mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 16:39:43 +00:00
Revert "(menu_animation) Add menu_animation_get_free_slot()"
This reverts commit 003f6d3bde
.
# Conflicts:
# menu/menu_animation.c
This commit is contained in:
parent
76ffae5be6
commit
548f9b7f4c
@ -267,182 +267,141 @@ void menu_animation_free(animation_t *animation)
|
||||
free(animation);
|
||||
}
|
||||
|
||||
static struct tween *menu_animation_get_free_slot(animation_t *animation)
|
||||
{
|
||||
struct tween *slot = NULL;
|
||||
unsigned i;
|
||||
|
||||
for (i = 0; i < animation->size; ++i)
|
||||
{
|
||||
if (!animation->list[i].alive)
|
||||
{
|
||||
slot = &animation->list[i];
|
||||
memset(slot, 0, sizeof(*slot));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!slot)
|
||||
{
|
||||
if (animation->size >= animation->capacity)
|
||||
{
|
||||
animation->capacity++;
|
||||
animation->list = (struct tween*)realloc(animation->list,
|
||||
animation->capacity * sizeof(struct tween));
|
||||
}
|
||||
|
||||
slot = &animation->list[animation->size++];
|
||||
}
|
||||
|
||||
return slot;
|
||||
}
|
||||
|
||||
void menu_animation_kill_by_subject(animation_t *animation, size_t count, const void *subjects)
|
||||
{
|
||||
unsigned i, j;
|
||||
float **sub = (float**)subjects;
|
||||
|
||||
for (i = 0; i < animation->size; ++i)
|
||||
{
|
||||
for (j = 0; j < count; ++j)
|
||||
{
|
||||
if (animation->list[i].subject == sub[j])
|
||||
{
|
||||
animation->list[i].alive = 0;
|
||||
animation->list[i].subject = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool menu_animation_push(animation_t *animation,
|
||||
float duration, float target_value, float* subject,
|
||||
enum animation_easing_type easing_enum, tween_cb cb)
|
||||
{
|
||||
struct tween *slot = menu_animation_get_free_slot(animation);
|
||||
if (animation->size >= animation->capacity)
|
||||
{
|
||||
animation->capacity++;
|
||||
animation->list = (struct tween*)realloc(animation->list,
|
||||
animation->capacity * sizeof(struct tween));
|
||||
}
|
||||
|
||||
slot->alive = 1;
|
||||
slot->duration = duration;
|
||||
slot->running_since = 0;
|
||||
slot->initial_value = *subject;
|
||||
slot->target_value = target_value;
|
||||
slot->subject = subject;
|
||||
slot->cb = cb;
|
||||
animation->list[animation->size].alive = 1;
|
||||
animation->list[animation->size].duration = duration;
|
||||
animation->list[animation->size].running_since = 0;
|
||||
animation->list[animation->size].initial_value = *subject;
|
||||
animation->list[animation->size].target_value = target_value;
|
||||
animation->list[animation->size].subject = subject;
|
||||
animation->list[animation->size].cb = cb;
|
||||
|
||||
switch (easing_enum)
|
||||
{
|
||||
case EASING_LINEAR:
|
||||
slot->easing = &easing_linear;
|
||||
animation->list[animation->size].easing = &easing_linear;
|
||||
break;
|
||||
/* Quad */
|
||||
case EASING_IN_QUAD:
|
||||
slot->easing = &easing_in_quad;
|
||||
animation->list[animation->size].easing = &easing_in_quad;
|
||||
break;
|
||||
case EASING_OUT_QUAD:
|
||||
slot->easing = &easing_out_quad;
|
||||
animation->list[animation->size].easing = &easing_out_quad;
|
||||
break;
|
||||
case EASING_IN_OUT_QUAD:
|
||||
slot->easing = &easing_in_out_quad;
|
||||
animation->list[animation->size].easing = &easing_in_out_quad;
|
||||
break;
|
||||
case EASING_OUT_IN_QUAD:
|
||||
slot->easing = &easing_out_in_quad;
|
||||
animation->list[animation->size].easing = &easing_out_in_quad;
|
||||
break;
|
||||
/* Cubic */
|
||||
case EASING_IN_CUBIC:
|
||||
slot->easing = &easing_in_cubic;
|
||||
animation->list[animation->size].easing = &easing_in_cubic;
|
||||
break;
|
||||
case EASING_OUT_CUBIC:
|
||||
slot->easing = &easing_out_cubic;
|
||||
animation->list[animation->size].easing = &easing_out_cubic;
|
||||
break;
|
||||
case EASING_IN_OUT_CUBIC:
|
||||
slot->easing = &easing_in_out_cubic;
|
||||
animation->list[animation->size].easing = &easing_in_out_cubic;
|
||||
break;
|
||||
case EASING_OUT_IN_CUBIC:
|
||||
slot->easing = &easing_out_in_cubic;
|
||||
animation->list[animation->size].easing = &easing_out_in_cubic;
|
||||
break;
|
||||
/* Quart */
|
||||
case EASING_IN_QUART:
|
||||
slot->easing = &easing_in_quart;
|
||||
animation->list[animation->size].easing = &easing_in_quart;
|
||||
break;
|
||||
case EASING_OUT_QUART:
|
||||
slot->easing = &easing_out_quart;
|
||||
animation->list[animation->size].easing = &easing_out_quart;
|
||||
break;
|
||||
case EASING_IN_OUT_QUART:
|
||||
slot->easing = &easing_in_out_quart;
|
||||
animation->list[animation->size].easing = &easing_in_out_quart;
|
||||
break;
|
||||
case EASING_OUT_IN_QUART:
|
||||
slot->easing = &easing_out_in_quart;
|
||||
animation->list[animation->size].easing = &easing_out_in_quart;
|
||||
break;
|
||||
/* Quint */
|
||||
case EASING_IN_QUINT:
|
||||
slot->easing = &easing_in_quint;
|
||||
animation->list[animation->size].easing = &easing_in_quint;
|
||||
break;
|
||||
case EASING_OUT_QUINT:
|
||||
slot->easing = &easing_out_quint;
|
||||
animation->list[animation->size].easing = &easing_out_quint;
|
||||
break;
|
||||
case EASING_IN_OUT_QUINT:
|
||||
slot->easing = &easing_in_out_quint;
|
||||
animation->list[animation->size].easing = &easing_in_out_quint;
|
||||
break;
|
||||
case EASING_OUT_IN_QUINT:
|
||||
slot->easing = &easing_out_in_quint;
|
||||
animation->list[animation->size].easing = &easing_out_in_quint;
|
||||
break;
|
||||
/* Sine */
|
||||
case EASING_IN_SINE:
|
||||
slot->easing = &easing_in_sine;
|
||||
animation->list[animation->size].easing = &easing_in_sine;
|
||||
break;
|
||||
case EASING_OUT_SINE:
|
||||
slot->easing = &easing_out_sine;
|
||||
animation->list[animation->size].easing = &easing_out_sine;
|
||||
break;
|
||||
case EASING_IN_OUT_SINE:
|
||||
slot->easing = &easing_in_out_sine;
|
||||
animation->list[animation->size].easing = &easing_in_out_sine;
|
||||
break;
|
||||
case EASING_OUT_IN_SINE:
|
||||
slot->easing = &easing_out_in_sine;
|
||||
animation->list[animation->size].easing = &easing_out_in_sine;
|
||||
break;
|
||||
/* Expo */
|
||||
case EASING_IN_EXPO:
|
||||
slot->easing = &easing_in_expo;
|
||||
animation->list[animation->size].easing = &easing_in_expo;
|
||||
break;
|
||||
case EASING_OUT_EXPO:
|
||||
slot->easing = &easing_out_expo;
|
||||
animation->list[animation->size].easing = &easing_out_expo;
|
||||
break;
|
||||
case EASING_IN_OUT_EXPO:
|
||||
slot->easing = &easing_in_out_expo;
|
||||
animation->list[animation->size].easing = &easing_in_out_expo;
|
||||
break;
|
||||
case EASING_OUT_IN_EXPO:
|
||||
slot->easing = &easing_out_in_expo;
|
||||
animation->list[animation->size].easing = &easing_out_in_expo;
|
||||
break;
|
||||
/* Circ */
|
||||
case EASING_IN_CIRC:
|
||||
slot->easing = &easing_in_circ;
|
||||
animation->list[animation->size].easing = &easing_in_circ;
|
||||
break;
|
||||
case EASING_OUT_CIRC:
|
||||
slot->easing = &easing_out_circ;
|
||||
animation->list[animation->size].easing = &easing_out_circ;
|
||||
break;
|
||||
case EASING_IN_OUT_CIRC:
|
||||
slot->easing = &easing_in_out_circ;
|
||||
animation->list[animation->size].easing = &easing_in_out_circ;
|
||||
break;
|
||||
case EASING_OUT_IN_CIRC:
|
||||
slot->easing = &easing_out_in_circ;
|
||||
animation->list[animation->size].easing = &easing_out_in_circ;
|
||||
break;
|
||||
/* Bounce */
|
||||
case EASING_IN_BOUNCE:
|
||||
slot->easing = &easing_in_bounce;
|
||||
animation->list[animation->size].easing = &easing_in_bounce;
|
||||
break;
|
||||
case EASING_OUT_BOUNCE:
|
||||
slot->easing = &easing_out_bounce;
|
||||
animation->list[animation->size].easing = &easing_out_bounce;
|
||||
break;
|
||||
case EASING_IN_OUT_BOUNCE:
|
||||
slot->easing = &easing_in_out_bounce;
|
||||
animation->list[animation->size].easing = &easing_in_out_bounce;
|
||||
break;
|
||||
case EASING_OUT_IN_BOUNCE:
|
||||
slot->easing = &easing_out_in_bounce;
|
||||
animation->list[animation->size].easing = &easing_out_in_bounce;
|
||||
break;
|
||||
default:
|
||||
slot->easing = NULL;
|
||||
animation->list[animation->size].easing = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
animation->size++;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user