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Integer scale is bad mmkay.
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gfx/gl.c
2
gfx/gl.c
@ -757,7 +757,7 @@ static void calculate_font_coords(gl_t *gl,
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GLfloat font_vertex[8], GLfloat font_vertex_dark[8], GLfloat font_tex_coords[8])
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{
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GLfloat scale_factor = g_settings.video.font_scale ?
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gl->full_x / gl->vp_width :
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(GLfloat)gl->full_x / (GLfloat)gl->vp_width :
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1.0f;
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GLfloat lx = g_settings.video.msg_pos_x;
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