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(PS3) Build fix
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@ -257,7 +257,7 @@ static void gfx_ctx_rmenu_frame(void *data)
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gl->coords.vertex = vertexes_flipped;
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gl_shader_set_coords(&gl->coords, &gl->mvp);
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gl_shader_set_coords(gl, &gl->coords, &gl->mvp);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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@ -287,7 +287,7 @@ static void gfx_ctx_rmenu_frame(void *data)
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gl->coords.vertex = vertexes_flipped;
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gl_shader_set_coords(&gl->coords, &gl->mvp);
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gl_shader_set_coords(gl, &gl->coords, &gl->mvp);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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