Merge pull request #8000 from fjtrujy/feature/PS2VSyncDisabled

WIP: [PS2] Enable the possibility to disable VSync
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Twinaphex 2019-01-13 20:11:05 +01:00 committed by GitHub
commit 39209dd387
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@ -38,7 +38,9 @@ typedef struct ps2_video
bool menuVisible;
bool fullscreen;
bool rgb32;
bool vsync;
int PSM;
bool force_aspect;
int menu_filter;
int core_filter;
@ -115,21 +117,17 @@ static void color_correction16(uint16_t *buffer, uint32_t dimensions)
}
}
static bool texture_need_prepare(GSTEXTURE *texture, int width, int height, int PSM, int filter)
static bool texture_need_prepare(GSTEXTURE *texture, int width, int height, int PSM)
{
return !texture->Mem || texture->Width != width || texture->Height != height || texture->PSM != PSM;
return texture->Width != width || texture->Height != height || texture->PSM != PSM;
}
static void transfer_texture(GSTEXTURE *texture, const void *frame,
int width, int height, bool rgb32, int filter, bool color_correction)
int width, int height, int PSM, int filter, bool color_correction)
{
int PSM = rgb32 ? GS_PSM_CT32 : GS_PSM_CT16;
bool changed = texture_need_prepare(texture, width, height, rgb32, PSM);
if (color_correction) {
int pixels = width * height;
if (rgb32) {
if (PSM == GS_PSM_CT32) {
uint32_t *buffer = (uint32_t *)frame;
color_correction32(buffer, pixels);
} else {
@ -138,12 +136,10 @@ static void transfer_texture(GSTEXTURE *texture, const void *frame,
}
}
if (changed) {
texture->Width = width;
texture->Height = height;
texture->PSM = PSM;
texture->Filter = filter;
}
texture->Width = width;
texture->Height = height;
texture->PSM = PSM;
texture->Filter = filter;
texture->Mem = (void *)frame;
}
@ -191,11 +187,16 @@ static void prim_texture(GSGLOBAL *gsGlobal, GSTEXTURE *texture, int zPosition,
GS_TEXT);
}
static void clearVRAMIfNeeded(ps2_video_t *ps2, int width, int height)
static void clearVRAMIfNeeded(ps2_video_t *ps2, void *frame, int width, int height)
{
int PSM = ps2->rgb32 ? GS_PSM_CT32 : GS_PSM_CT16;
bool coreVRAMClear = texture_need_prepare(ps2->coreTexture, width, height, PSM, ps2->core_filter);
ps2->clearVRAM = ps2->clearVRAM || coreVRAMClear;
if (!ps2->clearVRAM) {
if(frame) {
bool coreVRAMClear = false;
coreVRAMClear = texture_need_prepare(ps2->coreTexture, width, height, ps2->PSM);
ps2->clearVRAM = ps2->clearVRAM || coreVRAMClear;
}
}
if (ps2->clearVRAM) {
gsKit_clear(ps2->gsGlobal, GS_BLACK);
gsKit_vram_clear(ps2->gsGlobal);
@ -204,7 +205,9 @@ static void clearVRAMIfNeeded(ps2_video_t *ps2, int width, int height)
static void refreshScreen(ps2_video_t *ps2)
{
gsKit_sync_flip(ps2->gsGlobal);
if (ps2->vsync) {
gsKit_sync_flip(ps2->gsGlobal);
}
gsKit_queue_exec(ps2->gsGlobal);
ps2->clearVRAM = false;
@ -225,10 +228,12 @@ static void *ps2_gfx_init(const video_info_t *video,
if (video->font_enable) {
font_driver_init_osd(ps2, false, video->is_threaded, FONT_DRIVER_RENDER_PS2);
}
ps2->rgb32 = video->rgb32;
ps2->PSM = (video->rgb32 ? GS_PSM_CT32 : GS_PSM_CT16);
ps2->fullscreen = video->fullscreen;
ps2->core_filter = video->smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST;
ps2->force_aspect = video->force_aspect;
ps2->vsync = video->vsync;
ps2->clearVRAM = true;
if (input && input_data) {
settings_t *settings = config_get_ptr();
@ -249,14 +254,16 @@ static bool ps2_gfx_frame(void *data, const void *frame,
if (!width || !height)
return false;
#if defined(DEBUG)
if (frame_count%120==0) {
printf("ps2_gfx_frame %lu\n", frame_count);
}
#endif
clearVRAMIfNeeded(ps2, width, height);
clearVRAMIfNeeded(ps2, frame, width, height);
if (frame) {
transfer_texture(ps2->coreTexture, frame, width, height, ps2->rgb32, ps2->core_filter, 1);
transfer_texture(ps2->coreTexture, frame, width, height, ps2->PSM, ps2->core_filter, 1);
if(ps2->clearVRAM) {
vram_alloc(ps2->gsGlobal, ps2->coreTexture);
}
@ -294,8 +301,10 @@ static bool ps2_gfx_frame(void *data, const void *frame,
static void ps2_gfx_set_nonblock_state(void *data, bool toggle)
{
(void)data;
(void)toggle;
ps2_video_t *ps2 = (ps2_video_t*)data;
if (ps2)
ps2->vsync = !toggle;
}
static bool ps2_gfx_alive(void *data)
@ -395,11 +404,11 @@ static void ps2_set_texture_frame(void *data, const void *frame, bool rgb32,
ps2_video_t *ps2 = (ps2_video_t*)data;
bool color_correction = false;
int PSM = rgb32 ? GS_PSM_CT32 : GS_PSM_CT16;
bool texture_changed = texture_need_prepare(ps2->menuTexture, width, height, rgb32, PSM);
int PSM = (rgb32 ? GS_PSM_CT32 : GS_PSM_CT16);
bool texture_changed = texture_need_prepare(ps2->menuTexture, width, height, PSM);
transfer_texture(ps2->menuTexture, frame, width, height, rgb32, ps2->menu_filter, color_correction);
ps2->clearVRAM = texture_changed;
transfer_texture(ps2->menuTexture, frame, width, height, PSM, ps2->menu_filter, color_correction);
ps2->clearVRAM = ps2->menuVisible && texture_changed;
}
static void ps2_set_texture_enable(void *data, bool enable, bool fullscreen)