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(feralgamemode) Cleanups - get rid of fprintfs
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43
deps/feralgamemode/gamemode_client.h
vendored
43
deps/feralgamemode/gamemode_client.h
vendored
@ -141,9 +141,8 @@ __attribute__((always_inline)) static inline int internal_bind_libgamemode_symbo
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__attribute__((always_inline)) static inline int internal_load_libgamemode(void)
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{
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/* We start at 1, 0 is a success and -1 is a fail */
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if (internal_libgamemode_loaded != 1) {
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if (internal_libgamemode_loaded != 1)
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return internal_libgamemode_loaded;
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}
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/* Anonymous struct type to define our bindings */
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struct binding {
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@ -227,10 +226,8 @@ __attribute__((always_inline)) static inline const char *gamemode_error_string(v
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{
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/* If we fail to load the system gamemode, or we have an error string already, return our error
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* string instead of diverting to the system version */
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if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0') {
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if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0')
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return internal_gamemode_client_error_string;
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}
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return REAL_internal_gamemode_error_string();
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}
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@ -247,19 +244,11 @@ __attribute__((always_inline)) static inline
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int gamemode_request_start(void)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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if (internal_load_libgamemode() < 0)
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return -1;
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}
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if (REAL_internal_gamemode_request_start() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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if (REAL_internal_gamemode_request_start() < 0)
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return -1;
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}
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return 0;
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}
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@ -273,19 +262,11 @@ __attribute__((always_inline)) static inline
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int gamemode_request_end(void)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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if (internal_load_libgamemode() < 0)
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return -1;
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}
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if (REAL_internal_gamemode_request_end() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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if (REAL_internal_gamemode_request_end() < 0)
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return -1;
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}
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return 0;
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}
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@ -294,9 +275,8 @@ int gamemode_request_end(void)
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__attribute__((always_inline)) static inline int gamemode_query_status(void)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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if (internal_load_libgamemode() < 0)
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return -1;
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}
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if (REAL_internal_gamemode_query_status == NULL) {
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snprintf(internal_gamemode_client_error_string,
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@ -312,9 +292,8 @@ __attribute__((always_inline)) static inline int gamemode_query_status(void)
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__attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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if (internal_load_libgamemode() < 0)
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return -1;
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}
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if (REAL_internal_gamemode_request_start_for == NULL) {
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snprintf(internal_gamemode_client_error_string,
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@ -330,9 +309,8 @@ __attribute__((always_inline)) static inline int gamemode_request_start_for(pid_
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__attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t pid)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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if (internal_load_libgamemode() < 0)
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return -1;
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}
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if (REAL_internal_gamemode_request_end_for == NULL) {
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snprintf(internal_gamemode_client_error_string,
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@ -348,9 +326,8 @@ __attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t
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__attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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if (internal_load_libgamemode() < 0)
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return -1;
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}
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if (REAL_internal_gamemode_query_status_for == NULL) {
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snprintf(internal_gamemode_client_error_string,
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