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Silence more -Wdocumentation warnings
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eb2c3e35d4
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@ -65,16 +65,18 @@ static path_change_data_t *file_change_data = NULL;
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/**
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* fill_pathname_expanded_and_absolute:
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* @out_path : string to write into
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* @in_refpath : used to get the base path if in_path is relative
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* @in_path : path to turn into an absolute path
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* @param out_path
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* String to write into.
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* @param in_refpath
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* Used to get the base path if in_path is relative.
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* @param in_path
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* Path to turn into an absolute path.
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*
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* Takes a path and returns an absolute path,
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* It will expand it if the path was using the root path format
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* Takes a path and returns an absolute path.
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* It will expand it if the path was using the root path format.
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* e.g. :\shaders
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* If the path was relative it will take this path and get the
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* absolute path using in_refpath
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* as the path to extract a base path
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* absolute path using in_refpath as the path to extract a base path.
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*
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* out_path is filled with the absolute path
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**/
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@ -133,11 +135,12 @@ static void gather_reference_path_list(
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/**
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* wrap_mode_to_str:
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* @type : Wrap type.
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* @param type
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* Wrap type.
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*
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* Translates wrap mode to human-readable string identifier.
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*
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* Returns: human-readable string identifier of wrap mode.
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* @return human-readable string identifier of wrap mode.
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**/
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static const char *wrap_mode_to_str(enum gfx_wrap_type type)
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{
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@ -160,11 +163,12 @@ static const char *wrap_mode_to_str(enum gfx_wrap_type type)
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/**
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* wrap_str_to_mode:
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* @type : Wrap type in human-readable string format.
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* @param type
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* Wrap type in human-readable string format.
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*
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* Translates wrap mode from human-readable string to enum mode value.
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*
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* Returns: enum mode value of wrap type.
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* @return enum mode value of wrap type.
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**/
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static enum gfx_wrap_type wrap_str_to_mode(const char *wrap_mode)
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{
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@ -185,13 +189,16 @@ static enum gfx_wrap_type wrap_str_to_mode(const char *wrap_mode)
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/**
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* video_shader_parse_pass:
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* @conf : Preset file to read from.
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* @pass : Shader passes handle.
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* @i : Index of shader pass.
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* @param conf
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* Preset file to read from.
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* @param pass
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* Shader passes handle.
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* @param i
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* Index of shader pass.
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*
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* Parses shader pass from preset file.
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*
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* Returns: true (1) if successful, otherwise false (0).
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* @return true if successful, otherwise false.
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**/
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static bool video_shader_parse_pass(config_file_t *conf,
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struct video_shader_pass *pass, unsigned i)
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@ -390,12 +397,14 @@ static bool video_shader_parse_pass(config_file_t *conf,
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/**
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* video_shader_parse_textures:
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* @conf : Preset file to read from.
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* @shader : Shader pass handle.
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* @param conf
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* Preset file to read from.
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* @param shader
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* Shader pass handle.
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*
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* Parses shader textures.
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*
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* Returns: true (1) if successful, otherwise false (0).
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* @return true if successful, otherwise false.
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**/
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static bool video_shader_parse_textures(config_file_t *conf,
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struct video_shader *shader)
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@ -482,13 +491,16 @@ static bool video_shader_parse_textures(config_file_t *conf,
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/**
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* video_shader_parse_find_parameter:
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* @params : Shader parameter handle.
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* @num_params : Number of shader params in @params.
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* @id : Identifier to search for.
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* @param params
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* Shader parameter handle.
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* @param num_params
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* Number of shader params in @params.
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* param id
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* Identifier to search for.
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*
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* Finds a shader parameter with identifier @id in @params..
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*
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* Returns: handle to shader parameter if successful, otherwise NULL.
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* @return Handle to shader parameter if successful, otherwise NULL.
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**/
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static struct video_shader_parameter *video_shader_parse_find_parameter(
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struct video_shader_parameter *params,
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@ -624,13 +636,15 @@ void video_shader_resolve_parameters(struct video_shader *shader)
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/**
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* video_shader_load_current_parameter_values:
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* @conf : Preset file to read from.
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* @shader : Shader passes handle.
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* @param conf
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* Preset file to read from.
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* @param shader
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* Shader passes handle.
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*
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* For each parameter in the shader, if a value is set in the config file
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* load this value to the parameter's current value.
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*
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* Returns: true (1) if successful, otherwise false (0).
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* @return true (1) if successful, otherwise false (0).
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**/
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bool video_shader_load_current_parameter_values(
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config_file_t *conf, struct video_shader *shader)
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@ -928,29 +942,35 @@ static config_file_t *video_shader_get_root_preset_config(const char *path)
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/**
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* video_shader_check_reference_chain:
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* @path_to_save : Path of the preset we want to validate is safe to save
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* as a simple preset
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* @reference_path : Path of the reference which we would want to write into
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* the new preset
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* @param path_to_save
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* Path of the preset we want to validate is safe to save as
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* a simple preset.
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* @param reference_path
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* Path of the reference which we would want to write into
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* the new preset.
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*
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* Checks to see if we can save a valid simple preset (preset with a #reference in it)
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* to this path
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* Checks to see if we can save a valid simple preset
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* (preset with a #reference in it) to this path.
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*
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* This takes into account reference links which can't be loaded and if saving
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* this file would create a creating circular reference chain because some link in
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* the chain references the file path we want to save to
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* This takes into account reference links which can't be
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* loaded and if saving this file would create a creating
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* circular reference chain, because some link in
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* the chain references the file path we want to save to.
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*
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* Checks each preset in the chain of presets with #reference
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* Starts with reference_path, If it has no reference then our check is valid
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* If it has a #reference then check that the reference path is not the same as path_to_save
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* If it is not the same path then go the the next nested reference
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* Starts with reference_path. If it has no reference, then
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* our check is valid.
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* If it has a #reference, then check that the reference path
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* is not the same as path_to_save.
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* If it is not the same path, then go the the next nested reference
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*
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* Continues this until it finds a preset without #reference in it,
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* or it hits the maximum recursion depth (at that point
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* it is probably in a self referential cycle)
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*
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* Returns: true (1) if it was able to load all presets and found a full preset
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* otherwise false (0).
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* @return true (1) if it was able to load all presets and
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* found a full preset, otherwise false (0).
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**/
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static bool video_shader_check_reference_chain_for_save(
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const char *path_to_save, const char *ref_path)
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@ -1030,16 +1050,18 @@ static bool video_shader_check_reference_chain_for_save(
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/**
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* video_shader_write_referenced_preset:
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* @path : File to write to
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* @shader : Shader preset to write
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* @param path
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* File to write to
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* @param shader
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* Shader preset to write
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*
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* Writes a referenced preset to disk
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* A referenced preset is a preset which includes the #reference directive
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* as it's first line to specify a root preset and can also
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* include parameter and texture values to override the values
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* of the root preset
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* A referenced preset is a preset which includes the #reference directive
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* as it's first line to specify a root preset and can also
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* include parameter and texture values to override the values
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* of the root preset
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*
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* Returns false if a referenced preset cannot be saved
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* @return false if a referenced preset cannot be saved
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**/
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static bool video_shader_write_referenced_preset(
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const char *path_to_save,
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@ -1476,12 +1498,15 @@ end:
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/**
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* video_shader_load_root_config_into_shader:
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* @conf : Preset file to read from.
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* @shader : Shader handle.
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* @param conf
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* Preset file to read from.
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* @param shader
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* Shader handle.
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*
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* Loads preset file and all associated state (passes, textures, imports, etc).
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* Loads preset file and all associated state
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* (passes, textures, imports, etc).
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*
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* Returns: true (1) if successful, otherwise false (0).
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* @return true (1) if successful, otherwise false (0).
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**/
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static bool video_shader_load_root_config_into_shader(
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config_file_t *conf,
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@ -1588,13 +1613,14 @@ static bool video_shader_load_root_config_into_shader(
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/**
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* override_shader_values:
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* @override_conf : Config file who's values will be copied on top of conf
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* @shader : Shader to be affected
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* @param override_conf
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* Config file who's values will be copied on top of conf
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* @param shader
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* Shader to be affected
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*
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* Takes values from override_config and overrides values of the shader
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*
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* Returns 0 if nothing is overridden
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* Returns 1 if something is overridden
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* @return 0 if nothing is overridden , 1 if something is overridden
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**/
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static bool override_shader_values(config_file_t *override_conf,
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struct video_shader *shader)
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@ -1686,13 +1712,17 @@ static bool override_shader_values(config_file_t *override_conf,
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/**
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* video_shader_write_preset:
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* @path : File to write to
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* @shader : Shader to write
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* @reference : Whether a simple preset should be written
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* with the #reference to another preset in it
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* @param path
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* File to write to
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* @param shader
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* Shader to write
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* @param reference
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* Whether a simple preset should be written
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* with the #reference to another preset in it.
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*
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* Writes a preset to disk. Can be written as a simple preset
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* (With the #reference directive in it) or a full preset.
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* @return true on success, otherwise false on failure
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**/
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bool video_shader_write_preset(const char *path,
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const char *shader_dir,
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@ -1726,18 +1756,18 @@ bool video_shader_write_preset(const char *path,
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return false;
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}
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/**
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* video_shader_load_preset_into_shader:
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* @path : Path to preset file, could be a
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* Simple Preset (including a #reference) or Full Preset
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* @shader : Shader
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* @param path
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* Path to preset file, could be a
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* Simple Preset (including a #reference) or Full Preset.
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* @param shader
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* Shader.
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*
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* Loads preset file to a shader including passes, textures
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* and parameters
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*
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* Returns: true (1) if successful, otherwise false (0).
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* @return true on success, otherwise false on failure.
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**/
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bool video_shader_load_preset_into_shader(const char *path,
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struct video_shader *shader)
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@ -1894,6 +1924,8 @@ const char *video_shader_type_to_str(enum rarch_shader_type type)
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* video_shader_is_supported:
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* Tests if a shader type is supported.
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* This is only accurate once the context driver was initialized.
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* @return true on success, otherwise false on failure.
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**/
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bool video_shader_is_supported(enum rarch_shader_type type)
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{
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@ -467,10 +467,10 @@ const char* config_get_input_driver_options(void);
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/**
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* Sets the rumble state.
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*
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* @param driver_state
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* @param port
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* User number.
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* @param joy_idx
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* TODO/FIXME ???
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* @param effect
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* Rumble effect.
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* @param strength
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@ -484,8 +484,10 @@ bool input_driver_set_rumble(
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/**
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* Sets the rumble gain.
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*
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* @param gain Rumble gain, 0-100 [%]
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* @param gain
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* Rumble gain, 0-100 [%]
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* @param input_max_users
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* TODO/FIXME - ???
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*
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* @return true if the rumble gain has been successfully set
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**/
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@ -499,6 +501,7 @@ bool input_driver_set_rumble_gain(
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* @param port
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* User number.
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* @param sensors_enable
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* TODO/FIXME - ???
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* @param effect
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* Sensor action
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* @param rate
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@ -514,7 +517,9 @@ bool input_driver_set_sensor(
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* Retrieves the sensor state associated with the provided port and ID.
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*
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* @param port
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* Port of the device
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* @param sensors_enable
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* TODO/FIXME - ???
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* @param id
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* Sensor ID
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*
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@ -789,6 +794,7 @@ uint16_t input_config_get_device_pid(unsigned port);
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* Returns the value of the autoconfigured flag for the specified device
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*
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* @param port
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* The port of the device
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*
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* @return the autoconfigured flag
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*/
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@ -266,6 +266,7 @@ void menu_input_set_pointer_selection(unsigned selection);
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* drivers typically set acceleration to zero when populating entries.
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*
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* @param y_accel
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* The Y acceleration value that we want to apply
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**/
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void menu_input_set_pointer_y_accel(float y_accel);
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@ -60,7 +60,7 @@ recording_state_t *recording_state_get_ptr(void)
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*
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* Get an enumerated list of all record driver names, separated by '|'.
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*
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* Returns: string listing of all record driver names, separated by '|'.
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* @return string listing of all record driver names, separated by '|'.
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**/
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const char* config_get_record_driver_options(void)
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{
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@ -134,13 +134,16 @@ static void recording_driver_free_state(void)
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/**
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* gfx_ctx_init_first:
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* @backend : Recording backend handle.
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* @data : Recording data handle.
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* @params : Recording info parameters.
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* @param backend
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* Recording backend handle.
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* @param data
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* Recording data handle.
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* @param params
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* Recording info parameters.
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*
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* Finds first suitable recording context driver and initializes.
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*
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* Returns: true (1) if successful, otherwise false (0).
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* @return true if successful, otherwise false.
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**/
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static bool record_driver_init_first(
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const record_driver_t **backend, void **data,
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