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(menu_displaylist.c) Start refactoring horizontal menu list
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commit
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@ -1341,67 +1341,61 @@ static void menu_displaylist_push_horizontal_menu_list_content(
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string_list_free(str_list);
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}
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static int menu_displaylist_push_horizontal_menu_list_cores(
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file_list_t *list, core_info_t *info,
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const char *path, bool push_databases_enable)
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static int menu_displaylist_parse_horizontal_list(menu_displaylist_info_t *_info)
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{
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size_t i;
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settings_t *settings = config_get_ptr();
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if (!info->supports_no_game)
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menu_displaylist_push_horizontal_menu_list_content(list, info, path);
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else
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menu_list_push(list, info->display_name, "content_actions",
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MENU_FILE_CONTENTLIST_ENTRY, 0);
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if (!push_databases_enable)
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return 0;
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if (!info->databases_list)
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return 0;
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for (i = 0; i < info->databases_list->size; i++)
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{
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char db_path[PATH_MAX_LENGTH];
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struct string_list *str_list = (struct string_list*)info->databases_list;
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if (!str_list)
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continue;
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fill_pathname_join(db_path, settings->content_database,
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str_list->elems[i].data, sizeof(db_path));
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strlcat(db_path, ".rdb", sizeof(db_path));
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if (!path_file_exists(db_path))
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continue;
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menu_list_push(list, path_basename(db_path), "core_database",
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MENU_FILE_RDB, 0);
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}
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return 0;
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}
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static int menu_displaylist_parse_horizontal_list(menu_displaylist_info_t *info)
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{
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core_info_t *core_info = NULL;
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const char *path = NULL;
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core_info_t *info = NULL;
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global_t *global = global_get_ptr();
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core_info_list_t *info_list = (core_info_list_t*)global->core_info;
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file_list_t *list = info_list ? _info->list : NULL;
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menu_handle_t *menu = menu_driver_get_ptr();
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settings_t *settings = config_get_ptr();
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if (!info_list)
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return -1;
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core_info = (core_info_t*)&info_list->list[menu->categories.selection_ptr - 1];
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info = (core_info_t*)&info_list->list[menu->categories.selection_ptr - 1];
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if (!core_info)
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if (!info)
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return -1;
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strlcpy(settings->libretro, core_info->path, sizeof(settings->libretro));
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strlcpy(settings->libretro, info->path, sizeof(settings->libretro));
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menu_displaylist_push_horizontal_menu_list_cores(info->list,
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core_info, settings->core_assets_directory, true);
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path = settings->core_assets_directory;
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list = _info->list;
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{
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size_t i;
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settings_t *settings = config_get_ptr();
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if (!info->supports_no_game)
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menu_displaylist_push_horizontal_menu_list_content(list, info, path);
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else
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menu_list_push(list, info->display_name, "content_actions",
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MENU_FILE_CONTENTLIST_ENTRY, 0);
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if (!info->databases_list)
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return 0;
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for (i = 0; i < info->databases_list->size; i++)
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{
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char db_path[PATH_MAX_LENGTH];
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struct string_list *str_list = (struct string_list*)info->databases_list;
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if (!str_list)
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continue;
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fill_pathname_join(db_path, settings->content_database,
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str_list->elems[i].data, sizeof(db_path));
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strlcat(db_path, ".rdb", sizeof(db_path));
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if (!path_file_exists(db_path))
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continue;
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menu_list_push(list, path_basename(db_path), "core_database",
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MENU_FILE_RDB, 0);
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}
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}
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return 0;
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}
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