mirror of
https://github.com/libretro/RetroArch.git
synced 2025-03-01 14:16:24 +00:00
Convert d3d_w32_font to C
This commit is contained in:
parent
8aef6dff1c
commit
590cdeb130
@ -57,25 +57,26 @@ public:
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D3DXFLOAT16( FLOAT );
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D3DXFLOAT16( CONST D3DXFLOAT16& );
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// casting
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/* casting */
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operator FLOAT ();
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// binary operators
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/* binary operators */
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BOOL operator == ( CONST D3DXFLOAT16& ) const;
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BOOL operator != ( CONST D3DXFLOAT16& ) const;
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protected:
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#endif //__cplusplus
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#endif /*__cplusplus */
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WORD value;
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} D3DXFLOAT16, *LPD3DXFLOAT16;
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//===========================================================================
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//
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// Vectors
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//
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//===========================================================================
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/*===========================================================================
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*
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* Vectors
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*
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*===========================================================================
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*/
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//--------------------------
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@ -90,21 +91,21 @@ public:
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D3DXVECTOR2( CONST D3DXFLOAT16 * );
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D3DXVECTOR2( FLOAT x, FLOAT y );
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// casting
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/* casting */
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operator FLOAT* ();
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operator CONST FLOAT* () const;
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// assignment operators
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/* assignment operators */
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D3DXVECTOR2& operator += ( CONST D3DXVECTOR2& );
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D3DXVECTOR2& operator -= ( CONST D3DXVECTOR2& );
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D3DXVECTOR2& operator *= ( FLOAT );
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D3DXVECTOR2& operator /= ( FLOAT );
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// unary operators
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/* unary operators */
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D3DXVECTOR2 operator + () const;
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D3DXVECTOR2 operator - () const;
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// binary operators
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/* binary operators */
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D3DXVECTOR2 operator + ( CONST D3DXVECTOR2& ) const;
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D3DXVECTOR2 operator - ( CONST D3DXVECTOR2& ) const;
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D3DXVECTOR2 operator * ( FLOAT ) const;
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@ -117,7 +118,7 @@ public:
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public:
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#endif //__cplusplus
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#endif /*__cplusplus */
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FLOAT x, y;
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} D3DXVECTOR2, *LPD3DXVECTOR2;
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@ -136,25 +137,24 @@ public:
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D3DXVECTOR2_16F( CONST D3DXFLOAT16 * );
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D3DXVECTOR2_16F( CONST D3DXFLOAT16 &x, CONST D3DXFLOAT16 &y );
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// casting
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/* casting */
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operator D3DXFLOAT16* ();
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operator CONST D3DXFLOAT16* () const;
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// binary operators
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/* binary operators */
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BOOL operator == ( CONST D3DXVECTOR2_16F& ) const;
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BOOL operator != ( CONST D3DXVECTOR2_16F& ) const;
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public:
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#endif //__cplusplus
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#endif /*__cplusplus */
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D3DXFLOAT16 x, y;
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} D3DXVECTOR2_16F, *LPD3DXVECTOR2_16F;
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//--------------------------
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// 3D Vector
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//--------------------------
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/*--------------------------
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* 3D Vector
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*--------------------------
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*/
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#ifdef __cplusplus
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typedef struct D3DXVECTOR3 : public D3DVECTOR
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{
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@ -165,21 +165,21 @@ public:
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D3DXVECTOR3( CONST D3DXFLOAT16 * );
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D3DXVECTOR3( FLOAT x, FLOAT y, FLOAT z );
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// casting
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/* casting */
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operator FLOAT* ();
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operator CONST FLOAT* () const;
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// assignment operators
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/* assignment operators */
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D3DXVECTOR3& operator += ( CONST D3DXVECTOR3& );
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D3DXVECTOR3& operator -= ( CONST D3DXVECTOR3& );
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D3DXVECTOR3& operator *= ( FLOAT );
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D3DXVECTOR3& operator /= ( FLOAT );
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// unary operators
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/* unary operators */
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D3DXVECTOR3 operator + () const;
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D3DXVECTOR3 operator - () const;
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// binary operators
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/* binary operators */
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D3DXVECTOR3 operator + ( CONST D3DXVECTOR3& ) const;
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D3DXVECTOR3 operator - ( CONST D3DXVECTOR3& ) const;
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D3DXVECTOR3 operator * ( FLOAT ) const;
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@ -192,15 +192,15 @@ public:
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} D3DXVECTOR3, *LPD3DXVECTOR3;
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#else //!__cplusplus
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#else /* !__cplusplus */
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typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3;
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#endif //!__cplusplus
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#endif /* !__cplusplus */
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/*--------------------------
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* 3D Vector (16 bit)
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*--------------------------
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*/
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//--------------------------
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// 3D Vector (16 bit)
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//--------------------------
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typedef struct D3DXVECTOR3_16F
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{
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#ifdef __cplusplus
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@ -211,25 +211,24 @@ public:
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D3DXVECTOR3_16F( CONST D3DXFLOAT16 * );
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D3DXVECTOR3_16F( CONST D3DXFLOAT16 &x, CONST D3DXFLOAT16 &y, CONST D3DXFLOAT16 &z );
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// casting
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/* casting */
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operator D3DXFLOAT16* ();
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operator CONST D3DXFLOAT16* () const;
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// binary operators
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/* binary operators */
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BOOL operator == ( CONST D3DXVECTOR3_16F& ) const;
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BOOL operator != ( CONST D3DXVECTOR3_16F& ) const;
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public:
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#endif //__cplusplus
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#endif /*__cplusplus */
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D3DXFLOAT16 x, y, z;
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} D3DXVECTOR3_16F, *LPD3DXVECTOR3_16F;
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//--------------------------
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// 4D Vector
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//--------------------------
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/*--------------------------
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* 4D Vector
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*--------------------------
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*/
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typedef struct D3DXVECTOR4
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{
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#ifdef __cplusplus
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@ -240,21 +239,21 @@ public:
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D3DXVECTOR4( CONST D3DVECTOR& xyz, FLOAT w );
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D3DXVECTOR4( FLOAT x, FLOAT y, FLOAT z, FLOAT w );
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// casting
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/* casting */
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operator FLOAT* ();
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operator CONST FLOAT* () const;
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// assignment operators
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/* assignment operators */
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D3DXVECTOR4& operator += ( CONST D3DXVECTOR4& );
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D3DXVECTOR4& operator -= ( CONST D3DXVECTOR4& );
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D3DXVECTOR4& operator *= ( FLOAT );
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D3DXVECTOR4& operator /= ( FLOAT );
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// unary operators
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/* unary operators */
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D3DXVECTOR4 operator + () const;
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D3DXVECTOR4 operator - () const;
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// binary operators
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/* binary operators */
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D3DXVECTOR4 operator + ( CONST D3DXVECTOR4& ) const;
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D3DXVECTOR4 operator - ( CONST D3DXVECTOR4& ) const;
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D3DXVECTOR4 operator * ( FLOAT ) const;
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@ -266,14 +265,15 @@ public:
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BOOL operator != ( CONST D3DXVECTOR4& ) const;
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public:
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#endif //__cplusplus
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#endif /*__cplusplus */
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FLOAT x, y, z, w;
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} D3DXVECTOR4, *LPD3DXVECTOR4;
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//--------------------------
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// 4D Vector (16 bit)
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//--------------------------
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/*--------------------------
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* 4D Vector (16 bit)
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*--------------------------
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*/
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typedef struct D3DXVECTOR4_16F
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{
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#ifdef __cplusplus
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@ -284,27 +284,26 @@ public:
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D3DXVECTOR4_16F( CONST D3DXVECTOR3_16F& xyz, CONST D3DXFLOAT16& w );
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D3DXVECTOR4_16F( CONST D3DXFLOAT16& x, CONST D3DXFLOAT16& y, CONST D3DXFLOAT16& z, CONST D3DXFLOAT16& w );
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// casting
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/* casting */
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operator D3DXFLOAT16* ();
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operator CONST D3DXFLOAT16* () const;
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// binary operators
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/* binary operators */
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BOOL operator == ( CONST D3DXVECTOR4_16F& ) const;
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BOOL operator != ( CONST D3DXVECTOR4_16F& ) const;
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public:
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#endif //__cplusplus
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#endif /* __cplusplus */
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D3DXFLOAT16 x, y, z, w;
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} D3DXVECTOR4_16F, *LPD3DXVECTOR4_16F;
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//===========================================================================
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//
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// Matrices
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//
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//===========================================================================
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/*===========================================================================
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*
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* Matrices
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*
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*===========================================================================
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*/
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#ifdef __cplusplus
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typedef struct D3DXMATRIX : public D3DMATRIX
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{
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@ -319,26 +318,26 @@ public:
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FLOAT _41, FLOAT _42, FLOAT _43, FLOAT _44 );
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// access grants
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/* access grants */
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FLOAT& operator () ( UINT Row, UINT Col );
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FLOAT operator () ( UINT Row, UINT Col ) const;
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// casting operators
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/* casting operators */
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operator FLOAT* ();
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operator CONST FLOAT* () const;
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// assignment operators
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/* assignment operators */
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D3DXMATRIX& operator *= ( CONST D3DXMATRIX& );
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D3DXMATRIX& operator += ( CONST D3DXMATRIX& );
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D3DXMATRIX& operator -= ( CONST D3DXMATRIX& );
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D3DXMATRIX& operator *= ( FLOAT );
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D3DXMATRIX& operator /= ( FLOAT );
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// unary operators
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/* unary operators */
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D3DXMATRIX operator + () const;
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D3DXMATRIX operator - () const;
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// binary operators
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/* binary operators */
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D3DXMATRIX operator * ( CONST D3DXMATRIX& ) const;
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D3DXMATRIX operator + ( CONST D3DXMATRIX& ) const;
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D3DXMATRIX operator - ( CONST D3DXMATRIX& ) const;
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@ -352,27 +351,28 @@ public:
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} D3DXMATRIX, *LPD3DXMATRIX;
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#else //!__cplusplus
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#else /* !__cplusplus */
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typedef struct _D3DMATRIX D3DXMATRIX, *LPD3DXMATRIX;
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#endif //!__cplusplus
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#endif /* !__cplusplus */
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//---------------------------------------------------------------------------
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// Aligned Matrices
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//
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// This class helps keep matrices 16-byte aligned as preferred by P4 cpus.
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// It aligns matrices on the stack and on the heap or in global scope.
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// It does this using __declspec(align(16)) which works on VC7 and on VC 6
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// with the processor pack. Unfortunately there is no way to detect the
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// latter so this is turned on only on VC7. On other compilers this is the
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// the same as D3DXMATRIX.
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//
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// Using this class on a compiler that does not actually do the alignment
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// can be dangerous since it will not expose bugs that ignore alignment.
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// E.g if an object of this class in inside a struct or class, and some code
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// memcopys data in it assuming tight packing. This could break on a compiler
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// that eventually start aligning the matrix.
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//---------------------------------------------------------------------------
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/*---------------------------------------------------------------------------
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* Aligned Matrices
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*
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* This class helps keep matrices 16-byte aligned as preferred by P4 cpus.
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* It aligns matrices on the stack and on the heap or in global scope.
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* It does this using __declspec(align(16)) which works on VC7 and on VC 6
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* with the processor pack. Unfortunately there is no way to detect the
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* latter so this is turned on only on VC7. On other compilers this is the
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* the same as D3DXMATRIX.
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*
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* Using this class on a compiler that does not actually do the alignment
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* can be dangerous since it will not expose bugs that ignore alignment.
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* E.g if an object of this class in inside a struct or class, and some code
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* memcopys data in it assuming tight packing. This could break on a compiler
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* that eventually start aligning the matrix.
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*---------------------------------------------------------------------------
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*/
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#ifdef __cplusplus
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typedef struct _D3DXMATRIXA16 : public D3DXMATRIX
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{
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@ -385,35 +385,31 @@ typedef struct _D3DXMATRIXA16 : public D3DXMATRIX
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FLOAT _31, FLOAT _32, FLOAT _33, FLOAT _34,
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FLOAT _41, FLOAT _42, FLOAT _43, FLOAT _44 );
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// new operators
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/* new operators */
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void* operator new ( size_t );
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void* operator new[] ( size_t );
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// delete operators
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void operator delete ( void* ); // These are NOT virtual; Do not
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void operator delete[] ( void* ); // cast to D3DXMATRIX and delete.
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/* delete operators */
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void operator delete ( void* ); /* These are NOT virtual; Do not */
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void operator delete[] ( void* ); /* cast to D3DXMATRIX and delete. */
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// assignment operators
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/* assignment operators */
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_D3DXMATRIXA16& operator = ( CONST D3DXMATRIX& );
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} _D3DXMATRIXA16;
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#else //!__cplusplus
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#else /* !__cplusplus */
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typedef D3DXMATRIX _D3DXMATRIXA16;
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#endif //!__cplusplus
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#endif /* !__cplusplus */
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#if _MSC_VER >= 1300 // VC7
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#if _MSC_VER >= 1300 /* VC7 */
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#define D3DX_ALIGN16 __declspec(align(16))
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#else
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#define D3DX_ALIGN16 // Earlier compiler may not understand this, do nothing.
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#define D3DX_ALIGN16 /* Earlier compiler may not understand this, do nothing. */
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#endif
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typedef D3DX_ALIGN16 _D3DXMATRIXA16 D3DXMATRIXA16, *LPD3DXMATRIXA16;
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//===========================================================================
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//
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// Quaternions
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@ -898,7 +894,7 @@ BOOL D3DXMatrixIsIdentity
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( CONST D3DXMATRIX *pM );
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// non-inline
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/* non-inline */
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#ifdef __cplusplus
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extern "C" {
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#endif
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@ -1062,19 +1058,19 @@ D3DXMATRIX* WINAPI D3DXMatrixReflect
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// Quaternion
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//--------------------------
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// inline
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/* inline */
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FLOAT D3DXQuaternionLength
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( CONST D3DXQUATERNION *pQ );
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// Length squared, or "norm"
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/* Length squared, or "norm" */
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FLOAT D3DXQuaternionLengthSq
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( CONST D3DXQUATERNION *pQ );
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FLOAT D3DXQuaternionDot
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( CONST D3DXQUATERNION *pQ1, CONST D3DXQUATERNION *pQ2 );
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// (0, 0, 0, 1)
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/* (0, 0, 0, 1) */
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D3DXQUATERNION* D3DXQuaternionIdentity
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( D3DXQUATERNION *pOut );
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@ -1513,11 +1509,12 @@ HRESULT WINAPI D3DXSHProjectCubeMap
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}
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#endif
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#if 0
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#include "d3dx9math.inl"
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#endif
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#if _MSC_VER >= 1200
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#pragma warning(pop)
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#endif
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#endif // __D3DX9MATH_H__
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#endif /* __D3DX9MATH_H__ */
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@ -404,6 +404,10 @@ FONTS
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#include "../gfx/drivers_font_renderer/bitmapfont.c"
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#include "../gfx/font_driver.c"
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#if defined(HAVE_D3D9) && !defined(_XBOX)
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#include "../gfx/drivers_font/d3d_w32_font.c"
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#endif
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#if defined(HAVE_STB_FONT)
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#include "../gfx/drivers_font_renderer/stb_unicode.c"
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#include "../gfx/drivers_font_renderer/stb.c"
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@ -154,11 +154,6 @@ VIDEO DRIVER
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/*============================================================
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FONTS
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============================================================ */
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#if defined(HAVE_D3D9) && !defined(_XBOX)
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#include "../gfx/drivers_font/d3d_w32_font.cpp"
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#endif
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#if defined(_XBOX360)
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#include "../gfx/drivers_font/xdk360_fonts.cpp"
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#endif
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