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HLSL does not require Cg runtime lib
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@ -1266,7 +1266,6 @@ ifeq ($(HAVE_D3D9), 1)
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endif
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ifeq ($(HAVE_HLSL), 1)
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LIBS += -lcgD3D9
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OBJ += gfx/drivers_renderchain/d3d9_hlsl_renderchain.o \
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gfx/drivers_shader/shader_hlsl.o
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endif
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