(Xbox) Enable HAVE_RUNAHEAD for Xbox OG/360

This commit is contained in:
twinaphex 2018-04-10 00:14:23 +02:00
parent 867981b74b
commit 445f176e24
2 changed files with 13 additions and 13 deletions

View File

@ -113,7 +113,7 @@
<MinimalRebuild>true</MinimalRebuild>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG;_XBOX;HAVE_XINPUT2;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_XUI;HAVE_MENU;HAVE_NETWORKING;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<PreprocessorDefinitions>_DEBUG;_XBOX;HAVE_XINPUT2;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_XUI;HAVE_MENU;HAVE_NETWORKING;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<CallAttributedProfiling>Callcap</CallAttributedProfiling>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\deps\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\deps;$(SolutionDir)\..\..\deps\stb;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
@ -152,7 +152,7 @@
<PREfast>AnalyzeOnly</PREfast>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_XUI;HAVE_MENU;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<PreprocessorDefinitions>_DEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_XUI;HAVE_MENU;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<CallAttributedProfiling>Callcap</CallAttributedProfiling>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\deps\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\deps;$(SolutionDir)\..\..\deps\stb;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
@ -192,7 +192,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_XUI;HAVE_MENU;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_XUI;HAVE_MENU;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<CallAttributedProfiling>Callcap</CallAttributedProfiling>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\deps\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\deps;$(SolutionDir)\..\..\deps\stb;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
@ -237,7 +237,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;FASTCAP;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;HAVE_XUI;HAVE_MENU;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;FASTCAP;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;HAVE_XUI;HAVE_MENU;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\deps\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\deps;$(SolutionDir)\..\..\deps\stb;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
@ -279,7 +279,7 @@
<ExceptionHandling>false</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>NDEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE=1;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;HAVE_XUI;HAVE_MENU;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE=1;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;HAVE_XUI;HAVE_MENU;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\deps\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\deps;$(SolutionDir)\..\..\deps\stb;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
@ -321,7 +321,7 @@
<ExceptionHandling>false</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>NDEBUG;_XBOX;LTCG;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_XUI;HAVE_MENU;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_XBOX;LTCG;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_XUI;HAVE_MENU;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\deps\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\deps;$(SolutionDir)\..\..\deps\stb;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>

View File

@ -22,7 +22,7 @@
Optimization="3"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
PreprocessorDefinitions="_DEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_GRIFFIN;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
PreprocessorDefinitions="_DEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
MinimalRebuild="TRUE"
BasicRuntimeChecks="0"
RuntimeLibrary="1"
@ -72,7 +72,7 @@
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;PROFILE;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;PROFILE;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
@ -127,7 +127,7 @@
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;PROFILE;FASTCAP;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;PROFILE;FASTCAP;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
@ -188,7 +188,7 @@
EnableFiberSafeOptimizations="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_GRIFFIN;HAVE_LANGEXTRA;inline=_inline;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_LANGEXTRA;inline=_inline;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
@ -241,7 +241,7 @@
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;LTCG;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;LTCG;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
@ -300,7 +300,7 @@
EnableFiberSafeOptimizations="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_GRIFFIN;HAVE_LANGEXTRA;inline=_inline;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_LANGEXTRA;inline=_inline;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
@ -353,7 +353,7 @@
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;LTCG;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;LTCG;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"