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RARCH_ERR("FindMediaFile(): Could not find file.\n");
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if (hFile == INVALID_HANDLE_VALUE)
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return 0x82000004;
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}
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// Found the file. Close the file and return
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CloseHandle( hFile );
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CloseHandle(hFile);
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return S_OK;
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}
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@ -130,51 +118,43 @@ HRESULT PackedResource::Create(const char *strFilename,
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HRESULT PackedResource::Create(const char *strFilename)
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#endif
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{
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#ifdef _XBOX1
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BOOL bHasResourceOffsetsTable = FALSE;
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// Find the media file
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CHAR strResourcePath[512];
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if( FAILED(FindMediaFile(strResourcePath, strFilename, sizeof(strResourcePath))))
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return E_FAIL;
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else
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strFilename = strResourcePath;
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#endif
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// Open the file
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HANDLE hFile;
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DWORD dwNumBytesRead;
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hFile = CreateFile( strFilename, GENERIC_READ, FILE_SHARE_READ, NULL,
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OPEN_EXISTING, FILE_ATTRIBUTE_READONLY, NULL );
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if( hFile == INVALID_HANDLE_VALUE )
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{
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RARCH_ERR( "PackedResource::Create(): File <%s> not found.\n", strFilename );
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return E_FAIL;
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}
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// Read in and verify the XPR magic header
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XPR_HEADER xprh;
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bool retval = ReadFile( hFile, &xprh, sizeof( XPR_HEADER ), &dwNumBytesRead, NULL );
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bool retval;
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#ifdef _XBOX1
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BOOL bHasResourceOffsetsTable = FALSE;
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char strResourcePath[512];
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if (FAILED(FindMediaFile(strResourcePath, strFilename, sizeof(strResourcePath))))
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return E_FAIL;
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strFilename = strResourcePath;
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#endif
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hFile = CreateFile(strFilename, GENERIC_READ, FILE_SHARE_READ, NULL,
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OPEN_EXISTING, FILE_ATTRIBUTE_READONLY, NULL);
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if (hFile == INVALID_HANDLE_VALUE)
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return E_FAIL;
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retval = ReadFile(hFile, &xprh, sizeof(XPR_HEADER), &dwNumBytesRead, NULL);
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#if defined(_XBOX1)
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if( xprh.dwMagic == XPR0_MAGIC_VALUE )
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if(xprh.dwMagic == XPR0_MAGIC_VALUE)
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bHasResourceOffsetsTable = FALSE;
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else if( xprh.dwMagic == XPR1_MAGIC_VALUE )
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else if(xprh.dwMagic == XPR1_MAGIC_VALUE)
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bHasResourceOffsetsTable = TRUE;
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else
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#elif defined(_XBOX360)
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if(!retval)
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{
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RARCH_ERR("Error reading XPR header in file %s.\n", strFilename );
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CloseHandle( hFile );
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CloseHandle(hFile);
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return E_FAIL;
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}
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if( xprh.dwMagic != XPR2_MAGIC_VALUE )
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if (xprh.dwMagic != XPR2_MAGIC_VALUE)
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#endif
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{
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RARCH_ERR( "Invalid Xbox Packed Resource (.xpr) file: Magic = 0x%08lx\n", xprh.dwMagic );
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CloseHandle( hFile );
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CloseHandle(hFile);
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return E_FAIL;
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}
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@ -191,22 +171,20 @@ HRESULT PackedResource::Create(const char *strFilename)
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m_pSysMemData = (BYTE*)malloc(m_dwSysMemDataSize);
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if (m_pSysMemData == NULL)
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{
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RARCH_ERR( "Could not allocate system memory.\n" );
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m_dwSysMemDataSize = 0;
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return E_FAIL;
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}
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m_pVidMemData = ( BYTE* )AllocateContiguousMemory( m_dwVidMemDataSize,
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m_pVidMemData = (BYTE*)AllocateContiguousMemory(m_dwVidMemDataSize,
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#if defined(_XBOX1)
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D3DTEXTURE_ALIGNMENT
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#elif defined(_XBOX360)
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XALLOC_PHYSICAL_ALIGNMENT_4K
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#endif
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);
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);
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if( m_pVidMemData == NULL )
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if(m_pVidMemData == NULL)
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{
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RARCH_ERR( "Could not allocate physical memory.\n" );
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m_dwSysMemDataSize = 0;
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m_dwVidMemDataSize = 0;
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free(m_pSysMemData);
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@ -215,16 +193,15 @@ HRESULT PackedResource::Create(const char *strFilename)
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}
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// Read in the data from the file
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if( !ReadFile( hFile, m_pSysMemData, m_dwSysMemDataSize, &dwNumBytesRead, NULL ) ||
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!ReadFile( hFile, m_pVidMemData, m_dwVidMemDataSize, &dwNumBytesRead, NULL ) )
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if( !ReadFile( hFile, m_pSysMemData, m_dwSysMemDataSize, &dwNumBytesRead, NULL) ||
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!ReadFile( hFile, m_pVidMemData, m_dwVidMemDataSize, &dwNumBytesRead, NULL))
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{
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RARCH_ERR( "Unable to read Xbox Packed Resource (.xpr) file\n" );
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CloseHandle( hFile );
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CloseHandle( hFile);
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return E_FAIL;
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}
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// Done with the file
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CloseHandle( hFile );
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CloseHandle( hFile);
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#ifdef _XBOX1
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if (bHasResourceOffsetsTable)
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@ -232,21 +209,18 @@ HRESULT PackedResource::Create(const char *strFilename)
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#endif
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// Extract resource table from the header data
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m_dwNumResourceTags = *( DWORD* )( m_pSysMemData + 0 );
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m_pResourceTags = ( XBRESOURCE* )( m_pSysMemData + 4 );
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m_dwNumResourceTags = *(DWORD*)(m_pSysMemData + 0);
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m_pResourceTags = (XBRESOURCE*)(m_pSysMemData + 4);
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// Patch up the resources
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for( DWORD i = 0; i < m_dwNumResourceTags; i++ )
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for(DWORD i = 0; i < m_dwNumResourceTags; i++)
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{
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m_pResourceTags[i].strName = ( CHAR* )( m_pSysMemData + ( DWORD )m_pResourceTags[i].strName );
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m_pResourceTags[i].strName = (char*)(m_pSysMemData + (DWORD)m_pResourceTags[i].strName);
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#ifdef _XBOX360
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// Fixup the texture memory
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if( ( m_pResourceTags[i].dwType & 0xffff0000 ) == ( RESOURCETYPE_TEXTURE & 0xffff0000 ) )
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if((m_pResourceTags[i].dwType & 0xffff0000) == (RESOURCETYPE_TEXTURE & 0xffff0000))
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{
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D3DTexture* pTexture = ( D3DTexture* )&m_pSysMemData[m_pResourceTags[i].dwOffset];
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// Adjust Base address according to where memory was allocated
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XGOffsetBaseTextureAddress( pTexture, m_pVidMemData, m_pVidMemData );
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D3DTexture *pTexture = (D3DTexture*)&m_pSysMemData[m_pResourceTags[i].dwOffset];
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XGOffsetBaseTextureAddress(pTexture, m_pVidMemData, m_pVidMemData);
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}
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#endif
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}
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@ -257,7 +231,7 @@ HRESULT PackedResource::Create(const char *strFilename)
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#ifdef _XBOX1
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// Use user-supplied number of resources and the resource tags
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if( dwNumResourceTags != 0 || pResourceTags != NULL )
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if(dwNumResourceTags != 0 || pResourceTags != NULL)
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{
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m_pResourceTags = pResourceTags;
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m_dwNumResourceTags = dwNumResourceTags;
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@ -276,7 +250,7 @@ void PackedResource::GetResourceTags(DWORD* pdwNumResourceTags,
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if (pdwNumResourceTags)
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(*pdwNumResourceTags) = m_dwNumResourceTags;
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if (ppResourceTags )
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if (ppResourceTags)
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(*ppResourceTags) = m_pResourceTags;
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}
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#endif
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@ -22,13 +22,13 @@ DWORD XBResource_SizeOf( LPDIRECT3DRESOURCE pResource );
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struct XBRESOURCE
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{
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#if defined(_XBOX1)
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CHAR* strName;
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char *strName;
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DWORD dwOffset;
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#elif defined(_XBOX360)
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DWORD dwType;
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DWORD dwOffset;
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DWORD dwSize;
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CHAR* strName;
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char *strName;
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#endif
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};
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@ -107,15 +107,15 @@ class PackedResource
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{ return (LPDIRECT3DVERTEXBUFFER)GetResource( dwOffset ); }
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// Functions to retrieve resources by their name
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void *GetData( const CHAR* strName ) const;
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void *GetData( const char* strName ) const;
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LPDIRECT3DRESOURCE GetResource( const CHAR* strName ) const
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LPDIRECT3DRESOURCE GetResource( const char* strName ) const
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{ return RegisterResource( (LPDIRECT3DRESOURCE)GetData( strName ) ); }
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LPDIRECT3DTEXTURE GetTexture( const CHAR* strName ) const
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LPDIRECT3DTEXTURE GetTexture( const char* strName ) const
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{ return (LPDIRECT3DTEXTURE)GetResource( strName ); }
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LPDIRECT3DVERTEXBUFFER GetVertexBuffer( const CHAR* strName ) const
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LPDIRECT3DVERTEXBUFFER GetVertexBuffer( const char* strName ) const
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{ return (LPDIRECT3DVERTEXBUFFER)GetResource( strName ); }
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// Constructor/destructor
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