vulkan_copy_staging_to_dynamic - avoid memset

This commit is contained in:
twinaphex 2020-06-29 00:14:50 +02:00
parent 1b3826b348
commit 570f6ffb87

View File

@ -377,12 +377,19 @@ void vulkan_copy_staging_to_dynamic(vk_t *vk, VkCommandBuffer cmd,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT);
memset(&region, 0, sizeof(region));
region.imageExtent.width = dynamic->width;
region.imageExtent.height = dynamic->height;
region.imageExtent.depth = 1;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = 1;
region.bufferOffset = 0;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageOffset.x = 0;
region.imageOffset.y = 0;
region.imageOffset.z = 0;
region.imageExtent.width = dynamic->width;
region.imageExtent.height = dynamic->height;
region.imageExtent.depth = 1;
vkCmdCopyBufferToImage(cmd,
staging->buffer,