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d3d: Remove the auto variable and replace it with it's concrete type
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@ -834,7 +834,7 @@ static bool d3d_set_shader(void *data, enum rarch_shader_type type, const char *
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if (path && type == RARCH_SHADER_CG)
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shader = path;
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auto old_shader = d3d->cg_shader;
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std::string old_shader = d3d->cg_shader;
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bool restore_old = false;
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d3d->cg_shader = shader;
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