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Merge pull request #12874 from libretro/social-update
Contributing guidelines update.
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CONTRIBUTING.md
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CONTRIBUTING.md
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# Contributing to RetroArch
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If you are a developer and want to contribute to the development of RetroArch, please read this.
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If you have found a bug and want to submit a minor patch or a bug report, please read this as well.
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If you are a developer who wishes to contribute to the development of _RetroArch_; or if you have
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found a bug and wish to submit a minor patch and/or bug report, please read this document.
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# Submitting a bug report
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When submitting a bug report, make sure that the bug is local to RetroArch.
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A bug in a libretro core or something deemed to be external is likely to be closed very fast.
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If you still suspect a bug in RetroArch, make sure to test with several cores to make sure.
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Active discussions happen on our [Discord](https://discordapp.com/invite/27Xxm2h), mostly within
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the _Programming_ channel category. We value discussions that happen in real time around
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these contributions.
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If you have troubles building RetroArch on Linux/BSD/OSX, make sure to paste shell output of ./configure,
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as well as config.log and shell output of make. If building on Windows, just paste shell output of make.
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Please do note that contributors to _RetroArch_ do such contributions within their spare time.
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We do prefer to keep a professional and non-aggressive atmosphere around the project, along
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with any disagreements to be settled professionally without insults, name calling, or otherwise.
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If there are any issues, we are willing to have discussions about it.
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If the issue occurs during runtime, make sure to paste RetroArch's verbose log.
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If using Phoenix frontend, you can find log in (File -> Show Log) after running.
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In console, make sure to run with verbose (-v) flag.
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## Submitting Bug Reports
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# Pull Requests
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Outside contributions are generally only accepted in the form of a pull request. The process is very simple.
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Fork RetroArch, make your changes, and issue a pull request on GitHub. This can all be done within the browser.
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The changes are reviewed, and might be merged in. If the pull request isn't acceptable at the time,
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note that it's possible to continue pushing up commits to your branch.
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Bug reports in _RetroArch_ may fall into one of two categories:
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If you want to develop a larger feature,
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we'd like to discuss this first (ideally on IRC) so that you don't risk developing something
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that won't be merged. A pull request with a proof-of-concept is fine, but please indicate so.
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* _RetroArch_ itself, the user interface and API around all of the various cores.
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* Individual _Core_, of which interact with _RetroArch_.
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When submitting a bug report, ensure that the report is submitted to the correct repository.
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For _RetroArch_ itself, it is done by reporting a bug within the
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[RetroArch](https://github.com/libretro/RetroArch) repository. For other cores, please use
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the search function within the [libretro Organization](https://github.com/libretro) on
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GitHub. Issues that are specific to a core and not _RetroArch_ are likely to be closed very
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quickly. If an issue is suspected with _RetroArch_, please make sure to test with multiple
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cores to be sure that is is not isolated.
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If the issue occurs during runtime, please paste the verbose log output:
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* If using the _Pheonix_ interface, the log will be in _File_ -> _Show Log_.
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* If using the main interface, enable verbose logging with _Settings_ -> _Logging_ ->
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_Logging Verbosity_. Ensure both _Log to File_ and _Timestamp log Files_ is enabled.
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* Otherwise, run _RetroArch_ with the verbose (`-v`) flag.
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If the error happens during compilation and/or building, paste the output of `./configure`
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and `make` accordingly. If using an IDE, please paste any of the errors and log output.
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## Submitting Pull Requests
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Any and all contributions should be submitted through Pull Requests on
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[GitHub](https://github.com/libretro/RetroArch/pulls). The process requires that you fork the
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repository, make the appropriate changes, and then open a pull request on _GitHub_. If your
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pull request is for a proof-of-concept then please indicate as such.
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Your pull request will then be reviewed. There may be comments and requests for additional
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changes to be made. It may also be possible that the changes will not be accepted. Otherwise, it
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may be merged in when it is fully approved. The final approval of merge requests is at the
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discretion of the project.
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If you want to develop a larger feature or make broad changes, please do join our
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[Discord](https://discordapp.com/invite/27Xxm2h) server to discuss. The discussion is
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necessary to prevent the possibility of major work being done which will not be accepted at all.
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## libretro API
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If you wish to add functionality to libretro's API, it can take some time to merge in, because changes
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to libretro API will affect other projects as well, and we highly value API/ABI stability.
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Features will only be added when deemed *necessary* for a concrete libretro core to function properly.
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Features will not be added on basis of hypothetical libretro implementations.
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# Coding style
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Having a consistent code style throughout the code base is highly valued.
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Please look through the code to get a feel for the coding style.
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A pull request may be asked to fix the coding style before submission.
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In other cases, a pull request may be followed up with a "style nit commit".
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If you wish to contribute additional functionality to _libretro_'s API, there are considerations
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that must be accepted. Please note that because this API affects multiple different projects, we
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highly value and require API and ABI stability and backwards-compatibility. Due to this
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requirement, there will be additional scrutiny in reviews for this added functionality.
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## Non-obvious things:
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- Code should be both C89 and ISO C++ compatible. This dual requirement is for XBox360 and MSVC in general. Think of it as a C++ compatible subset of C99.
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- Warnings are not allowed (-Wall). Make sure your code is warning-free. Note that warning sensitivity differs a bit across compiler versions.
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- Using deprecated APIs is discouraged.
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Any and all features will be added only when **necessary** for an existing _libretro_ core to
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properly function. Hypothetical implementations of _libretro_ are not considered.
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# Copyright Headers and AUTHORS
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If you have contributed to a part of a source file (a chunk of code that's written by you),
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you should add yourself to the copyright header in that file.
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If you have contributed significantly
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(a feature, a contribution you can "name", e.g. "Added audio driver foo"), you should add yourself to AUTHORS file.
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We'd like your full name and email, and which features you have been part of.
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## Coding style
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# IRC
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Active development happens on [Discord](https://discordapp.com/invite/27Xxm2h).
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We value discussing things in "real-time".
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We highly value a consistent code style throughout the entire code base, please make sure you look
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through the existing code to get a feel for the coding style. When submitting a pull request, it may
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be asked to fix any coding style issues before submission. In other cases, there may be a follow-up
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pull request making the code style consistent.
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# Commit Access
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Contributors who show a track record of making good pull requests over time will eventually get commit access to the repo.
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This typically happens when the "overhead" of looking through pull requests over time becomes a burden.
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For full guidelines please see the [Coding Standards](https://docs.libretro.com/development/coding-standards/).
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Some non-obvious things to be aware of:
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- Code should be both C89 and ISO C++ compatible. This is a requirement for XBox 360 and MSVC to
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properly build. Think of it as a C++ compatible subset of C99.
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- There must be no warnings in your code (enabled by `-Wall` for GCC compilers), do also note that
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different compilers may produce different warnings.
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- Avoid using deprecated APIs, these will be removed in the future at some point.
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## Copyright Headers and AUTHORS
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If you have contributed a chunk of source code that is written to you, you should add yourself to
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the copyright header in the file. If you have made a significant contribution you should add
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yourself to the `AUTHORS` file, adding your full name, e-mail, and the feature you worked on.
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## Commit Access
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Contributors who show a good track record of pull requests over time may eventually
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get commit access to the repository. This may happen when looking through pull requests
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over long amounts of time becomes a burden.
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