(XDK D3D) Split off texture init into separate function

This commit is contained in:
twinaphex 2012-11-19 23:29:57 +01:00
parent 18551b58e7
commit 5976f4c7b1
2 changed files with 235 additions and 230 deletions

View File

@ -405,236 +405,6 @@ static bool gfx_ctx_xdk_init(void)
return NULL;
}
memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));
#if defined(_XBOX1)
// Get the "video mode"
d3d->video_mode = XGetVideoFlags();
// Check if we are able to use progressive mode
if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
else
d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
// Safe mode
d3d->d3dpp.BackBufferWidth = 640;
d3d->d3dpp.BackBufferHeight = 480;
g_extern.console.rmenu.state.rmenu_hd.enable = false;
// Only valid in PAL mode, not valid for HDTV modes!
if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
{
if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
d3d->d3dpp.FullScreen_RefreshRateInHz = 60;
else
d3d->d3dpp.FullScreen_RefreshRateInHz = 50;
// Check for 16:9 mode (PAL REGION)
if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
{ //60 Hz, 720x480i
d3d->d3dpp.BackBufferWidth = 720;
d3d->d3dpp.BackBufferHeight = 480;
}
else
{ //50 Hz, 720x576i
d3d->d3dpp.BackBufferWidth = 720;
d3d->d3dpp.BackBufferHeight = 576;
}
}
}
else
{
// Check for 16:9 mode (NTSC REGIONS)
if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
d3d->d3dpp.BackBufferWidth = 720;
d3d->d3dpp.BackBufferHeight = 480;
}
}
if(XGetAVPack() == XC_AV_PACK_HDTV)
{
if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
{
g_extern.console.rmenu.state.rmenu_hd.enable = false;
d3d->d3dpp.BackBufferWidth = 640;
d3d->d3dpp.BackBufferHeight = 480;
d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
}
else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p)
{
g_extern.console.rmenu.state.rmenu_hd.enable = true;
d3d->d3dpp.BackBufferWidth = 1280;
d3d->d3dpp.BackBufferHeight = 720;
d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
}
else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
{
g_extern.console.rmenu.state.rmenu_hd.enable = true;
d3d->d3dpp.BackBufferWidth = 1920;
d3d->d3dpp.BackBufferHeight = 1080;
d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
}
}
d3d->win_width = d3d->d3dpp.BackBufferWidth;
d3d->win_height = d3d->d3dpp.BackBufferHeight;
if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) ||
((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9
d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN;
// no letterboxing in 4:3 mode (if widescreen is unsupported
d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
d3d->d3dpp.FullScreen_PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3d->d3dpp.BackBufferCount = 2;
d3d->d3dpp.EnableAutoDepthStencil = FALSE;
d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device);
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
// use an orthogonal matrix for the projection matrix
D3DXMATRIX mat;
D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f);
d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat);
// use an identity matrix for the world and view matrices
D3DXMatrixIdentity(&mat);
d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat);
d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat);
d3d->d3d_render_device->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, g_settings.video.color_format ? D3DFMT_LIN_A8R8G8B8 : D3DFMT_LIN_R5G6B5, 0, &d3d->lpTexture);
D3DLOCKED_RECT d3dlr;
d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0);
memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch);
d3d->lpTexture->UnlockRect(0);
d3d->last_width = d3d->tex_w;
d3d->last_height = d3d->tex_h;
d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf);
const DrawVerticeFormats init_verts[] = {
{ -1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
{ -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
};
BYTE *verts_ptr;
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
memcpy(verts_ptr, init_verts, sizeof(init_verts));
d3d->vertex_buf->Unlock();
d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE);
d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
D3DVIEWPORT vp = {0};
vp.Width = d3d->d3dpp.BackBufferWidth;
vp.Height = d3d->d3dpp.BackBufferHeight;
#elif defined(_XBOX360)
// no letterboxing in 4:3 mode (if widescreen is
// unsupported
// Get video settings
memset(&d3d->video_mode, 0, sizeof(d3d->video_mode));
XGetVideoMode(&d3d->video_mode);
if(!d3d->video_mode.fIsWideScreen)
d3d->d3dpp.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
g_extern.console.rmenu.state.rmenu_hd.enable = d3d->video_mode.fIsHiDef;
d3d->d3dpp.BackBufferWidth = d3d->video_mode.fIsHiDef ? 1280 : 640;
d3d->d3dpp.BackBufferHeight = d3d->video_mode.fIsHiDef ? 720 : 480;
if(g_extern.console.screen.gamma_correction)
{
d3d->d3dpp.BackBufferFormat = g_settings.video.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_R5G6B5);
d3d->d3dpp.FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
}
else
{
d3d->d3dpp.BackBufferFormat = g_settings.video.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_R5G6B5;
d3d->d3dpp.FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
}
d3d->d3dpp.MultiSampleQuality = 0;
d3d->d3dpp.PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3d->d3dpp.BackBufferCount = 2;
d3d->d3dpp.EnableAutoDepthStencil = FALSE;
d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
&d3d->d3dpp, &d3d->d3d_render_device);
d3d->d3d_render_device->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, g_settings.video.color_format ? D3DFMT_LIN_A8R8G8B8 : D3DFMT_LIN_R5G6B5,
0, &d3d->lpTexture
, NULL
);
D3DLOCKED_RECT d3dlr;
d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch);
d3d->lpTexture->UnlockRect(0);
d3d->last_width = d3d->tex_w;
d3d->last_height = d3d->tex_h;
d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
0, 0, 0, &d3d->vertex_buf, NULL);
static const DrawVerticeFormats init_verts[] = {
{ -1.0f, -1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f },
{ -1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 0.0f },
};
void *verts_ptr;
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
memcpy(verts_ptr, init_verts, sizeof(init_verts));
d3d->vertex_buf->Unlock();
static const D3DVERTEXELEMENT VertexElements[] =
{
{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
D3DDECL_END()
};
d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl);
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
0xff000000, 1.0f, 0);
d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
D3DVIEWPORT vp = {0};
vp.Width = d3d->video_mode.fIsHiDef ? 1280 : 640;
vp.Height = d3d->video_mode.fIsHiDef ? 720 : 480;
#endif
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
d3d->d3d_render_device->SetViewport(&vp);
if(g_extern.console.screen.viewports.custom_vp.width == 0)
g_extern.console.screen.viewports.custom_vp.width = vp.Width;
if(g_extern.console.screen.viewports.custom_vp.height == 0)
g_extern.console.screen.viewports.custom_vp.height = vp.Height;
return true;
}

View File

@ -325,6 +325,239 @@ static void xdk_d3d_init_fbo(xdk_d3d_video_t *d3d)
}
#endif
static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *video)
{
memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));
#if defined(_XBOX1)
// Get the "video mode"
d3d->video_mode = XGetVideoFlags();
// Check if we are able to use progressive mode
if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
else
d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
// Safe mode
d3d->d3dpp.BackBufferWidth = 640;
d3d->d3dpp.BackBufferHeight = 480;
g_extern.console.rmenu.state.rmenu_hd.enable = false;
// Only valid in PAL mode, not valid for HDTV modes!
if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
{
if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
d3d->d3dpp.FullScreen_RefreshRateInHz = 60;
else
d3d->d3dpp.FullScreen_RefreshRateInHz = 50;
// Check for 16:9 mode (PAL REGION)
if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
{ //60 Hz, 720x480i
d3d->d3dpp.BackBufferWidth = 720;
d3d->d3dpp.BackBufferHeight = 480;
}
else
{ //50 Hz, 720x576i
d3d->d3dpp.BackBufferWidth = 720;
d3d->d3dpp.BackBufferHeight = 576;
}
}
}
else
{
// Check for 16:9 mode (NTSC REGIONS)
if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
d3d->d3dpp.BackBufferWidth = 720;
d3d->d3dpp.BackBufferHeight = 480;
}
}
if(XGetAVPack() == XC_AV_PACK_HDTV)
{
if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
{
g_extern.console.rmenu.state.rmenu_hd.enable = false;
d3d->d3dpp.BackBufferWidth = 640;
d3d->d3dpp.BackBufferHeight = 480;
d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
}
else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p)
{
g_extern.console.rmenu.state.rmenu_hd.enable = true;
d3d->d3dpp.BackBufferWidth = 1280;
d3d->d3dpp.BackBufferHeight = 720;
d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
}
else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
{
g_extern.console.rmenu.state.rmenu_hd.enable = true;
d3d->d3dpp.BackBufferWidth = 1920;
d3d->d3dpp.BackBufferHeight = 1080;
d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
}
}
d3d->win_width = d3d->d3dpp.BackBufferWidth;
d3d->win_height = d3d->d3dpp.BackBufferHeight;
if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) ||
((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9
d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN;
// no letterboxing in 4:3 mode (if widescreen is unsupported
d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
d3d->d3dpp.FullScreen_PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3d->d3dpp.BackBufferCount = 2;
d3d->d3dpp.EnableAutoDepthStencil = FALSE;
d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device);
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
// use an orthogonal matrix for the projection matrix
D3DXMATRIX mat;
D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f);
d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat);
// use an identity matrix for the world and view matrices
D3DXMatrixIdentity(&mat);
d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat);
d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat);
d3d->d3d_render_device->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, g_settings.video.color_format ? D3DFMT_LIN_A8R8G8B8 : D3DFMT_LIN_R5G6B5, 0, &d3d->lpTexture);
D3DLOCKED_RECT d3dlr;
d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0);
memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch);
d3d->lpTexture->UnlockRect(0);
d3d->last_width = d3d->tex_w;
d3d->last_height = d3d->tex_h;
d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf);
const DrawVerticeFormats init_verts[] = {
{ -1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
{ -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
};
BYTE *verts_ptr;
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
memcpy(verts_ptr, init_verts, sizeof(init_verts));
d3d->vertex_buf->Unlock();
d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE);
d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
D3DVIEWPORT vp = {0};
vp.Width = d3d->d3dpp.BackBufferWidth;
vp.Height = d3d->d3dpp.BackBufferHeight;
#elif defined(_XBOX360)
// no letterboxing in 4:3 mode (if widescreen is
// unsupported
// Get video settings
memset(&d3d->video_mode, 0, sizeof(d3d->video_mode));
XGetVideoMode(&d3d->video_mode);
if(!d3d->video_mode.fIsWideScreen)
d3d->d3dpp.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
g_extern.console.rmenu.state.rmenu_hd.enable = d3d->video_mode.fIsHiDef;
d3d->d3dpp.BackBufferWidth = d3d->video_mode.fIsHiDef ? 1280 : 640;
d3d->d3dpp.BackBufferHeight = d3d->video_mode.fIsHiDef ? 720 : 480;
if(g_extern.console.screen.gamma_correction)
{
d3d->d3dpp.BackBufferFormat = g_settings.video.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_R5G6B5);
d3d->d3dpp.FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
}
else
{
d3d->d3dpp.BackBufferFormat = g_settings.video.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_R5G6B5;
d3d->d3dpp.FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
}
d3d->d3dpp.MultiSampleQuality = 0;
d3d->d3dpp.PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3d->d3dpp.BackBufferCount = 2;
d3d->d3dpp.EnableAutoDepthStencil = FALSE;
d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
&d3d->d3dpp, &d3d->d3d_render_device);
d3d->d3d_render_device->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, g_settings.video.color_format ? D3DFMT_LIN_A8R8G8B8 : D3DFMT_LIN_R5G6B5,
0, &d3d->lpTexture
, NULL
);
D3DLOCKED_RECT d3dlr;
d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch);
d3d->lpTexture->UnlockRect(0);
d3d->last_width = d3d->tex_w;
d3d->last_height = d3d->tex_h;
d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
0, 0, 0, &d3d->vertex_buf, NULL);
static const DrawVerticeFormats init_verts[] = {
{ -1.0f, -1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f },
{ -1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 0.0f },
};
void *verts_ptr;
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
memcpy(verts_ptr, init_verts, sizeof(init_verts));
d3d->vertex_buf->Unlock();
static const D3DVERTEXELEMENT VertexElements[] =
{
{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
D3DDECL_END()
};
d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl);
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
0xff000000, 1.0f, 0);
d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
D3DVIEWPORT vp = {0};
vp.Width = d3d->video_mode.fIsHiDef ? 1280 : 640;
vp.Height = d3d->video_mode.fIsHiDef ? 720 : 480;
#endif
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
d3d->d3d_render_device->SetViewport(&vp);
if(g_extern.console.screen.viewports.custom_vp.width == 0)
g_extern.console.screen.viewports.custom_vp.width = vp.Width;
if(g_extern.console.screen.viewports.custom_vp.height == 0)
g_extern.console.screen.viewports.custom_vp.height = vp.Height;
}
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
if (driver.video_data)
@ -356,6 +589,8 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
RARCH_LOG("Found D3D context: %s\n", d3d->ctx_driver->ident);
xdk_d3d_init_textures(d3d, video);
d3d->ctx_driver->get_video_size(&d3d->full_x, &d3d->full_y);
RARCH_LOG("Detecting screen resolution: %ux%u.\n", d3d->full_x, d3d->full_y);