tvOS: remove the tvOS modules directory and use the iOS modules one since cores built using the iOS SDK work on tvOS

iOS: change default joypad driver to be mfi
iOS: move autodetect of mfi controller to mfi_joypad driver and set the default mapping for both iOS and tvOS
iOS: support unsupported buttons on mfi controller (select,L3,R3) by using hotkey combinations using the MENU button
tvos: use INPUT_TOGGLE_DOWN_Y_L_R as default for menu toggle gamepad combo
This commit is contained in:
Yoshi Sugawara 2019-01-31 15:40:23 -10:00
parent 0d3dc3fc83
commit 45185d6827
7 changed files with 232 additions and 193 deletions

View File

@ -401,6 +401,8 @@ static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_HOLD_START;
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_L1_R1_START_SELECT;
#elif defined(SWITCH) || defined(ORBIS)
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_START_SELECT;
#elif TARGET_OS_TV
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_DOWN_Y_L_R;
#else
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_NONE;
#endif

View File

@ -529,14 +529,14 @@ static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_ANDROID;
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_SDL;
#elif defined(DJGPP)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_DOS;
#elif defined(IOS)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_MFI;
#elif defined(HAVE_HID)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_HID;
#elif defined(__QNX__)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_QNX;
#elif defined(EMSCRIPTEN)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_RWEBPAD;
#elif defined(IOS)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_MFI;
#else
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_NULL;
#endif

View File

@ -19,18 +19,8 @@
static const hid_driver_t *generic_hid = NULL;
static void hid_joypad_autodetect_add(unsigned autoconf_pad)
{
#ifdef TARGET_OS_TV
/* AppleTV: mfi controllers are HID joypad - add an autodetect here */
if ( !input_autoconfigure_connect("Mfi Controller", NULL, hid_joypad.ident, autoconf_pad, 0, 0))
input_config_set_device_name(autoconf_pad, "Mfi Controller");
#endif
}
static bool hid_joypad_init(void *data)
{
hid_joypad_autodetect_add(0);
generic_hid = input_hid_init_first();
if (!generic_hid)
return false;

View File

@ -1,7 +1,7 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
@ -22,6 +22,9 @@
#include <boolean.h>
#include <AvailabilityMacros.h>
#include "../../tasks/tasks_internal.h"
#import <GameController/GameController.h>
#ifndef MAX_MFI_CONTROLLERS
@ -37,108 +40,147 @@ static NSMutableArray *mfiControllers;
enum
{
GCCONTROLLER_PLAYER_INDEX_UNSET = -1,
GCCONTROLLER_PLAYER_INDEX_UNSET = -1,
};
static bool apple_gamecontroller_available(void)
{
int major, minor;
get_ios_version(&major, &minor);
int major, minor;
get_ios_version(&major, &minor);
if (major <= 6)
return false;
if (major <= 6)
return false;
return true;
return true;
}
static void apple_gamecontroller_joypad_poll_internal(GCController *controller)
{
uint32_t slot, pause;
uint32_t *buttons;
if (!controller)
return;
uint32_t slot, pause, select, l3, r3;
uint32_t *buttons;
if (!controller)
return;
slot = (uint32_t)controller.playerIndex;
buttons = &mfi_buttons[slot];
/* retain the start (pause) value */
pause = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_START);
*buttons = 0 | pause;
memset(mfi_axes[slot], 0, sizeof(mfi_axes[0]));
slot = (uint32_t)controller.playerIndex;
buttons = &mfi_buttons[slot];
if (controller.extendedGamepad)
{
GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
/* retain the values from the paused controller handler and pass them through */
pause = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_START);
select = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
l3 = *buttons & ( 1 << RETRO_DEVICE_ID_JOYPAD_L3 );
r3 = *buttons & ( 1 << RETRO_DEVICE_ID_JOYPAD_R3 );
*buttons = 0 | pause | select | l3 | r3;
*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
*buttons |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
*buttons |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
mfi_axes[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f;
mfi_axes[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
mfi_axes[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
mfi_axes[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
memset(mfi_axes[slot], 0, sizeof(mfi_axes[0]));
}
else if (controller.gamepad)
{
GCGamepad *gp = (GCGamepad *)controller.gamepad;
if (controller.extendedGamepad)
{
GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
}
*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
*buttons |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
*buttons |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
mfi_axes[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f;
mfi_axes[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
mfi_axes[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
mfi_axes[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
}
else if (controller.gamepad)
{
GCGamepad *gp = (GCGamepad *)controller.gamepad;
*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
}
}
static void apple_gamecontroller_joypad_poll(void)
{
if (!apple_gamecontroller_available())
return;
if (!apple_gamecontroller_available())
return;
for (GCController *controller in [GCController controllers])
apple_gamecontroller_joypad_poll_internal(controller);
for (GCController *controller in [GCController controllers])
apple_gamecontroller_joypad_poll_internal(controller);
}
static void apple_gamecontroller_joypad_register(GCGamepad *gamepad)
{
gamepad.valueChangedHandler = ^(GCGamepad *updateGamepad, GCControllerElement *element)
{
apple_gamecontroller_joypad_poll_internal(updateGamepad.controller);
};
gamepad.valueChangedHandler = ^(GCGamepad *updateGamepad, GCControllerElement *element)
{
apple_gamecontroller_joypad_poll_internal(updateGamepad.controller);
};
gamepad.controller.controllerPausedHandler = ^(GCController *controller)
{
uint32_t slot = (uint32_t)controller.playerIndex;
mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_START);
gamepad.controller.controllerPausedHandler = ^(GCController *controller)
{
uint32_t slot = (uint32_t)controller.playerIndex;
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
// Support buttons that aren't supported by the mFi controller via "hotkey" combinations:
//
// LS + Menu => Select
// LT + Menu => L3
// RT + Menu => R3
// Note that these are just button presses, and it does not simulate holding down the button
if ( controller.gamepad.leftShoulder.pressed || controller.extendedGamepad.leftShoulder.pressed ) {
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L);
mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
});
return;
}
if ( controller.extendedGamepad.leftTrigger.pressed ) {
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L2);
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_L3);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L3);
});
return;
}
if ( controller.extendedGamepad.rightTrigger.pressed ) {
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_R2);
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_R3);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_R3);
});
return;
}
};
mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_START);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
});
};
}
static void apple_gamecontroller_joypad_connect(GCController *controller)
{
signed desired_index = (int32_t)controller.playerIndex;
desired_index = (desired_index >= 0 && desired_index < MAX_MFI_CONTROLLERS)
? desired_index : 0;
? desired_index : 0;
/* prevent same controller getting set twice */
if (mfi_controllers[desired_index] != (uint32_t)controller.hash)
{
@ -150,18 +192,18 @@ static void apple_gamecontroller_joypad_connect(GCController *controller)
}
else
{
/* find a new slot for this controller that's unused */
unsigned i;
/* find a new slot for this controller that's unused */
unsigned i;
for (i = 0; i < MAX_MFI_CONTROLLERS; ++i)
{
if (mfi_controllers[i])
continue;
for (i = 0; i < MAX_MFI_CONTROLLERS; ++i)
{
if (mfi_controllers[i])
continue;
mfi_controllers[i] = (uint32_t)controller.hash;
controller.playerIndex = i;
break;
}
mfi_controllers[i] = (uint32_t)controller.hash;
controller.playerIndex = i;
break;
}
}
[mfiControllers addObject:controller];
@ -185,48 +227,56 @@ static void apple_gamecontroller_joypad_connect(GCController *controller)
gc.playerIndex = newPlayerIndex++;
}
}
apple_gamecontroller_joypad_register(controller.gamepad);
apple_gamecontroller_joypad_register(controller.gamepad);
}
}
static void apple_gamecontroller_joypad_disconnect(GCController* controller)
{
signed pad = (int32_t)controller.playerIndex;
if (pad == GCCONTROLLER_PLAYER_INDEX_UNSET)
return;
signed pad = (int32_t)controller.playerIndex;
mfi_controllers[pad] = 0;
if (pad == GCCONTROLLER_PLAYER_INDEX_UNSET)
return;
mfi_controllers[pad] = 0;
[mfiControllers removeObject:controller];
}
static void mfi_joypad_autodetect_add(unsigned autoconf_pad)
{
if ( !input_autoconfigure_connect("mFi Controller", NULL, mfi_joypad.ident, autoconf_pad, 0, 0) ) {
input_config_set_device(autoconf_pad, "mFi Controller");
}
}
bool apple_gamecontroller_joypad_init(void *data)
{
static bool inited = false;
if (inited)
return true;
if (!apple_gamecontroller_available())
return false;
mfi_joypad_autodetect_add(0);
static bool inited = false;
if (inited)
return true;
if (!apple_gamecontroller_available())
return false;
mfiControllers = [[NSMutableArray alloc] initWithCapacity:MAX_MFI_CONTROLLERS];
#ifdef __IPHONE_7_0
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification
object:nil
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification *note)
{
apple_gamecontroller_joypad_connect([note object]);
}];
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
object:nil
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification *note)
{
apple_gamecontroller_joypad_disconnect([note object]);
} ];
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification
object:nil
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification *note)
{
apple_gamecontroller_joypad_connect([note object]);
}];
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
object:nil
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification *note)
{
apple_gamecontroller_joypad_disconnect([note object]);
} ];
#endif
return true;
return true;
}
static void apple_gamecontroller_joypad_destroy(void)
@ -235,90 +285,89 @@ static void apple_gamecontroller_joypad_destroy(void)
static bool apple_gamecontroller_joypad_button(unsigned port, uint16_t joykey)
{
/* Check hat. */
if (GET_HAT_DIR(joykey))
return false;
/* Check hat. */
if (GET_HAT_DIR(joykey))
return false;
/* Check the button. */
if ((port < MAX_USERS) && (joykey < 32))
return ((mfi_buttons[port] & (1 << joykey)) != 0);
/* Check the button. */
if ((port < MAX_USERS) && (joykey < 32))
return ((mfi_buttons[port] & (1 << joykey)) != 0);
return false;
return false;
}
static void apple_gamecontroller_joypad_get_buttons(unsigned port,
input_bits_t *state)
input_bits_t *state)
{
BITS_COPY16_PTR(state, mfi_buttons[port]);
BITS_COPY16_PTR(state, mfi_buttons[port]);
}
static int16_t apple_gamecontroller_joypad_axis(unsigned port, uint32_t joyaxis)
{
int16_t val = 0;
int16_t axis = -1;
bool is_neg = false;
bool is_pos = false;
int16_t val = 0;
int16_t axis = -1;
bool is_neg = false;
bool is_pos = false;
if (joyaxis == AXIS_NONE)
return 0;
if (joyaxis == AXIS_NONE)
return 0;
if (AXIS_NEG_GET(joyaxis) < 4)
{
axis = AXIS_NEG_GET(joyaxis);
is_neg = true;
}
else if(AXIS_POS_GET(joyaxis) < 4)
{
axis = AXIS_POS_GET(joyaxis);
is_pos = true;
}
switch (axis)
{
case 0:
val = mfi_axes[port][0];
break;
case 1:
val = mfi_axes[port][1];
break;
case 2:
val = mfi_axes[port][2];
break;
case 3:
val = mfi_axes[port][3];
break;
}
if (is_neg && val > 0)
val = 0;
else if (is_pos && val < 0)
val = 0;
if (AXIS_NEG_GET(joyaxis) < 4)
{
axis = AXIS_NEG_GET(joyaxis);
is_neg = true;
}
else if(AXIS_POS_GET(joyaxis) < 4)
{
axis = AXIS_POS_GET(joyaxis);
is_pos = true;
}
return val;
switch (axis)
{
case 0:
val = mfi_axes[port][0];
break;
case 1:
val = mfi_axes[port][1];
break;
case 2:
val = mfi_axes[port][2];
break;
case 3:
val = mfi_axes[port][3];
break;
}
if (is_neg && val > 0)
val = 0;
else if (is_pos && val < 0)
val = 0;
return val;
}
static bool apple_gamecontroller_joypad_query_pad(unsigned pad)
{
return pad < MAX_USERS;
return pad < MAX_USERS;
}
static const char *apple_gamecontroller_joypad_name(unsigned pad)
{
if (pad >= MAX_USERS)
return NULL;
return "MFi pad";
if (pad >= MAX_USERS)
return NULL;
return "mFi Controller";
}
input_device_driver_t mfi_joypad = {
apple_gamecontroller_joypad_init,
apple_gamecontroller_joypad_query_pad,
apple_gamecontroller_joypad_destroy,
apple_gamecontroller_joypad_button,
apple_gamecontroller_joypad_get_buttons,
apple_gamecontroller_joypad_axis,
apple_gamecontroller_joypad_poll,
NULL,
apple_gamecontroller_joypad_name,
"mfi",
apple_gamecontroller_joypad_init,
apple_gamecontroller_joypad_query_pad,
apple_gamecontroller_joypad_destroy,
apple_gamecontroller_joypad_button,
apple_gamecontroller_joypad_get_buttons,
apple_gamecontroller_joypad_axis,
apple_gamecontroller_joypad_poll,
NULL,
apple_gamecontroller_joypad_name,
"mfi",
};

View File

@ -630,7 +630,7 @@ DECL_AXIS(r_x_minus, -2) \
DECL_AXIS(r_y_plus, +3) \
DECL_AXIS(r_y_minus, -3)
#define TVOS_MFI_DEFAULT_BINDS \
#define IOS_MFI_DEFAULT_BINDS \
DECL_BTN(a, 8) \
DECL_BTN(b, 0) \
DECL_BTN(x, 9) \
@ -641,8 +641,12 @@ DECL_BTN(left, 6) \
DECL_BTN(right, 7) \
DECL_BTN(l, 10) \
DECL_BTN(r, 11) \
DECL_AXIS(l2, 12) \
DECL_AXIS(r2, 13) \
DECL_BTN(start, 3) \
DECL_BTN(select, 2) \
DECL_BTN(l2, 12) \
DECL_BTN(r2, 13) \
DECL_BTN(l3, 14) \
DECL_BTN(r3, 15) \
DECL_AXIS(l_x_plus, +0) \
DECL_AXIS(l_x_minus, -0) \
DECL_AXIS(l_y_plus, -1) \
@ -727,8 +731,8 @@ const char* const input_builtin_autoconfs[] =
#ifdef EMSCRIPTEN
DECL_AUTOCONF_PID(1, 1, "rwebpad", EMSCRIPTEN_DEFAULT_BINDS),
#endif
#ifdef TARGET_OS_TV
DECL_AUTOCONF_DEVICE("Mfi Controller", "hid", TVOS_MFI_DEFAULT_BINDS),
#if TARGET_OS_IPHONE
DECL_AUTOCONF_DEVICE("mFi Controller", "mfi", IOS_MFI_DEFAULT_BINDS),
#endif
NULL
};

View File

@ -33,6 +33,7 @@
926C77EB21FD20C400103EDE /* griffin.c in Sources */ = {isa = PBXBuildFile; fileRef = 501232C9192E5FC40063A359 /* griffin.c */; };
926C77EF21FD263800103EDE /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 926C77EE21FD263800103EDE /* AudioToolbox.framework */; };
926C77F121FD26E800103EDE /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 926C77F021FD26E800103EDE /* GameController.framework */; };
927BD1A42203DA3A00ECF6C9 /* iOS/modules in Resources */ = {isa = PBXBuildFile; fileRef = 83EB675F19EEAF050096F441 /* iOS/modules */; };
929784502200EEE400989A60 /* iOS/Resources/Media.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = 69D31DE31A547EC800EF4C92 /* iOS/Resources/Media.xcassets */; };
92CC05A221FE3C1700FF79F0 /* GCDWebServerResponse.m in Sources */ = {isa = PBXBuildFile; fileRef = 92CC058221FE3C1700FF79F0 /* GCDWebServerResponse.m */; };
92CC05A321FE3C1700FF79F0 /* GCDWebServerResponse.m in Sources */ = {isa = PBXBuildFile; fileRef = 92CC058221FE3C1700FF79F0 /* GCDWebServerResponse.m */; };
@ -68,7 +69,6 @@
92CC05C321FE3C6D00FF79F0 /* WebServer.m in Sources */ = {isa = PBXBuildFile; fileRef = 92CC05C121FE3C6D00FF79F0 /* WebServer.m */; };
92CC05C521FEDC9F00FF79F0 /* CFNetwork.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 92CC05C421FEDC9F00FF79F0 /* CFNetwork.framework */; };
92CC05C721FEDD0B00FF79F0 /* MobileCoreServices.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 92CC05C621FEDD0B00FF79F0 /* MobileCoreServices.framework */; };
92CC05CE21FF798F00FF79F0 /* modules in Resources */ = {isa = PBXBuildFile; fileRef = 92CC05CD21FF798F00FF79F0 /* modules */; };
/* End PBXBuildFile section */
/* Begin PBXFileReference section */
@ -127,7 +127,6 @@
92CC05C121FE3C6D00FF79F0 /* WebServer.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = WebServer.m; sourceTree = "<group>"; };
92CC05C421FEDC9F00FF79F0 /* CFNetwork.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CFNetwork.framework; path = System/Library/Frameworks/CFNetwork.framework; sourceTree = SDKROOT; };
92CC05C621FEDD0B00FF79F0 /* MobileCoreServices.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = MobileCoreServices.framework; path = System/Library/Frameworks/MobileCoreServices.framework; sourceTree = SDKROOT; };
92CC05CD21FF798F00FF79F0 /* modules */ = {isa = PBXFileReference; lastKnownFileType = folder; path = modules; sourceTree = "<group>"; };
96366C5416C9AC3300D64A22 /* CoreAudio.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreAudio.framework; path = System/Library/Frameworks/CoreAudio.framework; sourceTree = SDKROOT; };
96366C5816C9ACF500D64A22 /* AudioToolbox.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AudioToolbox.framework; path = System/Library/Frameworks/AudioToolbox.framework; sourceTree = SDKROOT; };
963C3C33186E3DED00A6EB1E /* GameController.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GameController.framework; path = System/Library/Frameworks/GameController.framework; sourceTree = SDKROOT; };
@ -192,7 +191,6 @@
926C77D821FD1E6500103EDE /* tvOS */ = {
isa = PBXGroup;
children = (
92CC05CD21FF798F00FF79F0 /* modules */,
926C77E221FD1E6700103EDE /* Assets.xcassets */,
926C77E421FD1E6700103EDE /* Info.plist */,
);
@ -452,7 +450,7 @@
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
files = (
92CC05CE21FF798F00FF79F0 /* modules in Resources */,
927BD1A42203DA3A00ECF6C9 /* iOS/modules in Resources */,
92CC05BD21FE3C1700FF79F0 /* GCDWebUploader.bundle in Resources */,
926C77E321FD1E6700103EDE /* Assets.xcassets in Resources */,
);

View File

@ -1,4 +0,0 @@
# Ignore everything in this directory
*
# Except this file
!.gitignore