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This adds external mouse support to the Android input driver. It also adds support for using the touch screen as mouse in cores with mouse support (eg. ScummVM).
It has been tested with the ScummVM core on: - NVIDIA Shield TV running Android Nougat 7.0 - NVIDIA Shield Tablet running Android Nougat 7.0 - NVIDIA Shield Tablet running Android Lollipop 5.1 - Huawei Honor 7 running Android Marshmallow 6.0 - HTC Desire 500 running Android Jelly Bean 4.1 It's been tested using the touch screen, a USB mouse/keyboard combo, and a bluetooth mouse. The Android version running on the device limits the functionality and user experience of the external mouse support. Android Nougat and/or an NVIDIA SHIELD device with NVIDIA extensions provides the best user experience: Android API < 14: - Only left mouse button supported - The Android mouse cursor will be visible along with the in game mouse cursor - When the Android mouse cursor hits the edge of the screen it will not be possible to move the in-game mouse cursor further in that direction Android API < 24 and no NVIDIA extensions available: - Both left and right mouse buttons supported - The Android mouse cursor will be visible along with the in game mouse cursor - When the Android mouse cursor hits the edge of the screen it will not be possible to move the in-game mouse cursor further in that direction Android API > 23 and/or NVIDIA extensions available (SHIELD devices): - Both left and right mouse buttons supported - The Android mouse cursor will be hidden - The mouse is not limited by the (hidden) Android mouse cursor hitting the edge of the screen Description of how the the touchscreen mouse support works: - You can move the in-game mouse cursor using the touch screen. The in-game mouse cursor will move relative to your movements on the touch screen, it will not be centered on where you press the screen. - One quick tap on the touch screen results in the left mouse button being clicked - Two taps on the screen and keeping the second tap pressed down results in a left mouse being held down until you release - Two fingers on the touch screen results in the right mouse button being clicked The touch screen mouse functionality is active at the same time as overlay support. This might cause some confusion when using cores that are designed for mouse support but where you have also enabled overlay controls. At the top of android_input.c there's a define that can be used to turn off this functionality if it causes more problems than it solves.
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@ -47,6 +47,26 @@
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#define MAX_TOUCH 16
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#define MAX_NUM_KEYBOARDS 3
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// If using an SDK lower than 14 then add missing mouse button codes
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#if __ANDROID_API__ < 14
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enum {
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AMOTION_EVENT_BUTTON_PRIMARY = 1 << 0,
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AMOTION_EVENT_BUTTON_SECONDARY = 1 << 1,
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AMOTION_EVENT_BUTTON_TERTIARY = 1 << 2,
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AMOTION_EVENT_BUTTON_BACK = 1 << 3,
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AMOTION_EVENT_BUTTON_FORWARD = 1 << 4,
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};
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#endif
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// If using an SDK lower than 24 then add missing relative axis codes
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#if __ANDROID_API__ < 24
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#define AMOTION_EVENT_AXIS_RELATIVE_X 27
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#define AMOTION_EVENT_AXIS_RELATIVE_Y 28
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#endif
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// Use this to enable/disable using the touch screen as mouse
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#define ENABLE_TOUCH_SCREEN_MOUSE 1
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typedef struct
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{
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float x;
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@ -96,6 +116,10 @@ typedef struct android_input_data
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sensor_t accelerometer_state;
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struct input_pointer pointer[MAX_TOUCH];
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unsigned pointer_count;
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int mouse_x_delta, mouse_y_delta;
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int mouse_x_prev, mouse_y_prev;
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int mouse_l, mouse_r;
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int64_t quick_tap_time;
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} android_input_data_t;
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typedef struct android_input
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@ -123,6 +147,12 @@ static typeof(AMotionEvent_getAxisValue) *p_AMotionEvent_getAxisValue;
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#define AMotionEvent_getAxisValue (*p_AMotionEvent_getAxisValue)
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extern int32_t AMotionEvent_getButtonState(const AInputEvent* motion_event);
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static typeof(AMotionEvent_getButtonState) *p_AMotionEvent_getButtonState;
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#define AMotionEvent_getButtonState (*p_AMotionEvent_getButtonState)
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static void *libandroid_handle;
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static bool android_input_lookup_name_prekitkat(char *buf,
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@ -452,6 +482,9 @@ static bool android_input_init_handle(void)
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RARCH_LOG("Set engine_handle_dpad to 'Get Axis Value' (for reading extra analog sticks)");
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engine_handle_dpad = engine_handle_dpad_getaxisvalue;
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}
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p_AMotionEvent_getButtonState = dlsym(RTLD_DEFAULT,"AMotionEvent_getButtonState");
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pad_id1 = -1;
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pad_id2 = -1;
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@ -470,6 +503,8 @@ static void *android_input_init(const char *joypad_driver)
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android->thread.pads_connected = 0;
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android->copy.pads_connected = 0;
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android->thread.quick_tap_time = 0;
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android->copy.quick_tap_time = 0;
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android->joypad = input_joypad_init_driver(joypad_driver, android);
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input_keymaps_init_keyboard_lut(rarch_key_map_android);
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@ -495,6 +530,59 @@ static void *android_input_init(const char *joypad_driver)
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return android;
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}
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static int16_t android_mouse_state(android_input_data_t *android_data, unsigned id)
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{
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switch (id)
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{
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case RETRO_DEVICE_ID_MOUSE_LEFT:
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return android_data->mouse_l;
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case RETRO_DEVICE_ID_MOUSE_RIGHT:
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return android_data->mouse_r;
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case RETRO_DEVICE_ID_MOUSE_X:
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return android_data->mouse_x_delta;
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case RETRO_DEVICE_ID_MOUSE_Y:
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return android_data->mouse_y_delta;
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}
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return 0;
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}
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static INLINE void android_mouse_calculate_deltas(android_input_data_t *android_data, AInputEvent *event,size_t motion_ptr)
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{
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// Adjust mouse speed based on ratio between core resolution and system resolution
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float x_scale = 1;
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float y_scale = 1;
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video_viewport_t *custom_vp = video_viewport_get_custom();
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struct retro_system_av_info *av_info = video_viewport_get_system_av_info();
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if(custom_vp && av_info)
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{
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const struct retro_game_geometry *geom = (const struct retro_game_geometry*)&av_info->geometry;
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x_scale = 2 * (float)geom->base_width / (float)custom_vp->width;
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y_scale = 2 * (float)geom->base_height / (float)custom_vp->height;
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}
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// This axis is only available on Android Nougat and on Android devices with NVIDIA extensions
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float x = AMotionEvent_getAxisValue(event,AMOTION_EVENT_AXIS_RELATIVE_X, motion_ptr);
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float y = AMotionEvent_getAxisValue(event,AMOTION_EVENT_AXIS_RELATIVE_Y, motion_ptr);
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// Use AXIS_RELATIVE values if they were available
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if (x != 0 || y != 0)
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{
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android_data->mouse_x_delta = ceil(x * x_scale);
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android_data->mouse_y_delta = ceil(y * y_scale);
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}
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// If not then calculate deltas based on AXIS_X and AXIS_Y. This has limitations compared to AXIS_RELATIVE
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// because once the Android mouse cursor hits the edge of the screen it is not possible to move the in-game
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// mouse any further in that direction.
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else
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{
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android_data->mouse_x_delta = ceil((AMotionEvent_getX(event, motion_ptr) - android_data->mouse_x_prev) * x_scale);
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android_data->mouse_y_delta = ceil((AMotionEvent_getY(event, motion_ptr) - android_data->mouse_y_prev) * y_scale);
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android_data->mouse_x_prev = AMotionEvent_getX(event, motion_ptr);
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android_data->mouse_y_prev = AMotionEvent_getY(event, motion_ptr);
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}
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}
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static INLINE int android_input_poll_event_type_motion(
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android_input_data_t *android_data, AInputEvent *event,
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int port, int source)
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@ -502,6 +590,7 @@ static INLINE int android_input_poll_event_type_motion(
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int getaction, action;
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size_t motion_ptr;
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bool keyup;
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int btn;
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// Only handle events from a touchscreen or mouse
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if (!(source & (AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE)))
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@ -517,8 +606,38 @@ static INLINE int android_input_poll_event_type_motion(
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(source == AINPUT_SOURCE_MOUSE &&
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action != AMOTION_EVENT_ACTION_DOWN);
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// If source is mouse then calculate button state and mouse deltas and don't process as touchscreen event
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if (source == AINPUT_SOURCE_MOUSE)
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{
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// getButtonState requires API level 14
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if (p_AMotionEvent_getButtonState)
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{
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btn = (int)AMotionEvent_getButtonState(event);
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android_data->mouse_l = (btn & AMOTION_EVENT_BUTTON_PRIMARY);
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android_data->mouse_r = (btn & AMOTION_EVENT_BUTTON_SECONDARY);
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}
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else
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{
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// If getButtonState is not available then treat all MotionEvent.ACTION_DOWN as left button presses
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if (action == AMOTION_EVENT_ACTION_DOWN)
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android_data->mouse_l = 1;
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if (action == AMOTION_EVENT_ACTION_UP)
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android_data->mouse_l = 0;
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}
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android_mouse_calculate_deltas(android_data,event,motion_ptr);
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return 0;
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}
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if (keyup && motion_ptr < MAX_TOUCH)
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{
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if(action == AMOTION_EVENT_ACTION_UP && ENABLE_TOUCH_SCREEN_MOUSE)
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{
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// If touchscreen was pressed for less than 200ms then register time stamp of a quick tap
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if((AMotionEvent_getEventTime(event)-AMotionEvent_getDownTime(event))/1000000 < 200)
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android_data->quick_tap_time = AMotionEvent_getEventTime(event);
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android_data->mouse_l = 0;
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}
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memmove(android_data->pointer + motion_ptr,
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android_data->pointer + motion_ptr + 1,
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(MAX_TOUCH - motion_ptr - 1) * sizeof(struct input_pointer));
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@ -529,6 +648,25 @@ static INLINE int android_input_poll_event_type_motion(
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{
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int pointer_max = MIN(AMotionEvent_getPointerCount(event), MAX_TOUCH);
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if(action == AMOTION_EVENT_ACTION_DOWN && ENABLE_TOUCH_SCREEN_MOUSE)
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{
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// When touch screen is pressed, set mouse previous position to current position
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// before starting to calculate mouse movement deltas.
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android_data->mouse_x_prev = AMotionEvent_getX(event, motion_ptr);
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android_data->mouse_y_prev = AMotionEvent_getY(event, motion_ptr);
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// If another touch happened within 200ms after a quick tap then cancel the quick tap
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// and register left mouse button as being held down
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if((AMotionEvent_getEventTime(event) - android_data->quick_tap_time)/1000000 < 200)
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{
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android_data->quick_tap_time = 0;
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android_data->mouse_l = 1;
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}
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}
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if(action == AMOTION_EVENT_ACTION_MOVE && ENABLE_TOUCH_SCREEN_MOUSE)
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android_mouse_calculate_deltas(android_data,event,motion_ptr);
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for (motion_ptr = 0; motion_ptr < pointer_max; motion_ptr++)
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{
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struct video_viewport vp = {0};
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@ -549,6 +687,10 @@ static INLINE int android_input_poll_event_type_motion(
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}
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}
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// If more than one pointer detected then count it as a mouse right click
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if (ENABLE_TOUCH_SCREEN_MOUSE)
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android_data->mouse_r = (android_data->pointer_count == 2);
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return 0;
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}
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@ -1007,6 +1149,20 @@ static void android_input_poll_memcpy(void *data)
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memcpy(&android->copy, &android->thread, sizeof(android->copy));
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// If a quick tap timer is active then check if more than 200ms have passed without it being
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// reset by a new motionevent. If so then queue a single left mouse click. This really should
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// by done in one of the polling functions, but since android_input_state() uses a copy of
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// the inputstate being created here, it has to be done here. Same goes for the deltas resets.
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retro_time_t now = cpu_features_get_time_usec();
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if(android->thread.quick_tap_time && (now/1000 - android->thread.quick_tap_time/1000000) >= 200)
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{
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android->thread.quick_tap_time = 0;
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android->copy.mouse_l = 1;
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}
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android->thread.mouse_x_delta = 0;
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android->thread.mouse_y_delta = 0;
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for (i = 0; i < MAX_PADS; i++)
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{
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for (j = 0; j < 2; j++)
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@ -1128,6 +1284,8 @@ static int16_t android_input_state(void *data,
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return input_joypad_analog(android->joypad, joypad_info,
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port, idx, id, binds[port]);
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break;
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case RETRO_DEVICE_MOUSE:
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return android_mouse_state(android_data, id);
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case RETRO_DEVICE_POINTER:
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switch (id)
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{
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