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Add configurable latency (however, SDL will most likely ignore this
anyways.)
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parent
a5bbc68a84
commit
3d20fe70cd
28
audio/sdl.c
28
audio/sdl.c
@ -51,8 +51,29 @@ static void sdl_audio_cb(void *data, Uint8 *stream, int len)
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memset(stream + write_size, 0, len - write_size);
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}
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// Interesting hack from http://www-graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
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static inline uint32_t next_pow2(uint32_t v)
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{
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v--;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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v++;
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return v;
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}
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static inline int find_num_frames(int rate, int latency)
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{
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int frames = (rate * latency) / 1000;
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// SDL only likes 2^n sized buffers.
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return next_pow2(frames);
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}
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static void* sdl_audio_init(const char* device, int rate, int latency)
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{
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(void)device;
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
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return NULL;
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@ -60,11 +81,14 @@ static void* sdl_audio_init(const char* device, int rate, int latency)
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if (!sdl)
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return NULL;
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// We have to buffer up some data ourselves, so we let SDL carry approx half of the latency.
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int frames = find_num_frames(rate, latency / 2);
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SDL_AudioSpec spec = {
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.freq = rate,
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.format = AUDIO_S16SYS,
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.channels = 2,
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.samples = 512,
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.samples = frames, // This is in audio frames, not samples ... :(
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.callback = sdl_audio_cb,
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.userdata = sdl
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};
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@ -82,6 +106,8 @@ static void* sdl_audio_init(const char* device, int rate, int latency)
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sdl->lock = SDL_CreateMutex();
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sdl->cond = SDL_CreateCond();
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SSNES_LOG("SDL audio: Requested %d ms latency, got %d ms\n", latency, (int)(out.samples * 3 * 1000 / g_settings.audio.out_rate));
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// Create a buffer twice as big as needed and prefill the buffer.
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size_t bufsize = out.samples * 4 * sizeof(int16_t);
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void *tmp = calloc(1, bufsize);
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