d3d: Remove the auto variable and replace it with it's concrete type

This commit is contained in:
Lioncash 2014-09-04 19:17:24 -04:00
parent 6ad6ae5e57
commit 5b3d5f8c02

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@ -834,7 +834,7 @@ static bool d3d_set_shader(void *data, enum rarch_shader_type type, const char *
if (path && type == RARCH_SHADER_CG)
shader = path;
auto old_shader = d3d->cg_shader;
std::string old_shader = d3d->cg_shader;
bool restore_old = false;
d3d->cg_shader = shader;