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input_keyboard_event(): Add NULL check (prevents potential segfault when input remaps are disabled)
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@ -25709,19 +25709,19 @@ void input_keyboard_event(bool down, unsigned code,
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else
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else
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{
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{
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retro_keyboard_event_t *key_event = &p_rarch->runloop_key_event;
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retro_keyboard_event_t *key_event = &p_rarch->runloop_key_event;
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input_mapper_t *handle = p_rarch->input_driver_mapper;
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bool block = false;
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bool block = false;
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if (code == RETROK_UNKNOWN ||
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if ((code == RETROK_UNKNOWN) || !key_event)
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key_event == NULL)
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return;
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return;
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/* Block hotkey+RetroPad mapped keyboard key events,
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/* Block hotkey+RetroPad mapped keyboard key events,
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* but not with game focus and from keyboard device type */
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* but not with game focus and from keyboard device type */
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if (!p_rarch->game_focus_state.enabled)
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if (!p_rarch->game_focus_state.enabled)
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{
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{
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input_mapper_t *handle = p_rarch->input_driver_mapper;
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block = BIT512_GET(p_rarch->keyboard_mapping_bits, code);
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block = BIT512_GET(p_rarch->keyboard_mapping_bits, code);
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if (block && MAPPER_GET_KEY(handle, code))
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if (block && handle && MAPPER_GET_KEY(handle, code))
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block = false;
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block = false;
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}
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}
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