Merge pull request #4385 from fr500/master

cleanup more xmb code
This commit is contained in:
Twinaphex 2017-01-09 04:47:27 +01:00 committed by GitHub
commit 3b61a9f836
2 changed files with 225 additions and 217 deletions

View File

@ -48,185 +48,6 @@
#include "../../verbosity.h"
#include "../../tasks/tasks_internal.h"
/* this is the main control function, it opens and closes windows, */
static void nk_menu_main(nk_menu_handle_t *nk)
{
struct nk_context *ctx = &nk->ctx;
if (nk->window[NK_WND_SETTINGS].open)
nk_wnd_settings(nk);
if (nk->window[NK_WND_SHADER_PARAMETERS].open)
nk_wnd_shader_parameters(nk);
if (nk->window[NK_WND_MAIN].open)
nk_wnd_main(nk, "Demo");
nk_buffer_info(&nk->status, &nk->ctx.memory);
}
static void nk_menu_input_gamepad(nk_menu_handle_t *nk)
{
switch (nk->action)
{
case MENU_ACTION_LEFT:
nk_input_key(&nk->ctx, NK_KEY_LEFT, 1);
break;
case MENU_ACTION_RIGHT:
nk_input_key(&nk->ctx, NK_KEY_RIGHT, 1);
break;
case MENU_ACTION_DOWN:
nk_input_key(&nk->ctx, NK_KEY_DOWN, 1);
break;
case MENU_ACTION_UP:
nk_input_key(&nk->ctx, NK_KEY_UP, 1);
break;
default:
nk_input_key(&nk->ctx, NK_KEY_UP, 0);
nk_input_key(&nk->ctx, NK_KEY_DOWN, 0);
nk_input_key(&nk->ctx, NK_KEY_LEFT, 0);
nk_input_key(&nk->ctx, NK_KEY_RIGHT, 0);
break;
}
}
static void nk_menu_input_mouse_movement(struct nk_context *ctx)
{
int16_t mouse_x = menu_input_mouse_state(MENU_MOUSE_X_AXIS);
int16_t mouse_y = menu_input_mouse_state(MENU_MOUSE_Y_AXIS);
nk_input_motion(ctx, mouse_x, mouse_y);
nk_input_scroll(ctx, menu_input_mouse_state(MENU_MOUSE_WHEEL_UP) -
menu_input_mouse_state(MENU_MOUSE_WHEEL_DOWN));
}
static void nk_menu_input_mouse_button(struct nk_context *ctx)
{
int16_t mouse_x = menu_input_mouse_state(MENU_MOUSE_X_AXIS);
int16_t mouse_y = menu_input_mouse_state(MENU_MOUSE_Y_AXIS);
nk_input_button(ctx, NK_BUTTON_LEFT,
mouse_x, mouse_y, menu_input_mouse_state(MENU_MOUSE_LEFT_BUTTON));
nk_input_button(ctx, NK_BUTTON_RIGHT,
mouse_x, mouse_y, menu_input_mouse_state(MENU_MOUSE_RIGHT_BUTTON));
}
static void nk_menu_input_keyboard(struct nk_context *ctx)
{
/* placeholder, it just presses 1 on right click
needs to be hooked up correctly
*/
if(menu_input_mouse_state(MENU_MOUSE_RIGHT_BUTTON))
nk_input_char(ctx, '1');
}
static void nk_menu_context_reset_textures(nk_menu_handle_t *nk,
const char *iconpath)
{
unsigned i;
for (i = 0; i < NK_TEXTURE_LAST; i++)
{
struct texture_image ti;
char path[PATH_MAX_LENGTH];
path[0] = '\0';
ti.width = 0;
ti.height = 0;
ti.pixels = NULL;
ti.supports_rgba = video_driver_supports_rgba();
switch(i)
{
case NK_TEXTURE_POINTER:
fill_pathname_join(path, iconpath,
"pointer.png", sizeof(path));
break;
}
if (string_is_empty(path) || !path_file_exists(path))
continue;
image_texture_load(&ti, path);
video_driver_texture_load(&ti,
TEXTURE_FILTER_MIPMAP_LINEAR, &nk->textures.list[i]);
image_texture_load(&ti, path);
}
}
static void nk_menu_get_message(void *data, const char *message)
{
nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
if (!nk || !message || !*message)
return;
strlcpy(nk->box_message, message, sizeof(nk->box_message));
}
static void nk_menu_frame(void *data)
{
float white_bg[16]= {
0.98, 0.98, 0.98, 1,
0.98, 0.98, 0.98, 1,
0.98, 0.98, 0.98, 1,
0.98, 0.98, 0.98, 1,
};
unsigned width, height, ticker_limit, i;
nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
settings_t *settings = config_get_ptr();
bool libretro_running = menu_display_libretro_running();
if (!nk)
return;
video_driver_get_size(&width, &height);
menu_display_set_viewport();
nk_input_begin(&nk->ctx);
nk_menu_input_gamepad(nk);
nk_menu_input_mouse_movement(&nk->ctx);
nk_menu_input_mouse_button(&nk->ctx);
nk_menu_input_keyboard(&nk->ctx);
if (width != nk->size.x || height != nk->size.y)
{
nk->size.x = width;
nk->size.y = height;
nk->size_changed = true;
}
nk_input_end(&nk->ctx);
nk_menu_main(nk);
nk_common_device_draw(&device, &nk->ctx, width, height, NK_ANTI_ALIASING_ON);
menu_display_draw_cursor(
&white_bg[0],
64,
nk->textures.list[NK_TEXTURE_POINTER],
menu_input_mouse_state(MENU_MOUSE_X_AXIS),
menu_input_mouse_state(MENU_MOUSE_Y_AXIS),
width,
height);
menu_display_restore_clear_color();
menu_display_unset_viewport();
}
static void nk_menu_layout(nk_menu_handle_t *nk)
{
unsigned width, height;
video_driver_get_size(&width, &height);
}
static void nk_menu_init_device(nk_menu_handle_t *nk)
{
const void *image;
@ -248,7 +69,6 @@ static void nk_menu_init_device(nk_menu_handle_t *nk)
nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);
nk_init_default(&nk->ctx, &font->handle);
//nk_init(&nk->ctx, &nk_alloc, &usrfnt);
nk_common_device_init(&device);
fill_pathname_join(buf, nk->assets_directory, "folder.png", sizeof(buf));
@ -299,7 +119,7 @@ static void *nk_menu_init(void **userdata)
nk_menu_init_device(nk);
/* for demo puposes only, opens all windows */
#if 0
#if 1
for (int i=0; i < NK_WND_LAST; i++)
nk->window[i].open = true;
#else
@ -313,6 +133,188 @@ error:
return NULL;
}
static void nk_menu_input_gamepad(nk_menu_handle_t *nk)
{
switch (nk->action)
{
case MENU_ACTION_LEFT:
nk_input_key(&nk->ctx, NK_KEY_LEFT, 1);
break;
case MENU_ACTION_RIGHT:
nk_input_key(&nk->ctx, NK_KEY_RIGHT, 1);
break;
case MENU_ACTION_DOWN:
nk_input_key(&nk->ctx, NK_KEY_DOWN, 1);
break;
case MENU_ACTION_UP:
nk_input_key(&nk->ctx, NK_KEY_UP, 1);
break;
default:
nk_input_key(&nk->ctx, NK_KEY_UP, 0);
nk_input_key(&nk->ctx, NK_KEY_DOWN, 0);
nk_input_key(&nk->ctx, NK_KEY_LEFT, 0);
nk_input_key(&nk->ctx, NK_KEY_RIGHT, 0);
break;
}
}
static void nk_menu_input_mouse_movement(struct nk_context *ctx)
{
int16_t mouse_x = menu_input_mouse_state(MENU_MOUSE_X_AXIS);
int16_t mouse_y = menu_input_mouse_state(MENU_MOUSE_Y_AXIS);
nk_input_motion(ctx, mouse_x, mouse_y);
nk_input_scroll(ctx, menu_input_mouse_state(MENU_MOUSE_WHEEL_UP) -
menu_input_mouse_state(MENU_MOUSE_WHEEL_DOWN));
}
static void nk_menu_input_mouse_button(struct nk_context *ctx)
{
int16_t mouse_x = menu_input_mouse_state(MENU_MOUSE_X_AXIS);
int16_t mouse_y = menu_input_mouse_state(MENU_MOUSE_Y_AXIS);
nk_input_button(ctx, NK_BUTTON_LEFT,
mouse_x, mouse_y, menu_input_mouse_state(MENU_MOUSE_LEFT_BUTTON));
nk_input_button(ctx, NK_BUTTON_RIGHT,
mouse_x, mouse_y, menu_input_mouse_state(MENU_MOUSE_RIGHT_BUTTON));
}
static void nk_menu_input_keyboard(struct nk_context *ctx)
{
/* placeholder, it just presses 1 on right click
needs to be hooked up correctly
*/
if(menu_input_mouse_state(MENU_MOUSE_RIGHT_BUTTON))
nk_input_char(ctx, '1');
}
static void nk_menu_get_message(void *data, const char *message)
{
nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
if (!nk || !message || !*message)
return;
strlcpy(nk->box_message, message, sizeof(nk->box_message));
}
static void nk_draw_bg(
nk_menu_handle_t *nk,
unsigned width,
unsigned height,
float alpha,
uintptr_t texture_id,
float *coord_black,
float *coord_white)
{
menu_display_ctx_draw_t draw;
settings_t *settings = config_get_ptr();
draw.x = 0;
draw.y = 0;
draw.texture = texture_id;
draw.width = width;
draw.height = height;
draw.color = &coord_black[0];
draw.vertex = NULL;
draw.tex_coord = NULL;
draw.vertex_count = 4;
draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP;
draw.pipeline.id = 0;
menu_display_blend_begin();
menu_display_set_viewport();
draw.pipeline.id = VIDEO_SHADER_MENU_5;
draw.pipeline.id = VIDEO_SHADER_MENU_5;
menu_display_draw_pipeline(&draw);
menu_display_draw(&draw);
menu_display_blend_end();
}
/* this is the main control function, it opens and closes windows and will
control the logic of the whole menu driver */
static void nk_menu_main(nk_menu_handle_t *nk)
{
struct nk_context *ctx = &nk->ctx;
if (nk->window[NK_WND_SETTINGS].open)
nk_wnd_settings(nk);
if (nk->window[NK_WND_SHADER_PARAMETERS].open)
nk_wnd_shader_parameters(nk);
if (nk->window[NK_WND_MAIN].open)
nk_wnd_main(nk, "Demo");
nk_buffer_info(&nk->status, &nk->ctx.memory);
}
static void nk_menu_frame(void *data)
{
float white_bg[16]= {
0.98, 0.98, 0.98, 1,
0.98, 0.98, 0.98, 1,
0.98, 0.98, 0.98, 1,
0.98, 0.98, 0.98, 1,
};
float coord_black[16], coord_white[16];
for (int i = 0; i < 16; i++)
{
coord_black[i] = 0;
coord_white[i] = 1.0f;
}
menu_display_set_alpha(coord_black, 0.75);
menu_display_set_alpha(coord_white, 0.75);
unsigned width, height, ticker_limit, i;
nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
settings_t *settings = config_get_ptr();
bool libretro_running = menu_display_libretro_running();
if (!nk)
return;
video_driver_get_size(&width, &height);
menu_display_set_viewport();
nk_input_begin(&nk->ctx);
nk_menu_input_gamepad(nk);
nk_menu_input_mouse_movement(&nk->ctx);
nk_menu_input_mouse_button(&nk->ctx);
nk_menu_input_keyboard(&nk->ctx);
if (width != nk->size.x || height != nk->size.y)
{
nk->size.x = width;
nk->size.y = height;
nk->size_changed = true;
}
nk_input_end(&nk->ctx);
nk_menu_main(nk);
nk_draw_bg(nk, width, height, 0.5, nk->textures.bg, coord_black, coord_white);
nk_common_device_draw(&device, &nk->ctx, width, height, NK_ANTI_ALIASING_ON);
menu_display_draw_cursor(
&white_bg[0],
64,
nk->textures.pointer,
menu_input_mouse_state(MENU_MOUSE_X_AXIS),
menu_input_mouse_state(MENU_MOUSE_Y_AXIS),
width,
height);
menu_display_restore_clear_color();
menu_display_unset_viewport();
}
static void nk_menu_free(void *data)
{
nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
@ -328,28 +330,38 @@ static void nk_menu_free(void *data)
font_driver_bind_block(NULL, NULL);
}
static void wimp_context_bg_destroy(nk_menu_handle_t *nk)
{
if (!nk)
return;
}
static void nk_menu_context_destroy(void *data)
static void nk_menu_context_load_textures(nk_menu_handle_t *nk,
const char *iconpath)
{
unsigned i;
nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
if (!nk)
return;
struct texture_image ti;
char path[PATH_MAX_LENGTH];
for (i = 0; i < NK_TEXTURE_LAST; i++)
video_driver_texture_unload((uintptr_t*)&nk->textures.list[i]);
path[0] = '\0';
#if 0
menu_display_font_main_deinit();
#endif
wimp_context_bg_destroy(nk);
ti.width = 0;
ti.height = 0;
ti.pixels = NULL;
ti.supports_rgba = video_driver_supports_rgba();
fill_pathname_join(path, iconpath,
"pointer.png", sizeof(path));
if (!string_is_empty(path) && path_file_exists(path))
{
image_texture_load(&ti, path);
video_driver_texture_load(&ti,
TEXTURE_FILTER_MIPMAP_LINEAR, &nk->textures.pointer);
}
fill_pathname_join(path, iconpath,
"bg.png", sizeof(path));
if (!string_is_empty(path) && path_file_exists(path))
{
image_texture_load(&ti, path);
video_driver_texture_load(&ti,
TEXTURE_FILTER_MIPMAP_LINEAR, &nk->textures.bg);
}
}
static void nk_menu_context_reset(void *data)
@ -369,28 +381,27 @@ static void nk_menu_context_reset(void *data)
"nuklear", sizeof(iconpath));
fill_pathname_slash(iconpath, sizeof(iconpath));
nk_menu_layout(nk);
nk_menu_init_device(nk);
wimp_context_bg_destroy(nk);
nk_menu_context_reset_textures(nk, iconpath);
nk_menu_context_load_textures(nk, iconpath);
task_push_image_load(settings->path.menu_wallpaper,
menu_display_handle_wallpaper_upload, NULL);
}
static int nk_menu_environ(enum menu_environ_cb type, void *data, void *userdata)
static void nk_menu_context_destroy(void *data)
{
switch (type)
{
case 0:
default:
break;
}
unsigned i;
nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
return -1;
if (!nk)
return;
video_driver_texture_unload((uintptr_t*)&nk->textures.pointer);
video_driver_texture_unload((uintptr_t*)&nk->textures.bg);
}
/* not sure what these two are needed for, seem to be rather important
in the menu driver so I didn't touch them */
static bool nk_menu_init_list(void *data)
{
menu_displaylist_info_t info = {0};
@ -418,6 +429,8 @@ static bool nk_menu_init_list(void *data)
return false;
}
/* not sure what these two are needed for, seem to be rather important
in the menu driver so I didn't touch them */
static int nk_menu_iterate(void *data, void *userdata, enum menu_action action)
{
int ret;
@ -473,7 +486,7 @@ menu_ctx_driver_t menu_ctx_nuklear = {
NULL,
NULL,
"nuklear",
nk_menu_environ,
NULL,
NULL,
NULL,
NULL

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@ -24,11 +24,6 @@
#include "../../menu_display.h"
#include "../../menu_input.h"
enum
{
NK_TEXTURE_POINTER = 0,
NK_TEXTURE_LAST
};
enum
{
@ -79,7 +74,7 @@ typedef struct nk_menu_handle
struct
{
menu_texture_item bg;
menu_texture_item list[NK_TEXTURE_LAST];
menu_texture_item pointer;
} textures;
video_font_raster_block_t list_block;