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(D3D/renderchain_cg) More cleanups
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@ -717,6 +717,23 @@ static void renderchain_bind_pass(cg_renderchain_t *chain,
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}
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}
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static void cg_d3d9_renderchain_clear_passes(cg_renderchain_t *chain)
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{
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unsigned i;
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if (chain->passes.size() == 0)
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return;
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d3d_vertex_buffer_free(NULL, chain->passes[0].vertex_decl);
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for (i = 1; i < chain->passes.size(); i++)
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{
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if (chain->passes[i].tex)
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d3d_texture_free(chain->passes[i].tex);
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d3d_vertex_buffer_free(chain->passes[i].vertex_buf, chain->passes[i].vertex_decl);
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renderchain_destroy_shader(chain, i);
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}
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}
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static void cg_d3d9_renderchain_clear(cg_renderchain_t *chain)
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{
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unsigned i;
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@ -729,15 +746,7 @@ static void cg_d3d9_renderchain_clear(cg_renderchain_t *chain)
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d3d_vertex_buffer_free(chain->prev.vertex_buf[i], NULL);
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}
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d3d_vertex_buffer_free(NULL, chain->passes[0].vertex_decl);
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for (i = 1; i < chain->passes.size(); i++)
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{
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if (chain->passes[i].tex)
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d3d_texture_free(chain->passes[i].tex);
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d3d_vertex_buffer_free(chain->passes[i].vertex_buf, chain->passes[i].vertex_decl);
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renderchain_destroy_shader(chain, i);
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}
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cg_d3d9_renderchain_clear_passes(chain);
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for (i = 0; i < chain->luts.size(); i++)
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{
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@ -745,6 +754,12 @@ static void cg_d3d9_renderchain_clear(cg_renderchain_t *chain)
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d3d_texture_free(chain->luts[i].tex);
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}
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#if 0
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if (chain->tracker)
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state_tracker_free(chain->tracker);
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chain->tracker = NULL;
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#endif
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chain->passes.clear();
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chain->luts.clear();
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}
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@ -773,11 +788,9 @@ void cg_d3d9_renderchain_free(void *data)
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if (!chain)
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return;
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cg_d3d9_renderchain_deinit_shader(chain);
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cg_d3d9_renderchain_clear(chain);
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cg_d3d9_renderchain_deinit_shader(chain);
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cg_d3d9_renderchain_destroy_stock_shader(chain);
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if (chain->tracker)
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state_tracker_free(chain->tracker);
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cg_d3d9_renderchain_deinit(chain);
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}
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@ -805,7 +818,7 @@ static bool cg_d3d9_renderchain_init_shader(void *data,
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RARCH_LOG("[D3D]: Created shader context.\n");
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HRESULT ret = cgD3D9SetDevice(d3d->dev);
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HRESULT ret = cgD3D9SetDevice((IDirect3DDevice9*)d3d->dev);
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if (FAILED(ret))
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return false;
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return true;
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