From 48fc3d209a5ba1c39dc16c5b4a5d2e74c0f7cfa9 Mon Sep 17 00:00:00 2001 From: twinaphex Date: Sun, 8 Jun 2014 02:50:53 +0200 Subject: [PATCH] (360) Build fixes --- xdk/xdk_defines.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/xdk/xdk_defines.h b/xdk/xdk_defines.h index e02ccf9e3e..c50bd162ba 100644 --- a/xdk/xdk_defines.h +++ b/xdk/xdk_defines.h @@ -89,7 +89,7 @@ pendingMask3 = D3DTAG_MASKENCODE(D3DTAG_START(D3DTAG_FETCHCONSTANTS) + fetchConstant, D3DTAG_START(D3DTAG_FETCHCONSTANTS) + fetchConstant); \ D3DDevice_SetTexture(device, Stage, pTexture, pendingMask3) -#define D3DDevice_CreateVertexBuffers(device, Length, Usage, UnusedFVF, UnusedPool, ppVertexBuffer, pUnusedSharedHandle) IDirect3DDevice8_CreateVertexBuffer(device, Length, Usage, UnusedFVF, UnusedPool, ppVertexBuffer) +#define D3DDevice_CreateVertexBuffers(device, Length, Usage, UnusedFVF, UnusedPool, ppVertexBuffer, pUnusedSharedHandle) IDirect3DDevice9_CreateVertexBuffer(device, Length, Usage, UnusedFVF, UnusedPool, ppVertexBuffer, NULL) #define RD3DDevice_DrawPrimitive(device, PrimitiveType, StartVertex, PrimitiveCount) D3DDevice_DrawVertices(device, PrimitiveType, StartVertex, D3DVERTEXCOUNT(PrimitiveType, PrimitiveCount)) #define RD3DDevice_Clear(device, Count, pRects, Flags, Color, Z, Stencil) D3DDevice_Clear(device, Count, pRects, Flags, Color, Z, Stencil, false) #define RD3DDevice_SetViewport(device, viewport) D3DDevice_SetViewport(device, viewport) @@ -97,7 +97,7 @@ #define D3DDevice_SetSamplerState_MagFilter(device, sampler, value) D3DDevice_SetSamplerState_MagFilter(device, sampler, value) #define D3DDevice_SetSamplerState_AddressU(device, sampler, value) D3DDevice_SetSamplerState_AddressU_Inline(device, sampler, value) #define D3DDevice_SetSamplerState_AddressV(device, sampler, value) D3DDevice_SetSamplerState_AddressV_Inline(device, sampler, value) -#define D3DDevice_Presents(dev, returnval) D3DDevice_Present(dev) +#define D3DDevice_Presents(d3d, dev) D3DDevice_Present(dev) #endif #define D3DTexture_LockRectClear(pass, tex, level, lockedrect, rect, flags) \