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Create gl_set_core_context
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parent
c3c169aeab
commit
5b4473b948
16
dynamic.c
16
dynamic.c
@ -39,6 +39,10 @@
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#include "cheevos/cheevos.h"
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#endif
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#ifdef HAVE_OPENGL
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#include "gfx/common/gl_common.h"
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#endif
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#ifdef HAVE_NETWORKING
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#include "network/netplay/netplay.h"
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#endif
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@ -1368,14 +1372,10 @@ bool rarch_environment_cb(unsigned cmd, void *data)
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if (!dynamic_verify_hw_context(cb->context_type, cb->version_minor, cb->version_major))
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return false;
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if (cb->context_type == RETRO_HW_CONTEXT_OPENGL_CORE)
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{
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gfx_ctx_flags_t flags;
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flags.flags = 0;
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BIT32_SET(flags.flags, GFX_CTX_FLAGS_GL_CORE_CONTEXT);
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video_context_driver_set_flags(&flags);
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}
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#if defined(HAVE_OPENGL)
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if (!gl_set_core_context(cb->context_type))
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return false;
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#endif
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cb->get_current_framebuffer = video_driver_get_current_framebuffer;
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cb->get_proc_address = video_driver_get_proc_address;
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@ -19,6 +19,7 @@
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#include <boolean.h>
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#include <string.h>
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#include <libretro.h>
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#include <retro_common_api.h>
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#ifdef HAVE_CONFIG_H
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@ -386,6 +387,23 @@ static INLINE GLenum gl_min_filter_to_mag(GLenum type)
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return type;
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}
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static INLINE bool gl_set_core_context(enum retro_hw_context_type ctx_type)
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{
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gfx_ctx_flags_t flags;
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if (ctx_type != RETRO_HW_CONTEXT_OPENGL_CORE)
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return false;
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/**
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* Ensure that the rest of the frontend knows we have a core context
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*/
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flags.flags = 0;
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BIT32_SET(flags.flags, GFX_CTX_FLAGS_GL_CORE_CONTEXT);
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video_context_driver_set_flags(&flags);
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return true;
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}
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RETRO_END_DECLS
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#endif
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@ -1797,25 +1797,18 @@ static void *gl_init(const video_info_t *video,
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if (gl_flags & GL_CONTEXT_CORE_PROFILE_BIT)
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{
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gfx_ctx_flags_t flags;
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gl_query_core_context_set(true);
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gl->core_context_in_use = true;
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/**
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* Ensure that the rest of the frontend knows we have a core context
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*/
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flags.flags = 0;
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BIT32_SET(flags.flags, GFX_CTX_FLAGS_GL_CORE_CONTEXT);
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video_context_driver_set_flags(&flags);
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RARCH_LOG("[GL]: Using Core GL context, setting up VAO...\n");
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if (!gl_check_capability(GL_CAPS_VAO))
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{
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RARCH_ERR("[GL]: Failed to initialize VAOs.\n");
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goto error;
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}
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if (gl_set_core_context(hwr->context_type))
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{
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gl_query_core_context_set(true);
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gl->core_context_in_use = true;
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}
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}
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}
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#endif
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