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Remove obsolete readme.
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===================================================
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SSNES - Simple Super Nintendo Emulator System
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===================================================
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SSNES is a simplistic emulator frontend designed for use without any GUI.
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It is used from command line, but is designed to play well with eventual GUI frontends,
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as the configuration file format is very simple.
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This allows for great portability and focus on what matters in a frontend, such as video and audio performance.
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Its core libraries for video and input are OpenGL and SDL, with many different audio library supported.
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On first use you should get accustomed to how SSNES works.
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- SSNES emphasizes simplicity. It has no graphical user interface, and is primarily used through the command line.
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It is recommended for experienced users.
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It is possible though to create a GUI which can use SSNES.
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- SSNES isn't dependant on any emulator core, such as bSNES, SNES9x or ZSNES.
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SSNES only talks to the libsnes interface,
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which was created initially by bSNES but it has an implementation available for SNES9x as well.
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- SSNES is configured through a config file. In the Win32 distribution, there should be a ssnes.cfg included.
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This config file serves as a base for your custom configuration file.
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It is recommended that you go through the config file and alter any configurations you might use.
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This is a good way to learn about the features SSNES have.
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It is possible to pick which configuration file you want with the '-c' flag.
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E.g.: ssnes.exe -c myconfig.cfg rom.sfc.
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- When unsure which command line flags to use, use the command: ssnes.exe --help.
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- When something is not working as expected, try using verbose logging first to see what is happening:
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E.g.: ssnes.exe -v romfile.sfc
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If something is not working, and you want to file a bug report,
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please include console output with the -v flag turned on.
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- SSNES does not support zipped roms directly. It only supports roms with extentions .sfc and .smc.
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However, SSNES can read roms from stdin,
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which makes it possible to create wrapper programs that can support every zip format under the sun.
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This can also be performed by a GUI frontend.
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