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https://github.com/libretro/RetroArch.git
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[zr] start implementing wizard
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parent
4e4c69a3dc
commit
58ef1541c2
@ -555,6 +555,9 @@ static void zrmenu_frame(void *data)
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zrmenu_handle_t *zr = (zrmenu_handle_t*)data;
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settings_t *settings = config_get_ptr();
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bool libretro_running = menu_display_ctl(
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MENU_DISPLAY_CTL_LIBRETRO_RUNNING, NULL);
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if (!zr)
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return;
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@ -624,6 +627,14 @@ static void zrmenu_init_device(zrmenu_handle_t *zr)
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zr->icons.folder = zr_icon_load(buf);
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fill_pathname_join(buf, zr->assets_directory, "speaker.png", sizeof(buf));
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zr->icons.speaker = zr_icon_load(buf);
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fill_pathname_join(buf, zr->assets_directory, "gamepad.png", sizeof(buf));
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zr->icons.gamepad = zr_icon_load(buf);
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fill_pathname_join(buf, zr->assets_directory, "monitor.png", sizeof(buf));
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zr->icons.monitor = zr_icon_load(buf);
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fill_pathname_join(buf, zr->assets_directory, "settings.png", sizeof(buf));
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zr->icons.settings = zr_icon_load(buf);
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fill_pathname_join(buf, zr->assets_directory, "invader.png", sizeof(buf));
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zr->icons.invader = zr_icon_load(buf);
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zrmenu_set_style(&zr->ctx, THEME_DARK);
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zr->size_changed = true;
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@ -462,28 +462,91 @@ void zrmenu_wnd_wizard(struct zr_context *ctx, zrmenu_handle_t *zr)
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{
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const int id = ZRMENU_WND_WIZARD;
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static int width = 600;
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static int height = 500;
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static int width = 640;
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static int height = 480;
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static int panel = 0;
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settings_t *settings = config_get_ptr();
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struct zr_panel layout;
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if (zr_begin(ctx, &layout, "Setup Wizard", zr_rect(zr->size.x/2 -width/2,
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zr->size.y/2 - height/2, width, height),
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ZR_WINDOW_CLOSABLE|ZR_WINDOW_MINIMIZABLE|ZR_WINDOW_MOVABLE|
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ZR_WINDOW_BORDER))
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ZR_WINDOW_BORDER|ZR_WINDOW_NO_SCROLLBAR))
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{
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zr_layout_row_dynamic(ctx, 50, 2);
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zr_button_text_image(ctx, zr->icons.folder,
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"Test", ZR_TEXT_CENTERED, ZR_BUTTON_DEFAULT);
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/* uncomment this to hide the panel backgrounds
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zr_push_color(ctx, ZR_COLOR_WINDOW, zr_rgba(0,0,0,0)); */
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struct zr_panel sub;
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if (panel == 0)
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{
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zr_button_text_image(ctx, zr->icons.speaker,
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"Test", ZR_TEXT_CENTERED, ZR_BUTTON_DEFAULT);
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zr_layout_row_begin(ctx, ZR_DYNAMIC, height * 0.80f, 2);
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zr_layout_row_push(ctx, 0.15f);
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if (zr_group_begin(ctx, &sub, "", ZR_WINDOW_NO_SCROLLBAR|ZR_WINDOW_BORDER|ZR_WINDOW_NO_SCROLLBAR)) {
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zr_layout_space_begin(ctx, ZR_STATIC, width * 0.15f, 1);
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zr_layout_space_push(ctx, zr_rect(0, 0, width * 0.15f, width * 0.15f));
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zr_image(ctx, zr->icons.invader);
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zr_layout_space_end(ctx);
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zr_group_end(ctx);
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}
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zr_layout_row_push(ctx, 0.85f);
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if (zr_group_begin(ctx, &sub, "", ZR_WINDOW_NO_SCROLLBAR|ZR_WINDOW_BORDER|ZR_WINDOW_NO_SCROLLBAR)) {
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zr_layout_row_dynamic(ctx, 20, 1);
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zr_label(ctx, "Label aligned left", ZR_TEXT_LEFT);
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zr_label(ctx, "Label aligned centered", ZR_TEXT_CENTERED);
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zr_label(ctx, "Label aligned right", ZR_TEXT_RIGHT);
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zr_label_colored(ctx, "Blue text", ZR_TEXT_LEFT, zr_rgb(0,0,255));
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zr_label_colored(ctx, "Yellow text", ZR_TEXT_LEFT, zr_rgb(255,255,0));
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zr_text(ctx, "Text without /0", 15, ZR_TEXT_RIGHT);
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zr_layout_row_dynamic(ctx, 100, 1);
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zr_label_wrap(ctx, "This is a very long line to hopefully get this text to be wrapped into multiple lines to show line wrapping, someone should write some text welcoming users to retroarch or something like that in this window, I'm not really good at this");
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zr_group_end(ctx);
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}
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zr_layout_row_end(ctx);
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zr_layout_row_dynamic(ctx, 30, 4);
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zr_label(ctx,"", ZR_TEXT_RIGHT);
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zr_label(ctx,"", ZR_TEXT_RIGHT);
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zr_label(ctx,"", ZR_TEXT_RIGHT);
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if (zr_button_text(ctx, "Next", ZR_BUTTON_DEFAULT))
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panel++;
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}
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if (panel == 1)
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{
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zr_layout_row_begin(ctx, ZR_DYNAMIC, height * 0.80f, 2);
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zr_layout_row_push(ctx, 0.15f);
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if (zr_group_begin(ctx, &sub, "", ZR_WINDOW_NO_SCROLLBAR|ZR_WINDOW_BORDER)) {
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zr_layout_space_begin(ctx, ZR_STATIC, width * 0.15f, 1);
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zr_layout_space_push(ctx, zr_rect(0, 0, width * 0.15f, width * 0.15f));
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zr_layout_space_end(ctx);
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zr_group_end(ctx);
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}
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zr_layout_row_push(ctx, 0.85f);
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if (zr_group_begin(ctx, &sub, "", ZR_WINDOW_NO_SCROLLBAR|ZR_WINDOW_BORDER|ZR_WINDOW_NO_SCROLLBAR)) {
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zr_layout_row_dynamic(ctx, 40, 1);
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zr_button_text_image(ctx, zr->icons.folder, settings->libretro, ZR_TEXT_CENTERED, ZR_BUTTON_DEFAULT);
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zr_button_text_image(ctx, zr->icons.folder, settings->libretro, ZR_TEXT_CENTERED, ZR_BUTTON_DEFAULT);
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zr_button_text_image(ctx, zr->icons.folder, settings->libretro, ZR_TEXT_CENTERED, ZR_BUTTON_DEFAULT);
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zr_button_text_image(ctx, zr->icons.folder, settings->libretro, ZR_TEXT_CENTERED, ZR_BUTTON_DEFAULT);
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zr_button_text_image(ctx, zr->icons.folder, settings->libretro, ZR_TEXT_CENTERED, ZR_BUTTON_DEFAULT);
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zr_button_text_image(ctx, zr->icons.folder, settings->libretro, ZR_TEXT_CENTERED, ZR_BUTTON_DEFAULT);
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zr_button_text_image(ctx, zr->icons.folder, settings->libretro, ZR_TEXT_CENTERED, ZR_BUTTON_DEFAULT);
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zr_button_text_image(ctx, zr->icons.folder, settings->libretro, ZR_TEXT_CENTERED, ZR_BUTTON_DEFAULT);
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zr_group_end(ctx);
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}
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zr_layout_row_end(ctx);
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zr_layout_row_dynamic(ctx, 30, 4);
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zr_label(ctx,"", ZR_TEXT_RIGHT);
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zr_label(ctx,"", ZR_TEXT_RIGHT);
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zr_label(ctx,"", ZR_TEXT_RIGHT);
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if (zr_button_text(ctx, "Next", ZR_BUTTON_DEFAULT))
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panel++;
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}
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zr_reset_colors(ctx);
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}
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/* save position and size to restore after context reset */
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zrmenu_set_state(zr, id, zr_window_get_position(ctx), zr_window_get_size(ctx));
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zr_end(ctx);
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@ -45,6 +45,7 @@ struct icons {
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struct zr_image gamepad;
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struct zr_image settings;
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struct zr_image speaker;
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struct zr_image invader;
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};
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struct window {
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