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(iOS) apple_gamecontroller.m - for now, put in compile-time ifdefs
to make sure we can at least still build on lower iOS SDK versions
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@ -15,6 +15,7 @@
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#include <Availability.h>
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#include "RetroArch_Apple.h"
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#ifdef __IPHONE_7_0
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#import <GameController/GameController.h>
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#include "apple_gamecontroller.h"
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#include "../../input/drivers/apple_input.h"
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@ -25,7 +26,11 @@ static BOOL apple_gamecontroller_available(void)
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return false;
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/* by checking for extern symbols defined by the framework, we can check for its
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* existence at runtime. This is the Apple endorsed way of dealing with this */
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#ifdef __IPHONE_7_0
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return (&GCControllerDidConnectNotification && &GCControllerDidDisconnectNotification);
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#else
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return false;
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#endif
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}
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static void apple_gamecontroller_poll(GCController *controller)
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@ -130,9 +135,11 @@ static void apple_gamecontroller_disconnect(GCController* controller)
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pad_connection_pad_deinit(&slots[pad], pad);
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}
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#endif
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void apple_gamecontroller_init(void)
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{
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#ifdef __IPHONE_7_0
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if (!apple_gamecontroller_available())
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return;
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@ -149,4 +156,5 @@ void apple_gamecontroller_init(void)
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usingBlock:^(NSNotification *note) {
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apple_gamecontroller_disconnect([note object]);
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} ];
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#endif
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}
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