mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-23 07:59:42 +00:00
- Move Vulkan common functions over to vulkan.c
- Fix some platforms
This commit is contained in:
parent
4f6010bea7
commit
40fb10fd4e
@ -1160,15 +1160,14 @@ endif
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ifeq ($(TARGET), retroarch_wiiu)
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OBJ += gfx/drivers/gx2_gfx.o \
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gfx/drivers_font/wiiu_font.o \
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gfx/drivers_display/gfx_display_wiiu.o \
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input/drivers/wiiu_input.o \
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input/drivers_joypad/wiiu_joypad.o \
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input/drivers_joypad/wiiu/wpad_driver.o \
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input/drivers_joypad/wiiu/kpad_driver.o \
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input/drivers_joypad/wiiu/pad_functions.o \
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audio/drivers/wiiu_audio.o \
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frontend/drivers/platform_wiiu.o
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gfx/drivers_display/gfx_display_wiiu.o \
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input/drivers/wiiu_input.o \
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input/drivers_joypad/wiiu_joypad.o \
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input/drivers_joypad/wiiu/wpad_driver.o \
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input/drivers_joypad/wiiu/kpad_driver.o \
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input/drivers_joypad/wiiu/pad_functions.o \
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audio/drivers/wiiu_audio.o \
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frontend/drivers/platform_wiiu.o
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ifeq ($(WIIU_HID),1)
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DEFINES += -DWIIU_HID
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@ -75,8 +75,9 @@ HAVE_OZONE = 0
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OBJ := \
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frontend/drivers/platform_dos.o \
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gfx/drivers/vga_gfx.o gfx/drivers_font/vga_font.o \
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input/drivers/dos_input.o input/drivers_joypad/dos_joypad.o
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gfx/drivers/vga_gfx.o \
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input/drivers/dos_input.o \
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input/drivers_joypad/dos_joypad.o
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include Makefile.common
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File diff suppressed because it is too large
Load Diff
@ -653,24 +653,9 @@ uint32_t vulkan_find_memory_type_fallback(
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uint32_t device_reqs, uint32_t host_reqs_first,
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uint32_t host_reqs_second);
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struct vk_texture vulkan_create_texture(vk_t *vk,
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struct vk_texture *old,
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unsigned width, unsigned height,
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VkFormat format,
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const void *initial, const VkComponentMapping *swizzle,
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enum vk_texture_type type);
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void vulkan_transition_texture(vk_t *vk, VkCommandBuffer cmd, struct vk_texture *texture);
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void vulkan_destroy_texture(
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VkDevice device,
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struct vk_texture *tex);
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/* Dynamic texture type should be set to : VULKAN_TEXTURE_DYNAMIC
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* Staging texture type should be set to : VULKAN_TEXTURE_STAGING
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*/
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void vulkan_copy_staging_to_dynamic(vk_t *vk, VkCommandBuffer cmd,
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struct vk_texture *dynamic, struct vk_texture *staging);
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void vulkan_debug_mark_buffer(VkDevice device, VkBuffer buffer);
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/* We don't have to sync against previous TRANSFER,
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* since we observed the completion by fences.
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@ -18,6 +18,7 @@
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#include <math.h>
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#include <string.h>
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#include <retro_assert.h>
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#include <encodings/utf.h>
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#include <compat/strl.h>
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#include <gfx/scaler/scaler.h>
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@ -55,6 +56,716 @@
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#include "../video_coord_array.h"
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/*
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* VULKAN COMMON
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*/
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#ifdef VULKAN_DEBUG_TEXTURE_ALLOC
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static VkImage vk_images[4 * 1024];
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static unsigned vk_count;
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static unsigned track_seq;
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void vulkan_log_textures(void)
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{
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unsigned i;
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for (i = 0; i < vk_count; i++)
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{
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RARCH_WARN("[Vulkan]: Found leaked texture %llu.\n",
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(unsigned long long)vk_images[i]);
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}
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vk_count = 0;
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}
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static void vulkan_track_alloc(VkImage image)
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{
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vk_images[vk_count++] = image;
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RARCH_LOG("[Vulkan]: Alloc %llu (%u).\n",
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(unsigned long long)image, track_seq);
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track_seq++;
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}
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static void vulkan_track_dealloc(VkImage image)
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{
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unsigned i;
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for (i = 0; i < vk_count; i++)
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{
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if (image == vk_images[i])
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{
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vk_count--;
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memmove(vk_images + i, vk_images + 1 + i,
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sizeof(VkImage) * (vk_count - i));
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return;
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}
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}
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retro_assert(0 && "Couldn't find VkImage in dealloc!");
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}
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#endif
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static INLINE unsigned vulkan_format_to_bpp(VkFormat format)
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{
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switch (format)
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{
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case VK_FORMAT_B8G8R8A8_UNORM:
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return 4;
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case VK_FORMAT_R4G4B4A4_UNORM_PACK16:
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case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
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case VK_FORMAT_R5G6B5_UNORM_PACK16:
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return 2;
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case VK_FORMAT_R8_UNORM:
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return 1;
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default: /* Unknown format */
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break;
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}
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return 0;
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}
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static unsigned vulkan_num_miplevels(unsigned width, unsigned height)
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{
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unsigned size = MAX(width, height);
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unsigned levels = 0;
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while (size)
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{
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levels++;
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size >>= 1;
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}
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return levels;
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}
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static void vulkan_destroy_texture(
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VkDevice device,
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struct vk_texture *tex)
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{
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if (tex->mapped)
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vkUnmapMemory(device, tex->memory);
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if (tex->view)
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vkDestroyImageView(device, tex->view, NULL);
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if (tex->image)
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vkDestroyImage(device, tex->image, NULL);
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if (tex->buffer)
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vkDestroyBuffer(device, tex->buffer, NULL);
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if (tex->memory)
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vkFreeMemory(device, tex->memory, NULL);
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#ifdef VULKAN_DEBUG_TEXTURE_ALLOC
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if (tex->image)
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vulkan_track_dealloc(tex->image);
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#endif
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tex->type = VULKAN_TEXTURE_STREAMED;
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tex->flags = 0;
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tex->memory_type = 0;
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tex->width = 0;
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tex->height = 0;
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tex->offset = 0;
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tex->stride = 0;
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tex->size = 0;
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tex->mapped = NULL;
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tex->image = VK_NULL_HANDLE;
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tex->view = VK_NULL_HANDLE;
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tex->memory = VK_NULL_HANDLE;
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tex->buffer = VK_NULL_HANDLE;
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tex->format = VK_FORMAT_UNDEFINED;
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tex->memory_size = 0;
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tex->layout = VK_IMAGE_LAYOUT_UNDEFINED;
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}
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static struct vk_texture vulkan_create_texture(vk_t *vk,
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struct vk_texture *old,
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unsigned width, unsigned height,
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VkFormat format,
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const void *initial,
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const VkComponentMapping *swizzle,
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enum vk_texture_type type)
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{
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unsigned i;
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uint32_t buffer_width;
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struct vk_texture tex;
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VkFormat remap_tex_fmt;
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VkMemoryRequirements mem_reqs;
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VkSubresourceLayout layout;
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VkDevice device = vk->context->device;
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VkImageCreateInfo info = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
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VkBufferCreateInfo buffer_info = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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VkImageViewCreateInfo view = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
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VkMemoryAllocateInfo alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
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VkImageSubresource subresource = { VK_IMAGE_ASPECT_COLOR_BIT };
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VkCommandBufferAllocateInfo cmd_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO };
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VkSubmitInfo submit_info = { VK_STRUCTURE_TYPE_SUBMIT_INFO };
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VkCommandBufferBeginInfo begin_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
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memset(&tex, 0, sizeof(tex));
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info.imageType = VK_IMAGE_TYPE_2D;
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info.format = format;
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info.extent.width = width;
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info.extent.height = height;
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info.extent.depth = 1;
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info.arrayLayers = 1;
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info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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info.mipLevels = 1;
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info.samples = VK_SAMPLE_COUNT_1_BIT;
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/* Align stride to 4 bytes to make sure we can use compute shader uploads without too many problems. */
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buffer_width = width * vulkan_format_to_bpp(format);
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buffer_width = (buffer_width + 3u) & ~3u;
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buffer_info.size = buffer_width * height;
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buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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remap_tex_fmt = vulkan_remap_to_texture_format(format);
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/* Compatibility concern. Some Apple hardware does not support rgb565.
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* Use compute shader uploads instead.
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* If we attempt to use streamed texture, force staging path.
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* If we're creating fallback dynamic texture, force RGBA8888. */
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if (remap_tex_fmt != format)
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{
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if (type == VULKAN_TEXTURE_STREAMED)
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type = VULKAN_TEXTURE_STAGING;
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else if (type == VULKAN_TEXTURE_DYNAMIC)
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{
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format = remap_tex_fmt;
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info.format = format;
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info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
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}
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}
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if (type == VULKAN_TEXTURE_STREAMED)
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{
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VkFormatProperties format_properties;
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const VkFormatFeatureFlags required = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT |
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VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
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vkGetPhysicalDeviceFormatProperties(
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vk->context->gpu, format, &format_properties);
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if ((format_properties.linearTilingFeatures & required) != required)
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{
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#ifdef VULKAN_DEBUG
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RARCH_DBG("[Vulkan]: GPU does not support using linear images as textures. Falling back to copy path.\n");
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#endif
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type = VULKAN_TEXTURE_STAGING;
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}
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}
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switch (type)
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{
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case VULKAN_TEXTURE_STATIC:
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/* For simplicity, always build mipmaps for
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* static textures, samplers can be used to enable it dynamically.
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*/
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info.mipLevels = vulkan_num_miplevels(width, height);
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tex.flags |= VK_TEX_FLAG_MIPMAP;
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retro_assert(initial && "Static textures must have initial data.\n");
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info.tiling = VK_IMAGE_TILING_OPTIMAL;
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info.usage = VK_IMAGE_USAGE_SAMPLED_BIT |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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break;
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case VULKAN_TEXTURE_DYNAMIC:
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retro_assert(!initial && "Dynamic textures must not have initial data.\n");
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info.tiling = VK_IMAGE_TILING_OPTIMAL;
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info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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break;
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case VULKAN_TEXTURE_STREAMED:
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info.usage = VK_IMAGE_USAGE_SAMPLED_BIT |
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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info.tiling = VK_IMAGE_TILING_LINEAR;
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info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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break;
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case VULKAN_TEXTURE_STAGING:
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buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
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info.initialLayout = VK_IMAGE_LAYOUT_GENERAL;
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info.tiling = VK_IMAGE_TILING_LINEAR;
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break;
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case VULKAN_TEXTURE_READBACK:
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buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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info.initialLayout = VK_IMAGE_LAYOUT_GENERAL;
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info.tiling = VK_IMAGE_TILING_LINEAR;
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break;
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}
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if (type != VULKAN_TEXTURE_STAGING && type != VULKAN_TEXTURE_READBACK)
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{
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vkCreateImage(device, &info, NULL, &tex.image);
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vulkan_debug_mark_image(device, tex.image);
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#if 0
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vulkan_track_alloc(tex.image);
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#endif
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vkGetImageMemoryRequirements(device, tex.image, &mem_reqs);
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}
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else
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{
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/* Linear staging textures are not guaranteed to be supported,
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* use buffers instead. */
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vkCreateBuffer(device, &buffer_info, NULL, &tex.buffer);
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vulkan_debug_mark_buffer(device, tex.buffer);
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vkGetBufferMemoryRequirements(device, tex.buffer, &mem_reqs);
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}
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alloc.allocationSize = mem_reqs.size;
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switch (type)
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{
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case VULKAN_TEXTURE_STATIC:
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case VULKAN_TEXTURE_DYNAMIC:
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alloc.memoryTypeIndex = vulkan_find_memory_type_fallback(
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&vk->context->memory_properties,
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mem_reqs.memoryTypeBits,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, 0);
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break;
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default:
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/* Try to find a memory type which is cached, even if it means manual cache management. */
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alloc.memoryTypeIndex = vulkan_find_memory_type_fallback(
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&vk->context->memory_properties,
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mem_reqs.memoryTypeBits,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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if ((vk->context->memory_properties.memoryTypes
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[alloc.memoryTypeIndex].propertyFlags &
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) == 0)
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tex.flags |= VK_TEX_FLAG_NEED_MANUAL_CACHE_MANAGEMENT;
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/* If the texture is STREAMED and it's not DEVICE_LOCAL, we expect to hit a slower path,
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* so fallback to copy path. */
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if (type == VULKAN_TEXTURE_STREAMED &&
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(vk->context->memory_properties.memoryTypes[alloc.memoryTypeIndex].propertyFlags &
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) == 0)
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{
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/* Recreate texture but for STAGING this time ... */
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#ifdef VULKAN_DEBUG
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RARCH_DBG("[Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.\n");
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#endif
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type = VULKAN_TEXTURE_STAGING;
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vkDestroyImage(device, tex.image, NULL);
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tex.image = VK_NULL_HANDLE;
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info.initialLayout = VK_IMAGE_LAYOUT_GENERAL;
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buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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vkCreateBuffer(device, &buffer_info, NULL, &tex.buffer);
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vulkan_debug_mark_buffer(device, tex.buffer);
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vkGetBufferMemoryRequirements(device, tex.buffer, &mem_reqs);
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alloc.allocationSize = mem_reqs.size;
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alloc.memoryTypeIndex = vulkan_find_memory_type_fallback(
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&vk->context->memory_properties,
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mem_reqs.memoryTypeBits,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
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VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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}
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break;
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}
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/* We're not reusing the objects themselves. */
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if (old)
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{
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if (old->view != VK_NULL_HANDLE)
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vkDestroyImageView(vk->context->device, old->view, NULL);
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if (old->image != VK_NULL_HANDLE)
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{
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vkDestroyImage(vk->context->device, old->image, NULL);
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#ifdef VULKAN_DEBUG_TEXTURE_ALLOC
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vulkan_track_dealloc(old->image);
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#endif
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}
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if (old->buffer != VK_NULL_HANDLE)
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vkDestroyBuffer(vk->context->device, old->buffer, NULL);
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}
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/* We can pilfer the old memory and move it over to the new texture. */
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if (old &&
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old->memory_size >= mem_reqs.size &&
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old->memory_type == alloc.memoryTypeIndex)
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{
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tex.memory = old->memory;
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tex.memory_size = old->memory_size;
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tex.memory_type = old->memory_type;
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if (old->mapped)
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vkUnmapMemory(device, old->memory);
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old->memory = VK_NULL_HANDLE;
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}
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else
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{
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vkAllocateMemory(device, &alloc, NULL, &tex.memory);
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vulkan_debug_mark_memory(device, tex.memory);
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tex.memory_size = alloc.allocationSize;
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tex.memory_type = alloc.memoryTypeIndex;
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}
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if (old)
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{
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if (old->memory != VK_NULL_HANDLE)
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vkFreeMemory(device, old->memory, NULL);
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memset(old, 0, sizeof(*old));
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}
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if (tex.image)
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vkBindImageMemory(device, tex.image, tex.memory, 0);
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if (tex.buffer)
|
||||
vkBindBufferMemory(device, tex.buffer, tex.memory, 0);
|
||||
|
||||
if (type != VULKAN_TEXTURE_STAGING && type != VULKAN_TEXTURE_READBACK)
|
||||
{
|
||||
view.image = tex.image;
|
||||
view.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
view.format = format;
|
||||
if (swizzle)
|
||||
view.components = *swizzle;
|
||||
else
|
||||
{
|
||||
view.components.r = VK_COMPONENT_SWIZZLE_R;
|
||||
view.components.g = VK_COMPONENT_SWIZZLE_G;
|
||||
view.components.b = VK_COMPONENT_SWIZZLE_B;
|
||||
view.components.a = VK_COMPONENT_SWIZZLE_A;
|
||||
}
|
||||
view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
view.subresourceRange.levelCount = info.mipLevels;
|
||||
view.subresourceRange.layerCount = 1;
|
||||
|
||||
vkCreateImageView(device, &view, NULL, &tex.view);
|
||||
}
|
||||
else
|
||||
tex.view = VK_NULL_HANDLE;
|
||||
|
||||
if (tex.image && info.tiling == VK_IMAGE_TILING_LINEAR)
|
||||
vkGetImageSubresourceLayout(device, tex.image, &subresource, &layout);
|
||||
else if (tex.buffer)
|
||||
{
|
||||
layout.offset = 0;
|
||||
layout.size = buffer_info.size;
|
||||
layout.rowPitch = buffer_width;
|
||||
}
|
||||
else
|
||||
memset(&layout, 0, sizeof(layout));
|
||||
|
||||
tex.stride = layout.rowPitch;
|
||||
tex.offset = layout.offset;
|
||||
tex.size = layout.size;
|
||||
tex.layout = info.initialLayout;
|
||||
|
||||
tex.width = width;
|
||||
tex.height = height;
|
||||
tex.format = format;
|
||||
tex.type = type;
|
||||
|
||||
if (initial)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VULKAN_TEXTURE_STREAMED:
|
||||
case VULKAN_TEXTURE_STAGING:
|
||||
{
|
||||
unsigned y;
|
||||
uint8_t *dst = NULL;
|
||||
const uint8_t *src = NULL;
|
||||
void *ptr = NULL;
|
||||
unsigned bpp = vulkan_format_to_bpp(tex.format);
|
||||
unsigned stride = tex.width * bpp;
|
||||
|
||||
vkMapMemory(device, tex.memory, tex.offset, tex.size, 0, &ptr);
|
||||
|
||||
dst = (uint8_t*)ptr;
|
||||
src = (const uint8_t*)initial;
|
||||
for (y = 0; y < tex.height; y++, dst += tex.stride, src += stride)
|
||||
memcpy(dst, src, width * bpp);
|
||||
|
||||
if ( (tex.flags & VK_TEX_FLAG_NEED_MANUAL_CACHE_MANAGEMENT)
|
||||
&& (tex.memory != VK_NULL_HANDLE))
|
||||
VULKAN_SYNC_TEXTURE_TO_GPU(vk->context->device, tex.memory);
|
||||
vkUnmapMemory(device, tex.memory);
|
||||
}
|
||||
break;
|
||||
case VULKAN_TEXTURE_STATIC:
|
||||
{
|
||||
VkBufferImageCopy region;
|
||||
VkCommandBuffer staging;
|
||||
enum VkImageLayout layout_fmt =
|
||||
(tex.flags & VK_TEX_FLAG_MIPMAP)
|
||||
? VK_IMAGE_LAYOUT_GENERAL
|
||||
: VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
struct vk_texture tmp = vulkan_create_texture(vk, NULL,
|
||||
width, height, format, initial, NULL, VULKAN_TEXTURE_STAGING);
|
||||
|
||||
cmd_info.commandPool = vk->staging_pool;
|
||||
cmd_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
cmd_info.commandBufferCount = 1;
|
||||
|
||||
vkAllocateCommandBuffers(vk->context->device,
|
||||
&cmd_info, &staging);
|
||||
|
||||
begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
|
||||
vkBeginCommandBuffer(staging, &begin_info);
|
||||
|
||||
/* If doing mipmapping on upload, keep in general
|
||||
* so we can easily do transfers to
|
||||
* and transfers from the images without having to
|
||||
* mess around with lots of extra transitions at
|
||||
* per-level granularity.
|
||||
*/
|
||||
VULKAN_IMAGE_LAYOUT_TRANSITION(
|
||||
staging,
|
||||
tex.image,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
layout_fmt,
|
||||
0, VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
|
||||
memset(®ion, 0, sizeof(region));
|
||||
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
region.imageSubresource.layerCount = 1;
|
||||
region.imageExtent.width = width;
|
||||
region.imageExtent.height = height;
|
||||
region.imageExtent.depth = 1;
|
||||
|
||||
vkCmdCopyBufferToImage(staging, tmp.buffer,
|
||||
tex.image, layout_fmt, 1, ®ion);
|
||||
|
||||
if (tex.flags & VK_TEX_FLAG_MIPMAP)
|
||||
{
|
||||
for (i = 1; i < info.mipLevels; i++)
|
||||
{
|
||||
VkImageBlit blit_region;
|
||||
unsigned src_width = MAX(width >> (i - 1), 1);
|
||||
unsigned src_height = MAX(height >> (i - 1), 1);
|
||||
unsigned target_width = MAX(width >> i, 1);
|
||||
unsigned target_height = MAX(height >> i, 1);
|
||||
memset(&blit_region, 0, sizeof(blit_region));
|
||||
|
||||
blit_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
blit_region.srcSubresource.mipLevel = i - 1;
|
||||
blit_region.srcSubresource.baseArrayLayer = 0;
|
||||
blit_region.srcSubresource.layerCount = 1;
|
||||
blit_region.dstSubresource = blit_region.srcSubresource;
|
||||
blit_region.dstSubresource.mipLevel = i;
|
||||
blit_region.srcOffsets[1].x = src_width;
|
||||
blit_region.srcOffsets[1].y = src_height;
|
||||
blit_region.srcOffsets[1].z = 1;
|
||||
blit_region.dstOffsets[1].x = target_width;
|
||||
blit_region.dstOffsets[1].y = target_height;
|
||||
blit_region.dstOffsets[1].z = 1;
|
||||
|
||||
/* Only injects execution and memory barriers,
|
||||
* not actual transition. */
|
||||
VULKAN_IMAGE_LAYOUT_TRANSITION(
|
||||
staging,
|
||||
tex.image,
|
||||
VK_IMAGE_LAYOUT_GENERAL,
|
||||
VK_IMAGE_LAYOUT_GENERAL,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
VK_ACCESS_TRANSFER_READ_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
|
||||
vkCmdBlitImage(
|
||||
staging,
|
||||
tex.image,
|
||||
VK_IMAGE_LAYOUT_GENERAL,
|
||||
tex.image,
|
||||
VK_IMAGE_LAYOUT_GENERAL,
|
||||
1,
|
||||
&blit_region,
|
||||
VK_FILTER_LINEAR);
|
||||
}
|
||||
}
|
||||
|
||||
/* Complete our texture. */
|
||||
VULKAN_IMAGE_LAYOUT_TRANSITION(
|
||||
staging,
|
||||
tex.image,
|
||||
layout_fmt,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
VK_ACCESS_SHADER_READ_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
|
||||
vkEndCommandBuffer(staging);
|
||||
submit_info.commandBufferCount = 1;
|
||||
submit_info.pCommandBuffers = &staging;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
slock_lock(vk->context->queue_lock);
|
||||
#endif
|
||||
vkQueueSubmit(vk->context->queue,
|
||||
1, &submit_info, VK_NULL_HANDLE);
|
||||
|
||||
/* TODO: Very crude, but texture uploads only happen
|
||||
* during init, so waiting for GPU to complete transfer
|
||||
* and blocking isn't a big deal. */
|
||||
vkQueueWaitIdle(vk->context->queue);
|
||||
#ifdef HAVE_THREADS
|
||||
slock_unlock(vk->context->queue_lock);
|
||||
#endif
|
||||
|
||||
vkFreeCommandBuffers(vk->context->device,
|
||||
vk->staging_pool, 1, &staging);
|
||||
vulkan_destroy_texture(
|
||||
vk->context->device, &tmp);
|
||||
tex.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
}
|
||||
break;
|
||||
case VULKAN_TEXTURE_DYNAMIC:
|
||||
case VULKAN_TEXTURE_READBACK:
|
||||
/* TODO/FIXME - stubs */
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
|
||||
/* Dynamic texture type should be set to : VULKAN_TEXTURE_DYNAMIC
|
||||
* Staging texture type should be set to : VULKAN_TEXTURE_STAGING
|
||||
*/
|
||||
static void vulkan_copy_staging_to_dynamic(vk_t *vk, VkCommandBuffer cmd,
|
||||
struct vk_texture *dynamic, struct vk_texture *staging)
|
||||
{
|
||||
bool compute_upload = dynamic->format != staging->format;
|
||||
|
||||
if (compute_upload)
|
||||
{
|
||||
const uint32_t ubo[3] = { dynamic->width, dynamic->height, (uint32_t)(staging->stride / 4) /* in terms of u32 words */ };
|
||||
VkWriteDescriptorSet write = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET };
|
||||
VkDescriptorBufferInfo buffer_info;
|
||||
VkDescriptorImageInfo image_info;
|
||||
struct vk_buffer_range range;
|
||||
VkDescriptorSet set;
|
||||
|
||||
VULKAN_IMAGE_LAYOUT_TRANSITION(
|
||||
cmd,
|
||||
dynamic->image,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_GENERAL,
|
||||
0,
|
||||
VK_ACCESS_SHADER_WRITE_BIT,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
|
||||
/* staging->format is always RGB565 here.
|
||||
* Can be expanded as needed if more cases are added to vulkan_remap_to_texture_format. */
|
||||
retro_assert(staging->format == VK_FORMAT_R5G6B5_UNORM_PACK16);
|
||||
|
||||
set = vulkan_descriptor_manager_alloc(
|
||||
vk->context->device,
|
||||
&vk->chain->descriptor_manager);
|
||||
|
||||
if (!vulkan_buffer_chain_alloc(vk->context, &vk->chain->ubo,
|
||||
sizeof(ubo), &range))
|
||||
return;
|
||||
|
||||
memcpy(range.data, ubo, sizeof(ubo));
|
||||
vulkan_set_uniform_buffer(vk->context->device,
|
||||
set,
|
||||
0,
|
||||
range.buffer,
|
||||
range.offset,
|
||||
sizeof(ubo));
|
||||
|
||||
image_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
image_info.imageView = dynamic->view;
|
||||
image_info.sampler = VK_NULL_HANDLE;
|
||||
|
||||
buffer_info.buffer = staging->buffer;
|
||||
buffer_info.offset = 0;
|
||||
buffer_info.range = VK_WHOLE_SIZE;
|
||||
|
||||
write.descriptorCount = 1;
|
||||
write.pTexelBufferView = NULL;
|
||||
write.dstArrayElement = 0;
|
||||
write.dstSet = set;
|
||||
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
write.dstBinding = 3;
|
||||
write.pImageInfo = &image_info;
|
||||
write.pBufferInfo = NULL;
|
||||
|
||||
vkUpdateDescriptorSets(vk->context->device, 1, &write, 0, NULL);
|
||||
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
write.dstBinding = 4;
|
||||
write.pImageInfo = NULL;
|
||||
write.pBufferInfo = &buffer_info;
|
||||
|
||||
vkUpdateDescriptorSets(vk->context->device, 1, &write, 0, NULL);
|
||||
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, vk->pipelines.rgb565_to_rgba8888);
|
||||
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, vk->pipelines.layout, 0, 1, &set, 0, NULL);
|
||||
vkCmdDispatch(cmd, (dynamic->width + 15) / 16, (dynamic->height + 7) / 8, 1);
|
||||
|
||||
VULKAN_IMAGE_LAYOUT_TRANSITION(
|
||||
cmd,
|
||||
dynamic->image,
|
||||
VK_IMAGE_LAYOUT_GENERAL,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
VK_ACCESS_SHADER_WRITE_BIT,
|
||||
VK_ACCESS_SHADER_READ_BIT,
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
}
|
||||
else
|
||||
{
|
||||
VkBufferImageCopy region;
|
||||
|
||||
VULKAN_IMAGE_LAYOUT_TRANSITION(
|
||||
cmd,
|
||||
dynamic->image,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
0,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
region.bufferOffset = 0;
|
||||
region.bufferRowLength = 0;
|
||||
region.bufferImageHeight = 0;
|
||||
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
region.imageSubresource.mipLevel = 0;
|
||||
region.imageSubresource.baseArrayLayer = 0;
|
||||
region.imageSubresource.layerCount = 1;
|
||||
region.imageOffset.x = 0;
|
||||
region.imageOffset.y = 0;
|
||||
region.imageOffset.z = 0;
|
||||
region.imageExtent.width = dynamic->width;
|
||||
region.imageExtent.height = dynamic->height;
|
||||
region.imageExtent.depth = 1;
|
||||
vkCmdCopyBufferToImage(
|
||||
cmd,
|
||||
staging->buffer,
|
||||
dynamic->image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1,
|
||||
®ion);
|
||||
VULKAN_IMAGE_LAYOUT_TRANSITION(
|
||||
cmd,
|
||||
dynamic->image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
VK_ACCESS_SHADER_READ_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
}
|
||||
dynamic->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
}
|
||||
|
||||
/**
|
||||
* FORWARD DECLARATIONS
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user