(D3D) Use renderchain_init_first

This commit is contained in:
twinaphex 2015-04-06 17:07:39 +02:00
parent b9f94f954d
commit 4d28d6cd53
2 changed files with 9 additions and 5 deletions

View File

@ -901,10 +901,14 @@ static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
video_info->input_scale * RARCH_SCALE_BASE;
#endif
d3d->renderchain_data = renderchain_new();
if (!d3d->renderchain_data)
return false;
if (!renderchain_init_first(&d3d->renderchain_driver,
&d3d->renderchain_data))
{
RARCH_ERR("Renderchain could not be initialized.\n");
return false;
}
RARCH_LOG("Renderchain driver: %s\n", d3d->renderchain_driver->ident);
#ifdef _XBOX
if (!renderchain_init(d3d, video_info,

View File

@ -141,7 +141,7 @@ typedef struct d3d_video
#if defined(HAVE_MENU) && defined(HAVE_OVERLAY)
overlay_t *menu;
#endif
renderchain_driver_t *renderchain_driver;
const renderchain_driver_t *renderchain_driver;
void *renderchain_data;
#ifdef _XBOX