(Xbox 1) RetroLaunch- remove unnneeded files

This commit is contained in:
twinaphex 2012-07-24 16:09:01 +02:00
parent c0e7511d04
commit 5930c85321
7 changed files with 0 additions and 3742 deletions

View File

@ -1,33 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RetroLaunch", "RetroLaunch.vcproj", "{14134C4E-7FD3-46F0-AD16-C32D952978EA}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Profile = Profile
Profile_FastCap = Profile_FastCap
Release = Release
Release_LTCG = Release_LTCG
ReleaseTest = ReleaseTest
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{14134C4E-7FD3-46F0-AD16-C32D952978EA}.Debug.ActiveCfg = Debug|Xbox
{14134C4E-7FD3-46F0-AD16-C32D952978EA}.Debug.Build.0 = Debug|Xbox
{14134C4E-7FD3-46F0-AD16-C32D952978EA}.Profile.ActiveCfg = Profile|Xbox
{14134C4E-7FD3-46F0-AD16-C32D952978EA}.Profile.Build.0 = Profile|Xbox
{14134C4E-7FD3-46F0-AD16-C32D952978EA}.Profile_FastCap.ActiveCfg = Profile_FastCap|Xbox
{14134C4E-7FD3-46F0-AD16-C32D952978EA}.Profile_FastCap.Build.0 = Profile_FastCap|Xbox
{14134C4E-7FD3-46F0-AD16-C32D952978EA}.Release.ActiveCfg = Release|Xbox
{14134C4E-7FD3-46F0-AD16-C32D952978EA}.Release.Build.0 = Release|Xbox
{14134C4E-7FD3-46F0-AD16-C32D952978EA}.Release_LTCG.ActiveCfg = Release_LTCG|Xbox
{14134C4E-7FD3-46F0-AD16-C32D952978EA}.Release_LTCG.Build.0 = Release_LTCG|Xbox
{14134C4E-7FD3-46F0-AD16-C32D952978EA}.ReleaseTest.ActiveCfg = ReleaseTest|Xbox
{14134C4E-7FD3-46F0-AD16-C32D952978EA}.ReleaseTest.Build.0 = ReleaseTest|Xbox
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

View File

@ -1,447 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="RetroLaunch"
ProjectGUID="{14134C4E-7FD3-46F0-AD16-C32D952978EA}"
RootNamespace="Launcher CE"
Keyword="XboxProj">
<Platforms>
<Platform
Name="Xbox"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Xbox"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="2"
PreprocessorDefinitions="_DEBUG;_XBOX"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"
CompileAs="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xactengd.lib xsndtrkd.lib xvoiced.lib xonlined.lib xboxkrnl.lib xbdm.lib"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
GenerateMapFile="TRUE"
SubSystem="2"
OptimizeForWindows98="1"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\RetroArch-Xbox1\default.xbe"
AdditionalFiles="media=dist\media"/>
<Tool
Name="XboxImageTool"
FileName="$(TargetDir)default.xbe"
StackSize="65536"
IncludeDebugInfo="TRUE"
NoLibWarn="TRUE"
UDCluster="3"
TitleID="0x2481632A"
TitleName="RetroArch"
TitleImage="titleimage.jpg"/>
</Configuration>
<Configuration
Name="Profile|Xbox"
OutputDirectory="Profile"
IntermediateDirectory="Profile"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8i.lib d3dx8.lib xgraphics.lib dsound.lib dmusici.lib xactengi.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib xbdm.lib xperf.lib"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\RetroArch-Xbox1\default.xbe"
AdditionalFiles="media=dist\media"/>
<Tool
Name="XboxImageTool"
StackSize="65536"
IncludeDebugInfo="TRUE"
NoLibWarn="TRUE"
TitleID="0x2481632A"
TitleName="RetroArch"
TitleImage="titleimage.jpg"/>
</Configuration>
<Configuration
Name="Profile_FastCap|Xbox"
OutputDirectory="Profile_FastCap"
IntermediateDirectory="Profile_FastCap"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;FASTCAP"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"
FastCAP="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8i.lib d3dx8.lib xgraphics.lib dsound.lib dmusici.lib xactengi.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib xbdm.lib xperf.lib"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\RetroArch-Xbox1\default.xbe"
AdditionalFiles="media=dist\media"/>
<Tool
Name="XboxImageTool"
StackSize="65536"
IncludeDebugInfo="TRUE"
NoLibWarn="TRUE"
TitleID="0x2481632A"
TitleName="RetroArch"
TitleImage="titleimage.jpg"/>
</Configuration>
<Configuration
Name="Release|Xbox"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
PreprocessorDefinitions="NDEBUG;_XBOX"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xacteng.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib"
OutputFile="$(OutDir)/default.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/default.pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\RetroArch-Xbox1\default.xbe"
AdditionalFiles="media=dist\media"/>
<Tool
Name="XboxImageTool"
FileName="..\bin\default.xbe"
StackSize="65536"
TitleID="0x2481632A"
TitleName="RetroArch"
TitleImage="titleimage.jpg"/>
</Configuration>
<Configuration
Name="Release_LTCG|Xbox"
OutputDirectory="Release_LTCG"
IntermediateDirectory="Release_LTCG"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
PreprocessorDefinitions="NDEBUG;_XBOX;LTCG"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8ltcg.lib d3dx8.lib xgraphicsltcg.lib dsound.lib dmusicltcg.lib xactengltcg.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\RetroArch-Xbox1\default.xbe"
AdditionalFiles="media=dist\media"/>
<Tool
Name="XboxImageTool"
StackSize="65536"
TitleID="0x2481632A"
TitleName="RetroArch"
TitleImage="titleimage.jpg"/>
</Configuration>
<Configuration
Name="ReleaseTest|Xbox"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
PreprocessorDefinitions="NDEBUG;_XBOX"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xacteng.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\RetroArch-Xbox1\default.xbe"
AdditionalFiles="media=dist\media"/>
<Tool
Name="XboxImageTool"
FileName="$(TargetDir)default.xbe"
StackSize="65536"
TitleID="0x2481632A"
TitleName="RetroArch"
TitleImage="titleimage.jpg"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Graphics"
Filter="">
<File
RelativePath=".\Font.cpp">
</File>
<File
RelativePath=".\Font.h">
</File>
<File
RelativePath=".\Surface.cpp">
</File>
<File
RelativePath=".\Surface.h">
</File>
<File
RelativePath=".\Video.cpp">
</File>
<File
RelativePath=".\Video.h">
</File>
</Filter>
<Filter
Name="System"
Filter="">
<File
RelativePath=".\Debug.cpp">
</File>
<File
RelativePath=".\Debug.h">
</File>
<File
RelativePath=".\Global.h">
</File>
<File
RelativePath=".\IoSupport.cpp">
</File>
<File
RelativePath=".\IoSupport.h">
</File>
<File
RelativePath=".\SimpleIni.h">
</File>
<File
RelativePath=".\Undocumented.h">
</File>
</Filter>
<Filter
Name="Launcher"
Filter="">
<File
RelativePath=".\IniFile.cpp">
</File>
<File
RelativePath=".\IniFile.h">
</File>
<File
RelativePath=".\Launcher.cpp">
</File>
<File
RelativePath=".\Rom.cpp">
</File>
<File
RelativePath=".\Rom.h">
</File>
<File
RelativePath=".\RomList.cpp">
</File>
<File
RelativePath=".\RomList.h">
</File>
</Filter>
<Filter
Name="Input"
Filter="">
<File
RelativePath=".\Input.cpp">
</File>
<File
RelativePath=".\Input.h">
</File>
</Filter>
<Filter
Name="Menu"
Filter="">
<File
RelativePath=".\MenuMain.cpp">
</File>
<File
RelativePath=".\MenuMain.h">
</File>
<File
RelativePath=".\MenuManager.cpp">
</File>
<File
RelativePath=".\MenuManager.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

File diff suppressed because it is too large Load Diff

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.1 KiB