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(XDK D3D) Split off texture init into separate function
This commit is contained in:
parent
18551b58e7
commit
5976f4c7b1
@ -405,236 +405,6 @@ static bool gfx_ctx_xdk_init(void)
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return NULL;
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}
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memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));
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#if defined(_XBOX1)
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// Get the "video mode"
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d3d->video_mode = XGetVideoFlags();
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// Check if we are able to use progressive mode
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if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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// Safe mode
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d3d->d3dpp.BackBufferWidth = 640;
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d3d->d3dpp.BackBufferHeight = 480;
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g_extern.console.rmenu.state.rmenu_hd.enable = false;
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// Only valid in PAL mode, not valid for HDTV modes!
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if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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d3d->d3dpp.FullScreen_RefreshRateInHz = 60;
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else
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d3d->d3dpp.FullScreen_RefreshRateInHz = 50;
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// Check for 16:9 mode (PAL REGION)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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{ //60 Hz, 720x480i
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 480;
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}
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else
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{ //50 Hz, 720x576i
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 576;
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}
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}
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}
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else
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{
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// Check for 16:9 mode (NTSC REGIONS)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 480;
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}
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}
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if(XGetAVPack() == XC_AV_PACK_HDTV)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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{
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g_extern.console.rmenu.state.rmenu_hd.enable = false;
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d3d->d3dpp.BackBufferWidth = 640;
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d3d->d3dpp.BackBufferHeight = 480;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p)
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{
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g_extern.console.rmenu.state.rmenu_hd.enable = true;
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d3d->d3dpp.BackBufferWidth = 1280;
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d3d->d3dpp.BackBufferHeight = 720;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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{
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g_extern.console.rmenu.state.rmenu_hd.enable = true;
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d3d->d3dpp.BackBufferWidth = 1920;
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d3d->d3dpp.BackBufferHeight = 1080;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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}
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}
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d3d->win_width = d3d->d3dpp.BackBufferWidth;
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d3d->win_height = d3d->d3dpp.BackBufferHeight;
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if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) ||
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((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9
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d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN;
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// no letterboxing in 4:3 mode (if widescreen is unsupported
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d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
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d3d->d3dpp.FullScreen_PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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d3d->d3dpp.BackBufferCount = 2;
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d3d->d3dpp.EnableAutoDepthStencil = FALSE;
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d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
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d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device);
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
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// use an orthogonal matrix for the projection matrix
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D3DXMATRIX mat;
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D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f);
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d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat);
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// use an identity matrix for the world and view matrices
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D3DXMatrixIdentity(&mat);
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d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat);
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d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat);
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d3d->d3d_render_device->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, g_settings.video.color_format ? D3DFMT_LIN_A8R8G8B8 : D3DFMT_LIN_R5G6B5, 0, &d3d->lpTexture);
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D3DLOCKED_RECT d3dlr;
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d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0);
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memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch);
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d3d->lpTexture->UnlockRect(0);
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d3d->last_width = d3d->tex_w;
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d3d->last_height = d3d->tex_h;
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d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
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D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf);
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const DrawVerticeFormats init_verts[] = {
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{ -1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
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{ -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
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{ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
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};
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BYTE *verts_ptr;
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d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
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memcpy(verts_ptr, init_verts, sizeof(init_verts));
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d3d->vertex_buf->Unlock();
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d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
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d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE);
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d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
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D3DVIEWPORT vp = {0};
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vp.Width = d3d->d3dpp.BackBufferWidth;
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vp.Height = d3d->d3dpp.BackBufferHeight;
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#elif defined(_XBOX360)
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// no letterboxing in 4:3 mode (if widescreen is
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// unsupported
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// Get video settings
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memset(&d3d->video_mode, 0, sizeof(d3d->video_mode));
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XGetVideoMode(&d3d->video_mode);
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if(!d3d->video_mode.fIsWideScreen)
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d3d->d3dpp.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
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g_extern.console.rmenu.state.rmenu_hd.enable = d3d->video_mode.fIsHiDef;
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d3d->d3dpp.BackBufferWidth = d3d->video_mode.fIsHiDef ? 1280 : 640;
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d3d->d3dpp.BackBufferHeight = d3d->video_mode.fIsHiDef ? 720 : 480;
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if(g_extern.console.screen.gamma_correction)
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{
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d3d->d3dpp.BackBufferFormat = g_settings.video.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_R5G6B5);
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d3d->d3dpp.FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
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}
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else
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{
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d3d->d3dpp.BackBufferFormat = g_settings.video.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_R5G6B5;
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d3d->d3dpp.FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
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}
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d3d->d3dpp.MultiSampleQuality = 0;
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d3d->d3dpp.PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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d3d->d3dpp.BackBufferCount = 2;
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d3d->d3dpp.EnableAutoDepthStencil = FALSE;
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d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
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&d3d->d3dpp, &d3d->d3d_render_device);
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d3d->d3d_render_device->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, g_settings.video.color_format ? D3DFMT_LIN_A8R8G8B8 : D3DFMT_LIN_R5G6B5,
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0, &d3d->lpTexture
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, NULL
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);
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D3DLOCKED_RECT d3dlr;
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d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch);
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d3d->lpTexture->UnlockRect(0);
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d3d->last_width = d3d->tex_w;
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d3d->last_height = d3d->tex_h;
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d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
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0, 0, 0, &d3d->vertex_buf, NULL);
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static const DrawVerticeFormats init_verts[] = {
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{ -1.0f, -1.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, 1.0f, 1.0f },
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{ -1.0f, 1.0f, 0.0f, 0.0f },
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{ 1.0f, 1.0f, 1.0f, 0.0f },
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};
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void *verts_ptr;
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d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
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memcpy(verts_ptr, init_verts, sizeof(init_verts));
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d3d->vertex_buf->Unlock();
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static const D3DVERTEXELEMENT VertexElements[] =
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{
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{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
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{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
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D3DDECL_END()
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};
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d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl);
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
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0xff000000, 1.0f, 0);
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d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
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D3DVIEWPORT vp = {0};
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vp.Width = d3d->video_mode.fIsHiDef ? 1280 : 640;
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vp.Height = d3d->video_mode.fIsHiDef ? 720 : 480;
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#endif
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vp.MinZ = 0.0f;
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vp.MaxZ = 1.0f;
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d3d->d3d_render_device->SetViewport(&vp);
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if(g_extern.console.screen.viewports.custom_vp.width == 0)
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g_extern.console.screen.viewports.custom_vp.width = vp.Width;
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if(g_extern.console.screen.viewports.custom_vp.height == 0)
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g_extern.console.screen.viewports.custom_vp.height = vp.Height;
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return true;
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}
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xdk/xdk_d3d.cpp
235
xdk/xdk_d3d.cpp
@ -325,6 +325,239 @@ static void xdk_d3d_init_fbo(xdk_d3d_video_t *d3d)
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}
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#endif
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static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *video)
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{
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memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));
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#if defined(_XBOX1)
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// Get the "video mode"
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d3d->video_mode = XGetVideoFlags();
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// Check if we are able to use progressive mode
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if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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// Safe mode
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d3d->d3dpp.BackBufferWidth = 640;
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d3d->d3dpp.BackBufferHeight = 480;
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g_extern.console.rmenu.state.rmenu_hd.enable = false;
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// Only valid in PAL mode, not valid for HDTV modes!
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if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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d3d->d3dpp.FullScreen_RefreshRateInHz = 60;
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else
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d3d->d3dpp.FullScreen_RefreshRateInHz = 50;
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// Check for 16:9 mode (PAL REGION)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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{ //60 Hz, 720x480i
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 480;
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}
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else
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{ //50 Hz, 720x576i
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 576;
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}
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}
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}
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else
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{
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// Check for 16:9 mode (NTSC REGIONS)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 480;
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}
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}
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if(XGetAVPack() == XC_AV_PACK_HDTV)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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{
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g_extern.console.rmenu.state.rmenu_hd.enable = false;
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d3d->d3dpp.BackBufferWidth = 640;
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d3d->d3dpp.BackBufferHeight = 480;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p)
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{
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g_extern.console.rmenu.state.rmenu_hd.enable = true;
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d3d->d3dpp.BackBufferWidth = 1280;
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d3d->d3dpp.BackBufferHeight = 720;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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{
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g_extern.console.rmenu.state.rmenu_hd.enable = true;
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d3d->d3dpp.BackBufferWidth = 1920;
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d3d->d3dpp.BackBufferHeight = 1080;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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}
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}
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d3d->win_width = d3d->d3dpp.BackBufferWidth;
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d3d->win_height = d3d->d3dpp.BackBufferHeight;
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if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) ||
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((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9
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d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN;
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// no letterboxing in 4:3 mode (if widescreen is unsupported
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d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
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d3d->d3dpp.FullScreen_PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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d3d->d3dpp.BackBufferCount = 2;
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d3d->d3dpp.EnableAutoDepthStencil = FALSE;
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d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
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d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device);
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
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// use an orthogonal matrix for the projection matrix
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D3DXMATRIX mat;
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D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f);
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d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat);
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// use an identity matrix for the world and view matrices
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D3DXMatrixIdentity(&mat);
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d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat);
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d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat);
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d3d->d3d_render_device->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, g_settings.video.color_format ? D3DFMT_LIN_A8R8G8B8 : D3DFMT_LIN_R5G6B5, 0, &d3d->lpTexture);
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D3DLOCKED_RECT d3dlr;
|
||||
d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0);
|
||||
memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch);
|
||||
d3d->lpTexture->UnlockRect(0);
|
||||
|
||||
d3d->last_width = d3d->tex_w;
|
||||
d3d->last_height = d3d->tex_h;
|
||||
|
||||
d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
|
||||
D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf);
|
||||
|
||||
const DrawVerticeFormats init_verts[] = {
|
||||
{ -1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
|
||||
{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
|
||||
{ -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
|
||||
{ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
|
||||
};
|
||||
|
||||
BYTE *verts_ptr;
|
||||
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
|
||||
memcpy(verts_ptr, init_verts, sizeof(init_verts));
|
||||
d3d->vertex_buf->Unlock();
|
||||
|
||||
d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
|
||||
|
||||
d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE);
|
||||
d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
||||
d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
|
||||
D3DVIEWPORT vp = {0};
|
||||
vp.Width = d3d->d3dpp.BackBufferWidth;
|
||||
vp.Height = d3d->d3dpp.BackBufferHeight;
|
||||
#elif defined(_XBOX360)
|
||||
// no letterboxing in 4:3 mode (if widescreen is
|
||||
// unsupported
|
||||
// Get video settings
|
||||
memset(&d3d->video_mode, 0, sizeof(d3d->video_mode));
|
||||
XGetVideoMode(&d3d->video_mode);
|
||||
|
||||
if(!d3d->video_mode.fIsWideScreen)
|
||||
d3d->d3dpp.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
|
||||
|
||||
g_extern.console.rmenu.state.rmenu_hd.enable = d3d->video_mode.fIsHiDef;
|
||||
|
||||
d3d->d3dpp.BackBufferWidth = d3d->video_mode.fIsHiDef ? 1280 : 640;
|
||||
d3d->d3dpp.BackBufferHeight = d3d->video_mode.fIsHiDef ? 720 : 480;
|
||||
|
||||
if(g_extern.console.screen.gamma_correction)
|
||||
{
|
||||
d3d->d3dpp.BackBufferFormat = g_settings.video.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_R5G6B5);
|
||||
d3d->d3dpp.FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
|
||||
}
|
||||
else
|
||||
{
|
||||
d3d->d3dpp.BackBufferFormat = g_settings.video.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_R5G6B5;
|
||||
d3d->d3dpp.FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
|
||||
}
|
||||
d3d->d3dpp.MultiSampleQuality = 0;
|
||||
d3d->d3dpp.PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
|
||||
d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
d3d->d3dpp.BackBufferCount = 2;
|
||||
d3d->d3dpp.EnableAutoDepthStencil = FALSE;
|
||||
d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
|
||||
d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
|
||||
&d3d->d3dpp, &d3d->d3d_render_device);
|
||||
|
||||
d3d->d3d_render_device->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, g_settings.video.color_format ? D3DFMT_LIN_A8R8G8B8 : D3DFMT_LIN_R5G6B5,
|
||||
0, &d3d->lpTexture
|
||||
, NULL
|
||||
);
|
||||
|
||||
D3DLOCKED_RECT d3dlr;
|
||||
d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
|
||||
memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch);
|
||||
d3d->lpTexture->UnlockRect(0);
|
||||
|
||||
d3d->last_width = d3d->tex_w;
|
||||
d3d->last_height = d3d->tex_h;
|
||||
|
||||
d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
|
||||
0, 0, 0, &d3d->vertex_buf, NULL);
|
||||
|
||||
static const DrawVerticeFormats init_verts[] = {
|
||||
{ -1.0f, -1.0f, 0.0f, 1.0f },
|
||||
{ 1.0f, -1.0f, 1.0f, 1.0f },
|
||||
{ -1.0f, 1.0f, 0.0f, 0.0f },
|
||||
{ 1.0f, 1.0f, 1.0f, 0.0f },
|
||||
};
|
||||
|
||||
void *verts_ptr;
|
||||
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
|
||||
memcpy(verts_ptr, init_verts, sizeof(init_verts));
|
||||
d3d->vertex_buf->Unlock();
|
||||
|
||||
static const D3DVERTEXELEMENT VertexElements[] =
|
||||
{
|
||||
{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
|
||||
{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
|
||||
D3DDECL_END()
|
||||
};
|
||||
|
||||
d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl);
|
||||
|
||||
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
|
||||
0xff000000, 1.0f, 0);
|
||||
|
||||
d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
||||
d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
|
||||
D3DVIEWPORT vp = {0};
|
||||
vp.Width = d3d->video_mode.fIsHiDef ? 1280 : 640;
|
||||
vp.Height = d3d->video_mode.fIsHiDef ? 720 : 480;
|
||||
#endif
|
||||
vp.MinZ = 0.0f;
|
||||
vp.MaxZ = 1.0f;
|
||||
d3d->d3d_render_device->SetViewport(&vp);
|
||||
|
||||
if(g_extern.console.screen.viewports.custom_vp.width == 0)
|
||||
g_extern.console.screen.viewports.custom_vp.width = vp.Width;
|
||||
|
||||
if(g_extern.console.screen.viewports.custom_vp.height == 0)
|
||||
g_extern.console.screen.viewports.custom_vp.height = vp.Height;
|
||||
}
|
||||
|
||||
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data)
|
||||
{
|
||||
if (driver.video_data)
|
||||
@ -356,6 +589,8 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
|
||||
|
||||
RARCH_LOG("Found D3D context: %s\n", d3d->ctx_driver->ident);
|
||||
|
||||
xdk_d3d_init_textures(d3d, video);
|
||||
|
||||
d3d->ctx_driver->get_video_size(&d3d->full_x, &d3d->full_y);
|
||||
RARCH_LOG("Detecting screen resolution: %ux%u.\n", d3d->full_x, d3d->full_y);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user