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(D3D) Nit
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@ -156,7 +156,7 @@ bool renderchain_add_pass(void *data, const LinkInfo *info)
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if (!renderchain_init_shader_fvf(chain, pass))
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return false;
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if (FAILED(d3d_create_vertex_buffer(d3dr, 4 * sizeof(Vertex),
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if (FAILED(D3DDevice_CreateVertexBuffers(d3dr, 4 * sizeof(Vertex),
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d3dr->GetSoftwareVertexProcessing()
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? D3DUSAGE_SOFTWAREPROCESSING : 0,
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0,
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