(QNX) Take out a bunch of hardcoded settings in config.def.h

This commit is contained in:
twinaphex 2014-07-23 16:31:40 +02:00
parent 719b3d4cc5
commit 44af331794
4 changed files with 22 additions and 47 deletions

View File

@ -339,32 +339,11 @@ static unsigned aspect_ratio_idx = ASPECT_RATIO_CONFIG; // Use g_settings.video.
// Save configuration file on exit
static bool config_save_on_exit = true;
#ifdef HAVE_OVERLAY
// Default overlay directory
#if defined(__QNX__)
static const char *default_overlay_dir = "app/native/overlays/";
#else
static const char *default_overlay_dir = NULL;
#endif
#endif
static const bool default_overlay_enable = false;
#if defined(__QNX__)
static const char *default_shader_dir = "/app/native/shaders_glsl/";
#else
static const char *default_shader_dir = NULL;
#endif
static const char *default_filter_dir = NULL;
static const char *default_dsp_filter_dir = NULL;
#if defined(__QNX__)
static const char *default_config_path = "app/native/retroarch.cfg";
#else
static const char *default_config_path = NULL;
#endif
#ifdef HAVE_MENU
static bool default_block_config_read = true;
#else
@ -377,9 +356,7 @@ static bool default_core_specific_config = true;
static bool default_core_specific_config = false;
#endif
#if defined(__QNX__)
static const char *default_libretro_info_path = "/app/native/info/";
#elif defined(_XBOX1)
#if defined(_XBOX1)
static const char *default_libretro_info_path = "D:";
#elif defined(_XBOX360)
static const char *default_libretro_info_path = "game:";
@ -387,9 +364,7 @@ static const char *default_libretro_info_path = "game:";
static const char *default_libretro_info_path = NULL;
#endif
#if defined(__QNX__)
static const char *default_libretro_path = "/app/native/lib/";
#elif defined(_XBOX1)
#if defined(_XBOX1)
static const char *default_libretro_path = "D:";
#elif defined(_XBOX360)
static const char *default_libretro_path = "game:";

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@ -42,6 +42,16 @@ static int frontend_qnx_get_rating(void)
return -1;
}
static void frontend_qnx_get_environment_settings(int *argc, char *argv[],
void *data, void *params_data)
{
fill_pathname_join(g_defaults.config_path, "app/native", "retroarch.cfg", sizeof(g_defaults.config_path));
fill_pathname_join(g_defaults.shader_dir, "app/native", "shaders_glsl", sizeof(g_defaults.shader_dir));
fill_pathname_join(g_defaults.overlay_dir, "app/native", "overlays", sizeof(g_defaults.overlay_dir));
fill_pathname_join(g_defaults.core_dir, "app/native", "lib", sizeof(g_defaults.core_dir));
fill_pathname_join(g_defaults.core_info_dir, "app/native", "info", sizeof(g_defaults.core_info_dir));
}
const frontend_ctx_driver_t frontend_ctx_qnx = {
NULL, /* get_environment_settings */
frontend_qnx_init, /* init */

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@ -475,18 +475,6 @@ void config_set_defaults(void)
g_extern.console.sound.mode = SOUND_MODE_NORMAL;
#endif
#ifdef HAVE_OVERLAY
if (default_overlay_dir)
{
fill_pathname_expand_special(g_extern.overlay_dir, default_overlay_dir, sizeof(g_extern.overlay_dir));
if (!*g_settings.input.overlay)
fill_pathname_join(g_settings.input.overlay, g_extern.overlay_dir, "gamepads/retropad/retropad.cfg", sizeof(g_settings.input.overlay));
}
#endif
if (default_shader_dir)
fill_pathname_expand_special(g_settings.video.shader_dir, default_shader_dir, sizeof(g_settings.video.shader_dir));
if (default_filter_dir)
fill_pathname_expand_special(g_settings.video.filter_dir, default_filter_dir, sizeof(g_settings.video.filter_dir));
@ -499,9 +487,6 @@ void config_set_defaults(void)
if (default_libretro_info_path)
fill_pathname_expand_special(g_settings.libretro_info_path, default_libretro_info_path, sizeof(g_settings.libretro_info_path));
if (default_config_path)
fill_pathname_expand_special(g_extern.config_path, default_config_path, sizeof(g_extern.config_path));
if (*g_defaults.audio_filter_dir)
strlcpy(g_settings.audio.filter_dir, g_defaults.audio_filter_dir, sizeof(g_settings.audio.filter_dir));
if (*g_defaults.assets_dir)
@ -514,14 +499,19 @@ void config_set_defaults(void)
strlcpy(g_settings.libretro_info_path, g_defaults.core_info_dir, sizeof(g_settings.libretro_info_path));
#ifdef HAVE_OVERLAY
if (*g_defaults.overlay_dir)
strlcpy(g_extern.overlay_dir, g_defaults.overlay_dir, sizeof(g_extern.overlay_dir));
{
fill_pathname_expand_special(g_extern.overlay_dir, g_defaults.overlay_dir, sizeof(g_extern.overlay_dir));
if (!*g_settings.input.overlay)
fill_pathname_join(g_settings.input.overlay, g_extern.overlay_dir, "gamepads/retropad/retropad.cfg", sizeof(g_settings.input.overlay));
}
#endif
#ifdef HAVE_MENU
if (*g_defaults.menu_config_dir)
strlcpy(g_settings.menu_config_directory, g_defaults.menu_config_dir, sizeof(g_settings.menu_config_directory));
#endif
if (*g_defaults.shader_dir)
strlcpy(g_settings.video.shader_dir, g_defaults.shader_dir, sizeof(g_settings.video.shader_dir));
fill_pathname_expand_special(g_settings.video.shader_dir, g_defaults.shader_dir, sizeof(g_settings.video.shader_dir));
if (!g_extern.has_set_state_path && *g_defaults.savestate_dir)
strlcpy(g_extern.savestate_dir, g_defaults.savestate_dir, sizeof(g_extern.savestate_dir));
if (!g_extern.has_set_save_path && *g_defaults.sram_dir)
@ -532,7 +522,7 @@ void config_set_defaults(void)
strlcpy(g_settings.screenshot_directory, g_defaults.screenshot_dir, sizeof(g_settings.screenshot_directory));
if (*g_defaults.config_path)
strlcpy(g_extern.config_path, g_defaults.config_path, sizeof(g_extern.config_path));
fill_pathname_expand_special(g_extern.config_path, g_defaults.config_path, sizeof(g_extern.config_path));
g_extern.config_save_on_exit = config_save_on_exit;

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@ -1105,10 +1105,10 @@ rarch_setting_t* setting_data_get_list(void)
CONFIG_PATH(g_settings.cheat_settings_path, "cheat_settings_path", "Cheat Settings", "", GROUP_NAME, SUBGROUP_NAME, general_change_handler) WITH_FLAGS(SD_FLAG_ALLOW_EMPTY)
CONFIG_PATH(g_settings.game_history_path, "game_history_path", "Content History Path", "", GROUP_NAME, SUBGROUP_NAME, general_change_handler) WITH_FLAGS(SD_FLAG_ALLOW_EMPTY)
CONFIG_PATH(g_settings.video.shader_dir, "video_shader_dir", "Shader Directory", default_shader_dir, GROUP_NAME, SUBGROUP_NAME, general_change_handler) WITH_FLAGS(SD_FLAG_ALLOW_EMPTY | SD_FLAG_PATH_DIR)
CONFIG_PATH(g_settings.video.shader_dir, "video_shader_dir", "Shader Directory", g_defaults.shader_dir ? g_defaults.shader_dir : "", GROUP_NAME, SUBGROUP_NAME, general_change_handler) WITH_FLAGS(SD_FLAG_ALLOW_EMPTY | SD_FLAG_PATH_DIR)
#ifdef HAVE_OVERLAY
CONFIG_PATH(g_extern.overlay_dir, "overlay_directory", "Overlay Directory", default_overlay_dir, GROUP_NAME, SUBGROUP_NAME, general_change_handler) WITH_FLAGS(SD_FLAG_ALLOW_EMPTY | SD_FLAG_PATH_DIR)
CONFIG_PATH(g_extern.overlay_dir, "overlay_directory", "Overlay Directory", g_defaults.overlay_dir ? g_defaults.overlay_dir : "", GROUP_NAME, SUBGROUP_NAME, general_change_handler) WITH_FLAGS(SD_FLAG_ALLOW_EMPTY | SD_FLAG_PATH_DIR)
#endif
CONFIG_PATH(g_settings.screenshot_directory, "screenshot_directory", "Screenshot Directory", "", GROUP_NAME, SUBGROUP_NAME, general_change_handler) WITH_FLAGS(SD_FLAG_ALLOW_EMPTY | SD_FLAG_PATH_DIR)
CONFIG_PATH(g_settings.input.autoconfig_dir, "joypad_autoconfig_dir", "Joypad Autoconfig Directory", "", GROUP_NAME, SUBGROUP_NAME, general_change_handler) WITH_FLAGS(SD_FLAG_ALLOW_EMPTY | SD_FLAG_PATH_DIR)