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https://github.com/libretro/RetroArch.git
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move GetProcessId to C files
This commit is contained in:
parent
6591b53547
commit
5e3fd8e95e
22
deps/discord-rpc/include/discord_rpc.h
vendored
22
deps/discord-rpc/include/discord_rpc.h
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@ -1,12 +1,6 @@
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#pragma once
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#include <stdint.h>
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/* clang-format off */
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# define DISCORD_EXPORT
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/* clang-format on */
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#ifdef __cplusplus
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extern "C" {
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#endif
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@ -52,28 +46,28 @@ typedef struct DiscordEventHandlers
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_IGNORE 2
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DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
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void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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int autoRegister,
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const char* optionalSteamId);
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DISCORD_EXPORT void Discord_Shutdown(void);
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void Discord_Shutdown(void);
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/* checks for incoming messages, dispatches callbacks */
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DISCORD_EXPORT void Discord_RunCallbacks(void);
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void Discord_RunCallbacks(void);
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/* If you disable the lib starting its own I/O thread,
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* you'll need to call this from your own */
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#ifdef DISCORD_DISABLE_IO_THREAD
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DISCORD_EXPORT void Discord_UpdateConnection(void);
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void Discord_UpdateConnection(void);
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#endif
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DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
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DISCORD_EXPORT void Discord_ClearPresence(void);
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void Discord_UpdatePresence(const DiscordRichPresence* presence);
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void Discord_ClearPresence(void);
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DISCORD_EXPORT void Discord_Respond(const char* userid,
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void Discord_Respond(const char* userid,
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/* DISCORD_REPLY_ */ int reply);
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DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
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void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
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#ifdef __cplusplus
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} /* extern "C" */
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3
deps/discord-rpc/src/connection.h
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3
deps/discord-rpc/src/connection.h
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@ -5,9 +5,6 @@
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#include <stdint.h>
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#include <stdlib.h>
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/* not really connectiony, but need per-platform */
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int GetProcessId(void);
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struct BaseConnection
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{
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static BaseConnection* Create();
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5
deps/discord-rpc/src/connection_unix.cpp
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5
deps/discord-rpc/src/connection_unix.cpp
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@ -9,11 +9,6 @@
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#include <sys/un.h>
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#include <unistd.h>
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int GetProcessId()
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{
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return ::getpid();
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}
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struct BaseConnectionUnix : public BaseConnection {
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int sock{-1};
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};
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5
deps/discord-rpc/src/connection_win.cpp
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5
deps/discord-rpc/src/connection_win.cpp
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@ -6,11 +6,6 @@
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#define NOIME
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#include <windows.h>
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int GetProcessId()
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{
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return (int)::GetCurrentProcessId();
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}
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struct BaseConnectionWin : public BaseConnection
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{
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HANDLE pipe{INVALID_HANDLE_VALUE};
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@ -1,10 +1,13 @@
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#include <stdio.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/socket.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <sys/un.h>
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#include <unistd.h>
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#include <boolean.h>
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@ -13,6 +16,11 @@
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#include <discord_rpc.h>
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int get_process_id(void)
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{
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return getpid();
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}
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/* we want to register games so we can run them from
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* Discord client as discord-<appid>:// */
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void Discord_Register(const char *applicationId, const char *command)
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5
deps/discord-rpc/src/discord_register_win.c
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5
deps/discord-rpc/src/discord_register_win.c
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@ -9,6 +9,11 @@
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#include <wchar.h>
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#include <stdio.h>
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int get_process_id(void)
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{
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return (int)GetCurrentProcessId();
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}
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/**
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* Updated fixes for MinGW and WinXP
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* This block is written the way it does not involve changing the rest of the code
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21
deps/discord-rpc/src/discord_rpc.cpp
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21
deps/discord-rpc/src/discord_rpc.cpp
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@ -1,5 +1,5 @@
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#include <retro_common_api.h>
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#include "discord_rpc.h"
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#include "discord_register.h"
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#include "backoff.h"
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#include "msg_queue.h"
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@ -149,7 +149,7 @@ static void UpdateReconnectTime(void)
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}
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#ifdef DISCORD_DISABLE_IO_THREAD
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extern "C" DISCORD_EXPORT void Discord_UpdateConnection(void)
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extern "C" void Discord_UpdateConnection(void)
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#else
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static void Discord_UpdateConnection(void)
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#endif
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@ -300,7 +300,7 @@ static bool DeregisterForEvent(const char* evtName)
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return false;
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}
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extern "C" DISCORD_EXPORT void Discord_Initialize(
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extern "C" void Discord_Initialize(
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const char* applicationId,
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DiscordEventHandlers* handlers,
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int autoRegister,
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@ -318,7 +318,7 @@ extern "C" DISCORD_EXPORT void Discord_Initialize(
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Discord_Register(applicationId, nullptr);
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}
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Pid = GetProcessId();
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Pid = get_process_id();
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{
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std::lock_guard<std::mutex> guard(HandlerMutex);
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@ -373,7 +373,7 @@ extern "C" DISCORD_EXPORT void Discord_Initialize(
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IoThread->Start();
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}
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extern "C" DISCORD_EXPORT void Discord_Shutdown(void)
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extern "C" void Discord_Shutdown(void)
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{
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if (!Connection)
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return;
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@ -390,8 +390,7 @@ extern "C" DISCORD_EXPORT void Discord_Shutdown(void)
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RpcConnection::Destroy(Connection);
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}
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extern "C" DISCORD_EXPORT void
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Discord_UpdatePresence(const DiscordRichPresence* presence)
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extern "C" void Discord_UpdatePresence(const DiscordRichPresence* presence)
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{
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{
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std::lock_guard<std::mutex> guard(PresenceMutex);
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@ -402,12 +401,12 @@ Discord_UpdatePresence(const DiscordRichPresence* presence)
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IoThread->Notify();
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}
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extern "C" DISCORD_EXPORT void Discord_ClearPresence(void)
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extern "C" void Discord_ClearPresence(void)
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{
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Discord_UpdatePresence(nullptr);
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}
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extern "C" DISCORD_EXPORT void Discord_Respond(const char* userId, /* DISCORD_REPLY_ */ int reply)
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extern "C" void Discord_Respond(const char* userId, /* DISCORD_REPLY_ */ int reply)
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{
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/* if we are not connected, let's not batch up stale messages for later */
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if (!Connection || !Connection->IsOpen())
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@ -423,7 +422,7 @@ extern "C" DISCORD_EXPORT void Discord_Respond(const char* userId, /* DISCORD_RE
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}
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}
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extern "C" DISCORD_EXPORT void Discord_RunCallbacks(void)
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extern "C" void Discord_RunCallbacks(void)
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{
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/* Note on some weirdness: internally we might connect, get other signals, disconnect any number
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* of times inbetween calls here. Externally, we want the sequence to seem sane, so any other
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@ -515,7 +514,7 @@ extern "C" DISCORD_EXPORT void Discord_RunCallbacks(void)
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DeregisterForEvent(event)
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#endif
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extern "C" DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* newHandlers)
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extern "C" void Discord_UpdateHandlers(DiscordEventHandlers* newHandlers)
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{
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if (newHandlers)
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{
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