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Fix CXX_BUILD
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3ff158b907
commit
36b2c48cb5
@ -3121,20 +3121,30 @@ static int action_ok_netplay_connect_room(const char *path,
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const char *label, unsigned type, size_t idx, size_t entry_idx)
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{
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#ifdef HAVE_NETWORKING
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char tmp_hostname[512];
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settings_t *settings = config_get_ptr();
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tmp_hostname[0] = '\0';
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if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_DATA_INITED, NULL))
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command_event(CMD_EVENT_NETPLAY_DEINIT, NULL);
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netplay_driver_ctl(RARCH_NETPLAY_CTL_ENABLE_CLIENT, NULL);
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char tmp_hostname[512];
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/* For testing purposes
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strlcpy(tmp_hostname, "192.168.1.241", sizeof(tmp_hostname));*/
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strlcpy(tmp_hostname, netplay_room_list[idx - 1].address, sizeof(tmp_hostname));
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snprintf(tmp_hostname, sizeof(tmp_hostname), "%s:%d",
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netplay_room_list[idx - 1].address, netplay_room_list[idx - 1].port);
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RARCH_LOG("%s %s %08x", netplay_room_list[idx - 1].address, netplay_room_list[idx - 1].gamename, netplay_room_list[idx - 1].gamecrc);
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strlcpy(tmp_hostname,
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netplay_room_list[idx - 1].address,
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sizeof(tmp_hostname));
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snprintf(tmp_hostname,
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sizeof(tmp_hostname),
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"%s:%d",
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netplay_room_list[idx - 1].address,
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netplay_room_list[idx - 1].port);
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RARCH_LOG("%s %s %08x", netplay_room_list[idx - 1].address,
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netplay_room_list[idx - 1].gamename,
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netplay_room_list[idx - 1].gamecrc);
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/* If we haven't yet started, this will load on its own */
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if (!content_is_inited())
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{
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@ -3211,8 +3221,8 @@ static int action_ok_netplay_lan_scan(const char *path,
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const char *label, unsigned type, size_t idx, size_t entry_idx)
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{
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#ifdef HAVE_NETWORKING
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struct netplay_host_list *hosts;
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struct netplay_host *host;
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struct netplay_host_list *hosts = NULL;
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struct netplay_host *host = NULL;
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/* Figure out what host we're connecting to */
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if (!netplay_discovery_driver_ctl(RARCH_NETPLAY_DISCOVERY_CTL_LAN_GET_RESPONSES, &hosts))
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@ -3311,6 +3321,7 @@ static int action_ok_push_scan_file(const char *path,
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return action_ok_push_content_list(path, label, type, idx, entry_idx);
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}
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#ifdef HAVE_NETWORKING
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static void netplay_refresh_rooms_cb(void *task_data, void *user_data, const char *err)
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{
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char buf[PATH_MAX_LENGTH];
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@ -3340,8 +3351,8 @@ finish:
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int i, j = 0;
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char tmp[PATH_MAX_LENGTH];
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static struct string_list *room_data = NULL;
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file_list_t *file_list = NULL;
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file_list = menu_entries_get_selection_buf_ptr(0);
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file_list_t *file_list = menu_entries_get_selection_buf_ptr(0);
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menu_entries_ctl(MENU_ENTRIES_CTL_CLEAR, file_list);
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room_data = string_split(buf, "\n");
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@ -3350,15 +3361,18 @@ finish:
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free(netplay_room_list);
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netplay_room_count = room_data->size / 8;
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netplay_room_list = (struct netplay_room*)malloc(sizeof(struct netplay_room) * netplay_room_count);
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netplay_room_list = (struct netplay_room*)
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malloc(sizeof(struct netplay_room) * netplay_room_count);
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/*for (int i = 0; i < room_data->size; i++)
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#if 0
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for (int i = 0; i < room_data->size; i++)
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{
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strlcpy(tmp,
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room_data->elems[i].data, sizeof(tmp));
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RARCH_LOG("tmp %s\n", tmp);
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}*/
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}
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#endif
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menu_entries_append_enum(file_list,
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"Refresh Room List",
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msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY_REFRESH_ROOMS),
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@ -3368,11 +3382,22 @@ finish:
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RARCH_LOG ("Found %d rooms\n", netplay_room_count);
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for (i = 0; i < netplay_room_count; i++)
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{
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strlcpy(netplay_room_list[i].nickname, room_data->elems[j + 0].data, sizeof(netplay_room_list[i].nickname));
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strlcpy(netplay_room_list[i].address, room_data->elems[j + 1].data, sizeof(netplay_room_list[i].address));
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strlcpy(netplay_room_list[i].corename, room_data->elems[j + 3].data, sizeof(netplay_room_list[i].corename));
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strlcpy(netplay_room_list[i].coreversion, room_data->elems[j + 4].data, sizeof(netplay_room_list[i].coreversion));
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strlcpy(netplay_room_list[i].gamename, room_data->elems[j + 5].data, sizeof(netplay_room_list[i].coreversion));
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strlcpy(netplay_room_list[i].nickname,
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room_data->elems[j + 0].data,
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sizeof(netplay_room_list[i].nickname));
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strlcpy(netplay_room_list[i].address,
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room_data->elems[j + 1].data,
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sizeof(netplay_room_list[i].address));
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strlcpy(netplay_room_list[i].corename,
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room_data->elems[j + 3].data,
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sizeof(netplay_room_list[i].corename));
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strlcpy(netplay_room_list[i].coreversion,
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room_data->elems[j + 4].data,
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sizeof(netplay_room_list[i].coreversion));
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strlcpy(netplay_room_list[i].gamename,
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room_data->elems[j + 5].data,
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sizeof(netplay_room_list[i].coreversion));
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netplay_room_list[i].port = atoi(room_data->elems[j + 2].data);
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netplay_room_list[i].gamecrc = atoi(room_data->elems[j + 6].data);
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netplay_room_list[i].timestamp = atoi(room_data->elems[j + 7].data);
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@ -3396,7 +3421,8 @@ finish:
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netplay_room_list[i].timestamp);
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j+=8;
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char s[PATH_MAX_LENGTH];
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snprintf(s, sizeof(s), "Nickname: %s", netplay_room_list[i].nickname);
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snprintf(s, sizeof(s), "Nickname: %s",
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netplay_room_list[i].nickname);
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menu_entries_append_enum(file_list,
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s,
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msg_hash_to_str(MENU_ENUM_LABEL_CONNECT_NETPLAY_ROOM),
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@ -3429,6 +3455,7 @@ static int action_ok_push_netplay_refresh_rooms(const char *path,
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task_push_http_transfer(url, true, NULL, netplay_refresh_rooms_cb, NULL);
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return 0;
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}
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#endif
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static int action_ok_scan_directory_list(const char *path,
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@ -63,8 +63,12 @@ struct ad_packet
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bool netplay_lan_ad_client(void);
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/* LAN discovery sockets */
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static int lan_ad_server_fd = -1;
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static int lan_ad_client_fd = -1;
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static int lan_ad_server_fd = -1;
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static int lan_ad_client_fd = -1;
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int netplay_room_count = 0;
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struct netplay_room *netplay_room_list = NULL;
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/* Packet buffer for advertisement and responses */
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static struct ad_packet ad_packet_buffer;
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@ -30,19 +30,21 @@ enum rarch_netplay_discovery_ctl_state
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RARCH_NETPLAY_DISCOVERY_CTL_LAN_CLEAR_RESPONSES
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};
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struct netplay_host {
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struct sockaddr addr;
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socklen_t addrlen;
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struct netplay_host
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{
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struct sockaddr addr;
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socklen_t addrlen;
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char nick[NETPLAY_HOST_STR_LEN];
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char core[NETPLAY_HOST_STR_LEN];
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char core_version[NETPLAY_HOST_STR_LEN];
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char content[NETPLAY_HOST_STR_LEN];
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char nick[NETPLAY_HOST_STR_LEN];
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char core[NETPLAY_HOST_STR_LEN];
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char core_version[NETPLAY_HOST_STR_LEN];
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char content[NETPLAY_HOST_STR_LEN];
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};
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struct netplay_host_list {
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struct netplay_host *hosts;
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size_t size;
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struct netplay_host_list
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{
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struct netplay_host *hosts;
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size_t size;
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};
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/* data is ordered like this on the server, I left it in this ordered
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@ -59,9 +61,9 @@ struct netplay_room
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int timestamp;
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};
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struct netplay_room *netplay_room_list;
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extern struct netplay_room *netplay_room_list;
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int netplay_room_count;
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extern int netplay_room_count;
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/** Initialize Netplay discovery */
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bool init_netplay_discovery(void);
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