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https://github.com/libretro/RetroArch.git
synced 2025-02-10 11:22:47 +00:00
Use D3D common format functions
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2cb8b50cef
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@ -1696,3 +1696,30 @@ bool d3dx_compile_shader_from_file(
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#endif
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return false;
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}
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D3DFORMAT d3d_get_rgb565_format(void)
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{
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#ifdef _XBOX
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return D3DFMT_LIN_R5G6B5;
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#else
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return D3DFMT_R5G6B5;
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#endif
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}
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D3DFORMAT d3d_get_argb8888_format(void)
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{
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#ifdef _XBOX
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return D3DFMT_LIN_A8R8G8B8;
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#else
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return D3DFMT_A8R8G8B8;
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#endif
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}
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D3DFORMAT d3d_get_xrgb8888_format(void)
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{
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#ifdef _XBOX
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return D3DFMT_LIN_X8R8G8B8;
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#else
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return D3DFMT_X8R8G8B8;
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#endif
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}
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@ -247,6 +247,10 @@ bool d3dx_compile_shader_from_file(
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void *pperrormsgs,
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void *ppconstanttable);
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D3DFORMAT d3d_get_rgb565_format(void);
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D3DFORMAT d3d_get_argb8888_format(void);
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D3DFORMAT d3d_get_xrgb8888_format(void);
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RETRO_END_DECLS
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#endif
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@ -478,30 +478,12 @@ static void d3d_deinitialize(d3d_video_t *d3d)
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#define FS_PRESENTINTERVAL(pp) ((pp)->PresentationInterval)
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#endif
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static D3DFORMAT d3d_get_argb8888_format(void)
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{
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#ifdef _XBOX
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return D3DFMT_LIN_A8R8G8B8;
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#else
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return D3DFMT_A8R8G8B8;
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#endif
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}
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static D3DFORMAT d3d_get_xrgb8888_format(void)
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{
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#ifdef _XBOX
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return D3DFMT_LIN_X8R8G8B8;
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#else
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return D3DFMT_X8R8G8B8;
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#endif
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}
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static D3DFORMAT d3d_get_color_format_backbuffer(bool rgb32, bool windowed)
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{
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D3DFORMAT fmt = D3DFMT_X8R8G8B8;
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#ifdef _XBOX
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if (!rgb32)
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fmt = D3DFMT_LIN_R5G6B5;
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fmt = d3d_get_rgb565_format();
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#else
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if (windowed)
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{
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@ -79,11 +79,7 @@ static bool d3d8_renderchain_create_first_pass(void *data,
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chain->tex_w, chain->tex_h, 1, 0,
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info->rgb32
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?
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#ifdef _XBOX
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D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5,
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#else
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D3DFMT_X8R8G8B8 : D3DFMT_R5G6B5,
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#endif
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d3d_get_xrgb8888_format() : d3d_get_rgb565_format(),
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D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL,
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false);
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@ -864,7 +864,8 @@ static bool d3d9_cg_renderchain_create_first_pass(
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chain->prev.tex[i] = d3d_texture_new(chain->dev, NULL,
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info->tex_w, info->tex_h, 1, 0,
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(fmt == RETRO_PIXEL_FORMAT_RGB565) ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8,
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(fmt == RETRO_PIXEL_FORMAT_RGB565) ?
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d3d_get_rgb565_format() : d3d_get_xrgb8888_format(),
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D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL, false);
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if (!chain->prev.tex[i])
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@ -945,7 +946,7 @@ static bool d3d9_cg_renderchain_set_pass_size(
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width, height, 1,
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D3DUSAGE_RENDERTARGET,
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chain->passes->data[chain->passes->count - 1].info.pass->fbo.fp_fbo ?
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D3DFMT_A32B32G32R32F : D3DFMT_A8R8G8B8,
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D3DFMT_A32B32G32R32F : d3d_get_argb8888_format(),
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D3DPOOL_DEFAULT, 0, 0, 0,
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NULL, NULL, false);
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@ -1103,7 +1104,7 @@ static bool d3d9_cg_renderchain_add_pass(
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1,
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D3DUSAGE_RENDERTARGET,
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chain->passes->data[chain->passes->count - 1].info.pass->fbo.fp_fbo
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? D3DFMT_A32B32G32R32F : D3DFMT_A8R8G8B8,
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? D3DFMT_A32B32G32R32F : d3d_get_argb8888_format(),
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D3DPOOL_DEFAULT, 0, 0, 0, NULL, NULL, false);
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if (!pass.tex)
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@ -1648,7 +1649,8 @@ static bool d3d9_cg_renderchain_read_viewport(
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if (
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!d3d_device_get_render_target(d3dr, 0, (void**)&target) ||
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!d3d_device_create_offscreen_plain_surface(d3dr, width, height,
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D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, (void**)&dest, NULL) ||
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d3d_get_xrgb8888_format(),
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D3DPOOL_SYSTEMMEM, (void**)&dest, NULL) ||
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!d3d_device_get_render_target_data(d3dr, (void*)target, (void*)dest)
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)
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{
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@ -104,11 +104,8 @@ static bool hlsl_d3d9_renderchain_create_first_pass(void *data,
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chain->tex = d3d_texture_new(d3dr, NULL,
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chain->tex_w, chain->tex_h, 1, 0,
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#ifdef _XBOX
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info->rgb32 ? D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5,
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#else
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info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_R5G6B5,
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#endif
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info->rgb32 ?
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d3d_get_xrgb8888_format() : d3d_get_rgb565_format(),
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0, 0, 0, 0, NULL, NULL, false);
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if (!chain->tex)
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