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(D3D9 renderchains) Cleanups
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@ -86,8 +86,8 @@ struct Pass
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D3DPOOL pool;
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LPDIRECT3DTEXTURE9 tex;
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LPDIRECT3DVERTEXBUFFER9 vertex_buf;
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CGprogram vPrg, fPrg;
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LPDIRECT3DVERTEXDECLARATION9 vertex_decl;
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CGprogram vPrg, fPrg;
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struct unsigned_vector_list *attrib_map;
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};
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@ -106,7 +106,7 @@ struct Pass
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typedef struct cg_renderchain
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{
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unsigned pixel_size;
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unsigned frame_count;
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uint64_t frame_count;
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struct
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{
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LPDIRECT3DTEXTURE9 tex[TEXTURES];
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@ -117,7 +117,7 @@ typedef struct cg_renderchain
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} prev;
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CGprogram vStock;
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CGprogram fStock;
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void *dev;
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LPDIRECT3DDEVICE9 dev;
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const video_info_t *video_info;
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D3DVIEWPORT9 *final_viewport;
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struct pass_vector_list *passes;
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@ -36,12 +36,11 @@
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typedef struct hlsl_d3d9_renderchain
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{
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unsigned pixel_size;
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unsigned last_width;
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unsigned last_height;
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uint64_t frame_count;
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unsigned last_width, last_height;
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unsigned tex_w;
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unsigned tex_h;
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uint64_t frame_count;
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void *dev;
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LPDIRECT3DDEVICE9 dev;
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LPDIRECT3DTEXTURE9 tex;
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LPDIRECT3DVERTEXBUFFER9 vertex_buf;
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LPDIRECT3DVERTEXDECLARATION9 vertex_decl;
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