HLSL does not require Cg runtime lib

This commit is contained in:
twinaphex 2018-01-03 16:11:44 +01:00
parent b37ea96969
commit 5e5f0106e7

View File

@ -1266,7 +1266,6 @@ ifeq ($(HAVE_D3D9), 1)
endif
ifeq ($(HAVE_HLSL), 1)
LIBS += -lcgD3D9
OBJ += gfx/drivers_renderchain/d3d9_hlsl_renderchain.o \
gfx/drivers_shader/shader_hlsl.o
endif