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Should fix PS3 shader loading.
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parent
15eba51b22
commit
444b94e089
4
gfx/gl.c
4
gfx/gl.c
@ -250,13 +250,11 @@ static bool gl_shader_init(void *data)
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gl_t *gl = (gl_t*)data;
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gl_t *gl = (gl_t*)data;
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const gl_shader_backend_t *backend = NULL;
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const gl_shader_backend_t *backend = NULL;
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#if DEFAULT_SHADER_TYPE == RARCH_SHADER_NONE
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if (DEFAULT_SHADER_TYPE == RARCH_SHADER_NONE && !g_settings.video.shader_enable)
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if (!g_settings.video.shader_enable)
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{
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{
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RARCH_LOG("[GL]: Not loading any shader.\n");
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RARCH_LOG("[GL]: Not loading any shader.\n");
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return true;
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return true;
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}
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}
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#endif
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const char *shader_path = *g_settings.video.shader_path ? g_settings.video.shader_path : NULL;
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const char *shader_path = *g_settings.video.shader_path ? g_settings.video.shader_path : NULL;
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enum rarch_shader_type type = gfx_shader_parse_type(g_settings.video.shader_path, DEFAULT_SHADER_TYPE);
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enum rarch_shader_type type = gfx_shader_parse_type(g_settings.video.shader_path, DEFAULT_SHADER_TYPE);
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