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Small cleanup.
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@ -224,7 +224,7 @@ static const bool netplay_client_swap_input = true;
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// Axis threshold (between 0.0 and 1.0)
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// How far an axis must be tilted to result in a button press
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#define AXIS_THRESHOLD 0.5
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static const float axis_threshold = 0.5;
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// To figure out which joypad buttons to use, check jstest or similar.
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// SDL sometimes reverses the axes for some odd reason, but hey. :D
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6
driver.h
6
driver.h
@ -27,7 +27,7 @@
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enum
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{
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SSNES_FAST_FORWARD_KEY = 0x666, // Hurr, durr
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SSNES_FAST_FORWARD_KEY = 12, // SNES has 12 buttons from 0-11 (libsnes.hpp)
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SSNES_FAST_FORWARD_HOLD_KEY,
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SSNES_LOAD_STATE_KEY,
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SSNES_SAVE_STATE_KEY,
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@ -47,7 +47,9 @@ enum
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SSNES_CHEAT_INDEX_MINUS,
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SSNES_CHEAT_TOGGLE,
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SSNES_SCREENSHOT,
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SSNES_DSP_CONFIG
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SSNES_DSP_CONFIG,
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SSNES_BIND_LIST_END
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};
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@ -55,7 +55,7 @@
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#endif
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#define MAX_PLAYERS 5
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#define MAX_BINDS 34 // Needs to be increased every time there are new binds added.
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#define MAX_BINDS (SSNES_BIND_LIST_END + 1)
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#define SSNES_NO_JOYPAD 0xFFFF
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enum ssnes_shader_type
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@ -176,7 +176,7 @@ static void set_defaults(void)
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for (unsigned i = 1; i < 5; i++)
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memcpy(g_settings.input.binds[i], snes_keybinds_rest, sizeof(snes_keybinds_rest));
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g_settings.input.axis_threshold = AXIS_THRESHOLD;
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g_settings.input.axis_threshold = axis_threshold;
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g_settings.input.netplay_client_swap_input = netplay_client_swap_input;
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for (int i = 0; i < MAX_PLAYERS; i++)
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g_settings.input.joypad_map[i] = i;
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