(rpng.c) Indenting nits

This commit is contained in:
twinaphex 2015-01-26 19:02:01 +01:00
parent a9e4f17b07
commit 541c5ee153

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@ -268,13 +268,13 @@ static inline void copy_line_rgb(uint32_t *data,
{
uint32_t r, g, b;
r = *decoded;
r = *decoded;
decoded += bpp;
g = *decoded;
g = *decoded;
decoded += bpp;
b = *decoded;
b = *decoded;
decoded += bpp;
data[i] = (0xffu << 24) | (r << 16) | (g << 8) | (b << 0);
data[i] = (0xffu << 24) | (r << 16) | (g << 8) | (b << 0);
}
}
@ -288,15 +288,15 @@ static inline void copy_line_rgba(uint32_t *data,
for (i = 0; i < width; i++)
{
uint32_t r, g, b, a;
r = *decoded;
r = *decoded;
decoded += bpp;
g = *decoded;
g = *decoded;
decoded += bpp;
b = *decoded;
b = *decoded;
decoded += bpp;
a = *decoded;
a = *decoded;
decoded += bpp;
data[i] = (a << 24) | (r << 16) | (g << 8) | (b << 0);
data[i] = (a << 24) | (r << 16) | (g << 8) | (b << 0);
}
}
@ -313,7 +313,7 @@ static inline void copy_line_bw(uint32_t *data,
for (i = 0; i < width; i++)
{
uint32_t val = decoded[i << 1];
data[i] = (val * 0x010101) | (0xffu << 24);
data[i] = (val * 0x010101) | (0xffu << 24);
}
return;
}
@ -323,9 +323,9 @@ static inline void copy_line_bw(uint32_t *data,
unsigned byte = bit >> 3;
unsigned val = decoded[byte] >> (8 - depth - (bit & 7));
val &= mask;
val *= mul;
data[i] = (val * 0x010101) | (0xffu << 24);
val &= mask;
val *= mul;
data[i] = (val * 0x010101) | (0xffu << 24);
}
}
@ -362,10 +362,10 @@ static inline void copy_line_plt(uint32_t *data,
for (i = 0; i < width; i++, bit += depth)
{
unsigned byte = bit >> 3;
unsigned val = decoded[byte] >> (8 - depth - (bit & 7));
unsigned val = decoded[byte] >> (8 - depth - (bit & 7));
val &= mask;
data[i] = palette[val];
val &= mask;
data[i] = palette[val];
}
}
@ -379,27 +379,27 @@ static void png_pass_geom(const struct png_ihdr *ihdr,
switch (ihdr->color_type)
{
case 0:
bpp = (ihdr->depth + 7) / 8;
bpp = (ihdr->depth + 7) / 8;
pitch = (ihdr->width * ihdr->depth + 7) / 8;
break;
case 2:
bpp = (ihdr->depth * 3 + 7) / 8;
bpp = (ihdr->depth * 3 + 7) / 8;
pitch = (ihdr->width * ihdr->depth * 3 + 7) / 8;
break;
case 3:
bpp = (ihdr->depth + 7) / 8;
bpp = (ihdr->depth + 7) / 8;
pitch = (ihdr->width * ihdr->depth + 7) / 8;
break;
case 4:
bpp = (ihdr->depth * 2 + 7) / 8;
bpp = (ihdr->depth * 2 + 7) / 8;
pitch = (ihdr->width * ihdr->depth * 2 + 7) / 8;
break;
case 6:
bpp = (ihdr->depth * 4 + 7) / 8;
bpp = (ihdr->depth * 4 + 7) / 8;
pitch = (ihdr->width * ihdr->depth * 4 + 7) / 8;
break;