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Add some PSL1GHT ifdefs
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@ -517,6 +517,11 @@ extern int audioAddData(uint32_t portNum, float *data,
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#define cellNetCtlTerm netCtlTerm
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#define CELL_NET_CTL_STATE_IPObtained NET_CTL_STATE_IPObtained
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#else
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#define netCtlInit cellNetCtlInit
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#define netCtlGetState cellNetCtlGetState
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#define netCtlTerm cellNetCtlTerm
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#define NET_CTL_STATE_IPObtained CELL_NET_CTL_STATE_IPObtained
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#endif
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/*============================================================
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@ -536,6 +541,9 @@ extern int audioAddData(uint32_t portNum, float *data,
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#include <netex/net.h>
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#include <np.h>
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#include <np/drm.h>
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#define netInitialize sys_net_initialize_network
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#define netFinalizeNetwork sys_net_finalize_network
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#endif
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#endif
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@ -599,6 +607,10 @@ extern int audioAddData(uint32_t portNum, float *data,
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#else
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#include <cell/sysmodule.h>
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#define sysModuleLoad cellSysmoduleLoadModule
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#define sysModuleUnload cellSysmoduleUnloadModule
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#define SYSMODULE_NET CELL_SYSMODULE_NET
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#endif
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#endif
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@ -228,7 +228,7 @@ int getaddrinfo_retro(const char *node, const char *service,
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in_addr->sin_family = host->h_addrtype;
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#if defined(AF_INET6) || defined(VITA)
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#if defined(AF_INET6) && !defined(__PS3__) || defined(VITA)
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/* TODO/FIXME - In case we ever want to support IPv6 */
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in_addr->sin_addr.s_addr = inet_addr(host->h_addr_list[0]);
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#else
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@ -286,6 +286,29 @@ bool network_init(void)
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network_deinit();
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return false;
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}
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#elif defined(__PSL1GHT__) || defined(__PS3__)
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int timeout_count = 10;
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sysModuleLoad(SYSMODULE_NET);
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netInitialize();
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if (netCtlInit() < 0)
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return false;
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for (;;)
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{
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int state;
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if (netCtlGetState(&state) < 0)
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return false;
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if (state == NET_CTL_STATE_IPObtained)
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break;
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retro_sleep(500);
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timeout_count--;
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if (timeout_count < 0)
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return 0;
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}
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#elif defined(VITA)
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SceNetInitParam initparam;
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@ -333,6 +356,10 @@ void network_deinit(void)
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{
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#if defined(_WIN32)
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WSACleanup();
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#elif defined(__PSL1GHT__) || defined(__PS3__)
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netCtlTerm();
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netFinalizeNetwork();
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sysModuleUnload(SYSMODULE_NET);
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#elif defined(VITA)
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sceNetCtlTerm();
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sceNetTerm();
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