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Added simple (cheesy) announcements on join/leave
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727743aa7b
commit
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@ -635,6 +635,7 @@ static bool netplay_get_cmd(netplay_t *netplay,
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uint32_t flip_frame;
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uint32_t cmd_size;
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ssize_t recvd;
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char msg[512];
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/* We don't handle the initial handshake here */
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switch (connection->mode)
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@ -830,6 +831,12 @@ static bool netplay_get_cmd(netplay_t *netplay,
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/* Tell everyone */
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payload[1] = htonl(connection->player);
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netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload));
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/* Announce it */
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msg[sizeof(msg)-1] = '\0';
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snprintf(msg, sizeof(msg)-1, "Player %d has left", connection->player+1);
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RARCH_LOG("%s\n", msg);
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runloop_msg_queue_push(msg, 1, 180, false);
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}
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else
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{
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@ -875,6 +882,13 @@ static bool netplay_get_cmd(netplay_t *netplay,
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/* Tell everyone */
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payload[1] = htonl(NETPLAY_CMD_MODE_BIT_PLAYING | connection->player);
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netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload));
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/* Announce it */
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msg[sizeof(msg)-1] = '\0';
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snprintf(msg, sizeof(msg)-1, "Player %d has joined", player+1);
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RARCH_LOG("%s\n", msg);
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runloop_msg_queue_push(msg, 1, 180, false);
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}
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/* Tell the player even if they were confused */
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@ -894,6 +908,7 @@ static bool netplay_get_cmd(netplay_t *netplay,
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uint32_t frame, mode, player;
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size_t ptr;
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struct delta_frame *dframe;
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#define START(which) \
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do { \
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ptr = which; \
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@ -973,6 +988,12 @@ static bool netplay_get_cmd(netplay_t *netplay,
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}
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/* Announce it */
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msg[sizeof(msg)-1] = '\0';
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snprintf(msg, sizeof(msg)-1, "You have joined as player %d", player+1);
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RARCH_LOG("%s\n", msg);
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runloop_msg_queue_push(msg, 1, 180, false);
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}
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else /* YOU && !PLAYING */
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{
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@ -980,6 +1001,11 @@ static bool netplay_get_cmd(netplay_t *netplay,
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if (netplay->self_mode != NETPLAY_CONNECTION_SPECTATING)
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return netplay_cmd_nak(netplay, connection);
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/* Announce it */
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strlcpy(msg, "You have left the game", sizeof(msg));
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RARCH_LOG("%s\n", msg);
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runloop_msg_queue_push(msg, 1, 180, false);
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}
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}
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@ -995,10 +1021,23 @@ static bool netplay_get_cmd(netplay_t *netplay,
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netplay->read_ptr[player] = netplay->server_ptr;
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netplay->read_frame_count[player] = netplay->server_frame_count;
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/* Announce it */
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msg[sizeof(msg)-1] = '\0';
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snprintf(msg, sizeof(msg)-1, "Player %d has joined", player+1);
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RARCH_LOG("%s\n", msg);
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runloop_msg_queue_push(msg, 1, 180, false);
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}
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else
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{
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netplay->connected_players &= ~(1<<player);
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/* Announce it */
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msg[sizeof(msg)-1] = '\0';
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snprintf(msg, sizeof(msg)-1, "Player %d has left", player+1);
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RARCH_LOG("%s\n", msg);
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runloop_msg_queue_push(msg, 1, 180, false);
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}
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}
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