mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-28 18:50:29 +00:00
Make renderchain_compile_shaders static
This commit is contained in:
parent
05b6b7a2ea
commit
508ab03ea2
@ -184,8 +184,8 @@ static INLINE CGparameter find_param_from_semantic(CGprogram prog,
|
||||
return find_param_from_semantic(param, sem);
|
||||
}
|
||||
|
||||
bool renderchain_compile_shaders(void *data, void *fragment_data,
|
||||
void *vertex_data, const std::string &shader)
|
||||
static bool renderchain_compile_shaders(void *data,
|
||||
void *fragment_data, void *vertex_data, const std::string &shader)
|
||||
{
|
||||
CGprogram *fPrg = (CGprogram*)fragment_data;
|
||||
CGprogram *vPrg = (CGprogram*)vertex_data;
|
||||
|
@ -78,9 +78,6 @@ void renderchain_blit_to_texture(void *data, const void *frame,
|
||||
|
||||
void renderchain_render_pass(void *data, void *pass_data, unsigned pass_index);
|
||||
|
||||
bool renderchain_compile_shaders(void *data, void *fragment_data,
|
||||
void *vertex_data, const std::string &shader);
|
||||
|
||||
bool renderchain_init_shader_fvf(void *data, void *pass_data);
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user