mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-25 08:59:58 +00:00
Improved XInput support, misc tweaks
This commit is contained in:
parent
f5454cd446
commit
3370684a06
@ -43,7 +43,7 @@ const frontend_ctx_driver_t *frontend_ctx_find_driver(const char *ident)
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{
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for (unsigned i = 0; i < sizeof(frontend_ctx_drivers) / sizeof(frontend_ctx_drivers[0]); i++)
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{
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if (!frontend_ctx_drivers[i]) // could be the dummy NULL
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if (!frontend_ctx_drivers[i]) // check for dummy NULL
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continue;
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if (strcmp(frontend_ctx_drivers[i]->ident, ident) == 0)
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return frontend_ctx_drivers[i];
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@ -68,11 +68,11 @@ static bool dinput_init_context(void)
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if (g_ctx)
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return true;
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if (driver.display_type != RARCH_DISPLAY_WIN32)
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/*if (driver.display_type != RARCH_DISPLAY_WIN32)
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{
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RARCH_ERR("Cannot open DInput as no Win32 window is present.\n");
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return false;
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}
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}*/ // Not needed, interferes with joyconfig
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CoInitialize(NULL);
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@ -386,7 +386,35 @@ static BOOL CALLBACK enum_axes_cb(const DIDEVICEOBJECTINSTANCE *inst, void *p)
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return DIENUM_CONTINUE;
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}
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extern const LPCTSTR XBOX_PAD_NAMES_TO_REJECT[];
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static const LPCTSTR XBOX_PAD_NAMES[] =
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{
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"Controller (Gamepad for Xbox 360)",
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"Controller (XBOX 360 For Windows)",
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"Controller (Xbox 360 Wireless Receiver for Windows)",
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"Controller (Xbox wireless receiver for windows)",
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"XBOX 360 For Windows (Controller)",
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"Xbox 360 Wireless Receiver",
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"Xbox Receiver for Windows (Wireless Controller)",
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"Xbox wireless receiver for windows (Controller)",
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NULL
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};
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static bool name_is_360_pad(LPCSTR name)
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{
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for (unsigned i = 0; ; ++i)
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{
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LPCSTR t = XBOX_PAD_NAMES[i];
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if (t == NULL)
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return false;
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else if (lstrcmpi(name, t) == 0)
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return true;
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}
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}
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// Keep track of which pad indexes are 360 controllers
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// not static, will be read in winxinput_joypad.c
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// -1 = not xbox pad, otherwise 0..3
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int g_xbox_pad_indexes[MAX_PLAYERS];
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static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
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{
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@ -404,23 +432,13 @@ static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
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return DIENUM_CONTINUE;
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#ifdef USE_WINXINPUT
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// Reject xbox 360 controllers, the xinput driver will take care of them
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DIDEVICEINSTANCE info;
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ZeroMemory(&info, sizeof(DIDEVICEINSTANCE));
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info.dwSize = sizeof(DIDEVICEINSTANCE);
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IDirectInputDevice8_GetDeviceInfo(*pad, &info);
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int last_xbox_pad_index = 0;
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unsigned test_name_index = 0;
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while(1)
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if (name_is_360_pad(inst->tszProductName))
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{
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if (XBOX_PAD_NAMES_TO_REJECT[test_name_index] == NULL)
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break;
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if (lstrcmpi(info.tszProductName, XBOX_PAD_NAMES_TO_REJECT[test_name_index]) == 0)
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{
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RARCH_LOG("dinput: Rejected XInput controller \"%s\"", info.tszProductName);
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return DIENUM_CONTINUE;
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}
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++test_name_index;
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if (last_xbox_pad_index < 4)
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g_xbox_pad_indexes[g_joypad_cnt] = last_xbox_pad_index;
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++last_xbox_pad_index;
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}
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#endif
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@ -440,6 +458,9 @@ static bool dinput_joypad_init(void)
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{
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if (!dinput_init_context())
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return false;
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for (unsigned i = 0; i < MAX_PLAYERS; ++i)
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g_xbox_pad_indexes[i] = -1;
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RARCH_LOG("Enumerating DInput joypads ...\n");
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IDirectInput8_EnumDevices(g_ctx, DI8DEVCLASS_GAMECTRL,
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@ -39,8 +39,6 @@ static void sdl_joypad_destroy(void)
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memset(g_pads, 0, sizeof(g_pads));
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}
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extern const LPCTSTR XBOX_PAD_NAMES_TO_REJECT[];
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static bool sdl_joypad_init(void)
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{
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if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
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@ -56,32 +54,9 @@ static bool sdl_joypad_init(void)
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pad->joypad = SDL_JoystickOpen(i);
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if (!pad->joypad)
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{
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RARCH_ERR("Couldn't open SDL joystick #%u.\n", i);
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goto error;
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RARCH_ERR("Couldn't open SDL joystick #%u.\n", i);
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goto error;
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}
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#ifdef USE_WINXINPUT
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// Reject xbox 360 controllers, the xinput driver will take care of them.
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unsigned test_name_index = 0;
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while(1)
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{
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if (XBOX_PAD_NAMES_TO_REJECT[test_name_index] == NULL)
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break;
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if (lstrcmpi(SDL_JoystickName(i), XBOX_PAD_NAMES_TO_REJECT[test_name_index]) == 0)
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{
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RARCH_LOG("sdl joypad: Rejected XInput controller \"%s\"", SDL_JoystickName(i));
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pad->joypad = NULL; pad->num_axes = 0; pad->num_buttons = 0; pad->num_hats = 0;
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goto continue_after_xinput_rejection;
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}
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++test_name_index;
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}
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#endif
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continue_after_xinput_rejection:
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//
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RARCH_LOG("Opened Joystick: %s (#%u).\n",
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SDL_JoystickName(i), i);
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@ -20,9 +20,6 @@
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// Some wrappers for other controllers also simulate xinput (as it is easier to implement)
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// so this may be useful for those also.
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// Note: if rumble is ever added (for psx and n64 cores), add rumble support to this
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// as well as dinput.
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#include "input_common.h"
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#include "../general.h"
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@ -32,12 +29,8 @@
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#include <stddef.h>
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#include <string.h>
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//#include <windows.h>
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// There is no need to require the xinput headers and libs since
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// we shall be dynamically loading them anyway. But first check that
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// it hasn't been included anyway.
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// official and mingw xinput headers have different include guards
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// Check the definitions do not already exist.
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// Official and mingw xinput headers have different include guards
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#if ((!_XINPUT_H_) && (!__WINE_XINPUT_H))
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#define XINPUT_GAMEPAD_DPAD_UP 0x0001
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@ -81,25 +74,40 @@
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#define ERROR_DEVICE_NOT_CONNECTED 1167
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#endif
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// To load xinput1_3.dll
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#ifndef HAVE_DINPUT
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#error Cannot compile xinput without dinput.
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#endif
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// Due to 360 pads showing up under both XI and DI, and since we are going
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// to have to pass through unhandled joypad numbers to DI, a slightly ugly
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// hack is required here. dinput_joypad_init will fill this.
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// For each pad index, the appropriate entry will be set to -1 if it is not
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// a 360 pad, or the correct XInput player number (0..3 inclusive) if it is.
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extern int g_xbox_pad_indexes[MAX_PLAYERS];
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// For xinput1_3.dll
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static HINSTANCE g_winxinput_dll;
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// Function pointer, to be assigned with GetProcAddress
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typedef __stdcall DWORD (*XInputGetStateEx_t)(DWORD, XINPUT_STATE*);
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typedef DWORD (__stdcall *XInputGetStateEx_t)(DWORD, XINPUT_STATE*);
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static XInputGetStateEx_t g_XInputGetStateEx;
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// Guide button may or may not be available,
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// but if it is available
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// Guide button may or may not be available
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static bool g_winxinput_guide_button_supported;
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typedef struct
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{
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XINPUT_STATE xstate;
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bool connected;
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bool connected;
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} winxinput_joypad_state;
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static winxinput_joypad_state g_winxinput_states[4];
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static int pad_index_to_xplayer_index(unsigned pad)
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{
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return g_xbox_pad_indexes[pad];
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}
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static bool winxinput_joypad_init(void)
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{
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g_winxinput_dll = NULL;
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@ -119,12 +127,13 @@ static bool winxinput_joypad_init(void)
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{
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// Loading from working dir failed, try to load from system.
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GetSystemDirectory(dll_path, sizeof(dll_path));
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strcpy(dll_path, "xinput1_3.dll");
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strcat(dll_path, "\\xinput1_3.dll");
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g_winxinput_dll = LoadLibrary(dll_path);
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if (!g_winxinput_dll)
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{
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RARCH_ERR("Failed to init XInput, ensure DirectX and controller drivers are up to date.\n");
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//g_dinput_should_filter_xinput_controllers = false;
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return false; // DLL does not exist or is invalid
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}
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@ -132,21 +141,22 @@ static bool winxinput_joypad_init(void)
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// If we get here then an xinput DLL is correctly loaded.
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// First try to load ordinal 100 (XInputGetStateEx).
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// Cast to make C++ happy.
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g_XInputGetStateEx = (XInputGetStateEx_t) GetProcAddress(g_winxinput_dll, (LPCSTR)100);
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g_winxinput_guide_button_supported = true;
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if (!g_XInputGetStateEx)
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{
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// no ordinal 100. (old version of x360ce perhaps). Load the ordinary XInputGetState,
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// no ordinal 100. (old version of x360ce perhaps?) Load the ordinary XInputGetState,
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// at the cost of losing guide button support.
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g_winxinput_guide_button_supported = false;
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g_XInputGetStateEx = (XInputGetStateEx_t) GetProcAddress(g_winxinput_dll, "XInputGetState");
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if (!g_XInputGetStateEx)
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{
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RARCH_ERR("Failed to init XInput.\n");
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RARCH_ERR("Failed to init XInput: Found an XInput DLL but it is invalid or corrupt.\n");
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//g_dinput_should_filter_xinput_controllers = false;
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return false; // DLL was loaded but did not contain the correct function.
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}
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RARCH_WARN("XInput: No guide button support.\n");
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}
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// zero out the states
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@ -161,17 +171,26 @@ static bool winxinput_joypad_init(void)
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if (g_winxinput_states[i].connected)
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RARCH_LOG("Found XInput controller, player #%u\n", i);
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}
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return true;
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if ((!g_winxinput_states[0].connected) &&
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(!g_winxinput_states[1].connected) &&
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(!g_winxinput_states[2].connected) &&
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(!g_winxinput_states[3].connected))
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return false;
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// We're going to have to be buddies with dinput if we want to be able
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// to use XI and non-XI controllers together.
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return dinput_joypad.init();
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}
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static bool winxinput_joypad_query_pad(unsigned pad)
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{
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if (pad >= 4)
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return false;
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int xplayer = pad_index_to_xplayer_index(pad);
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if (xplayer > -1)
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return g_winxinput_states[0].connected;
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else
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return g_winxinput_states[pad].connected;
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return dinput_joypad.query_pad(pad);
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}
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static void winxinput_joypad_destroy(void)
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@ -180,36 +199,45 @@ static void winxinput_joypad_destroy(void)
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ZeroMemory(&g_winxinput_states[i], sizeof(winxinput_joypad_state));
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FreeLibrary(g_winxinput_dll);
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g_winxinput_dll = NULL;
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g_winxinput_dll = NULL;
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g_XInputGetStateEx = NULL;
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dinput_joypad.destroy();
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}
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// Buttons are provided by XInput as bits of a uint16.
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// Map from button index (0..10) to mask to AND against.
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// Map from rarch button index (0..10) to a mask to bitwise-& the buttons against.
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// dpad is handled seperately.
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// Order:
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// a, b, x, y, leftbump, rightbump, back, start, leftstick, rightstick, guide.
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static const WORD button_index_to_bitmap_code[] = {
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0x1000, 0x2000, 0x4000, 0x8000, 0x0100, 0x0200, 0x0020, 0x0010,
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0x0040, 0x0080, 0x0400
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XINPUT_GAMEPAD_A ,
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XINPUT_GAMEPAD_B ,
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XINPUT_GAMEPAD_X ,
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XINPUT_GAMEPAD_Y ,
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XINPUT_GAMEPAD_LEFT_SHOULDER ,
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XINPUT_GAMEPAD_RIGHT_SHOULDER,
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XINPUT_GAMEPAD_START ,
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XINPUT_GAMEPAD_BACK ,
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XINPUT_GAMEPAD_LEFT_THUMB ,
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XINPUT_GAMEPAD_RIGHT_THUMB ,
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XINPUT_GAMEPAD_GUIDE
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};
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static bool winxinput_joypad_button (unsigned port_num, uint16_t joykey)
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{
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if (joykey == NO_BTN)
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return false;
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if (!(g_winxinput_states[port_num].connected))
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int xplayer = pad_index_to_xplayer_index(port_num);
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if (xplayer == -1)
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return dinput_joypad.button(port_num, joykey);
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if (!(g_winxinput_states[xplayer].connected))
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return false;
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uint16_t btn_word = g_winxinput_states[port_num].xstate.Gamepad.wButtons;
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uint16_t btn_word = g_winxinput_states[xplayer].xstate.Gamepad.wButtons;
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if (GET_HAT_DIR(joykey))
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{
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switch (GET_HAT_DIR(joykey))
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{
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case HAT_UP_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_UP;
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@ -217,7 +245,6 @@ static bool winxinput_joypad_button (unsigned port_num, uint16_t joykey)
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case HAT_LEFT_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_LEFT;
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case HAT_RIGHT_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_RIGHT;
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}
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return false; // hat requested and no hat button down
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}
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else
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@ -225,44 +252,32 @@ static bool winxinput_joypad_button (unsigned port_num, uint16_t joykey)
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// non-hat button
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unsigned num_buttons = g_winxinput_guide_button_supported ? 11 : 10;
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if (joykey >= num_buttons)
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return false;
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else
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if (joykey < num_buttons)
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return btn_word & button_index_to_bitmap_code[joykey];
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}
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return false;
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}
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//#include <stdio.h>
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static int16_t winxinput_joypad_axis (unsigned port_num, uint32_t joyaxis)
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{
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//printf("Requested axis: %u\n", joyaxis);
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if (joyaxis == AXIS_NONE)
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return 0;
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if (!(g_winxinput_states[port_num].connected))
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return 0;
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/*switch (joyaxis)
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{
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case 0: return(g_winxinput_states[port_num].xstate.Gamepad.sThumbLX);
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case 1: return (g_winxinput_states[port_num].xstate.Gamepad.sThumbLX);
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case 2: return 0;
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case 3: return 0; //do axes now
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case 4: return 0;
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case 5: return 0;
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default: return 0;
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}*/
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int xplayer = pad_index_to_xplayer_index(port_num);
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if (xplayer == -1)
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return dinput_joypad.axis(port_num, joyaxis);
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if (!(g_winxinput_states[xplayer].connected))
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return false;
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int16_t val = 0;
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int axis = -1;
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int axis = -1;
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bool is_neg = false;
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bool is_pos = false;
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if (AXIS_NEG_GET(joyaxis) <= 3)
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if (AXIS_NEG_GET(joyaxis) <= 3) // triggers (axes 4,5) cannot be negative
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{
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axis = AXIS_NEG_GET(joyaxis);
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is_neg = true;
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@ -273,7 +288,8 @@ static int16_t winxinput_joypad_axis (unsigned port_num, uint32_t joyaxis)
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is_pos = true;
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}
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XINPUT_GAMEPAD* pad = &(g_winxinput_states[port_num].xstate.Gamepad);
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XINPUT_GAMEPAD* pad = &(g_winxinput_states[xplayer].xstate.Gamepad);
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switch (axis)
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{
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case 0: val = pad->sThumbLX; break;
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@ -281,7 +297,7 @@ static int16_t winxinput_joypad_axis (unsigned port_num, uint32_t joyaxis)
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case 2: val = pad->sThumbRX; break;
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case 3: val = pad->sThumbRY; break;
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case 4: val = pad->bLeftTrigger * 32767 / 255; break;
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case 4: val = pad->bLeftTrigger * 32767 / 255; break; // map 0..255 to 0..32767
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case 5: val = pad->bRightTrigger * 32767 / 255; break;
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}
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@ -289,9 +305,12 @@ static int16_t winxinput_joypad_axis (unsigned port_num, uint32_t joyaxis)
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val = 0;
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else if (is_pos && val < 0)
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val = 0;
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// Clamp to avoid overflow error
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if (val == -32768)
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val = -32767;
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return val;
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}
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static void winxinput_joypad_poll(void)
|
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@ -299,6 +318,8 @@ static void winxinput_joypad_poll(void)
|
||||
for (unsigned i = 0; i < 4; ++i)
|
||||
if (g_XInputGetStateEx(i, &(g_winxinput_states[i].xstate)) == ERROR_DEVICE_NOT_CONNECTED)
|
||||
g_winxinput_states[i].connected = false;
|
||||
|
||||
dinput_joypad.poll();
|
||||
}
|
||||
|
||||
static const char* const XBOX_CONTROLLER_NAMES[4] =
|
||||
@ -311,13 +332,15 @@ static const char* const XBOX_CONTROLLER_NAMES[4] =
|
||||
|
||||
const char* winxinput_joypad_name (unsigned pad)
|
||||
{
|
||||
if (pad > 3)
|
||||
return NULL;
|
||||
int xplayer = pad_index_to_xplayer_index(pad);
|
||||
|
||||
if (xplayer < 0)
|
||||
return dinput_joypad.name(pad);
|
||||
else
|
||||
return XBOX_CONTROLLER_NAMES[pad];
|
||||
// TODO: Different name if disconnected?
|
||||
return XBOX_CONTROLLER_NAMES[xplayer];
|
||||
}
|
||||
|
||||
|
||||
const rarch_joypad_driver_t winxinput_joypad = {
|
||||
winxinput_joypad_init,
|
||||
winxinput_joypad_query_pad,
|
||||
@ -328,34 +351,3 @@ const rarch_joypad_driver_t winxinput_joypad = {
|
||||
winxinput_joypad_name,
|
||||
"winxinput",
|
||||
};
|
||||
|
||||
// A list of names for other (dinput) drivers to reject.
|
||||
const LPCTSTR XBOX_PAD_NAMES_TO_REJECT[] =
|
||||
{
|
||||
"Controller (Gamepad for Xbox 360)",
|
||||
"Controller (XBOX 360 For Windows)",
|
||||
"Controller (Xbox 360 Wireless Receiver for Windows)",
|
||||
"Controller (Xbox wireless receiver for windows)",
|
||||
"XBOX 360 For Windows (Controller)",
|
||||
"Xbox 360 Wireless Receiver",
|
||||
"Xbox Receiver for Windows (Wireless Controller)",
|
||||
"Xbox wireless receiver for windows (Controller)",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
typedef struct rarch_joypad_driver
|
||||
{
|
||||
bool (*init)(void);
|
||||
bool (*query_pad)(unsigned);
|
||||
void (*destroy)(void);
|
||||
bool (*button)(unsigned, uint16_t);
|
||||
int16_t (*axis)(unsigned, uint32_t);
|
||||
void (*poll)(void);
|
||||
const char *(*name)(unsigned);
|
||||
|
||||
const char *ident;
|
||||
} rarch_joypad_driver_t;
|
||||
|
||||
*/
|
20
msvc/msvc-2010/RetroArch-msvc2010.sln
Normal file
20
msvc/msvc-2010/RetroArch-msvc2010.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C++ Express 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RetroArch-msvc2010", "RetroArch-msvc2010.vcxproj", "{27FF7CE1-4059-4AA1-8062-FD529560FA54}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{27FF7CE1-4059-4AA1-8062-FD529560FA54}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{27FF7CE1-4059-4AA1-8062-FD529560FA54}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{27FF7CE1-4059-4AA1-8062-FD529560FA54}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{27FF7CE1-4059-4AA1-8062-FD529560FA54}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue
Block a user