(D3D) Nit

This commit is contained in:
twinaphex 2014-09-12 16:21:47 +02:00
parent ee07c69c20
commit 5e8fd1cf03

View File

@ -156,7 +156,7 @@ bool renderchain_add_pass(void *data, const LinkInfo *info)
if (!renderchain_init_shader_fvf(chain, pass)) if (!renderchain_init_shader_fvf(chain, pass))
return false; return false;
if (FAILED(d3d_create_vertex_buffer(d3dr, 4 * sizeof(Vertex), if (FAILED(D3DDevice_CreateVertexBuffers(d3dr, 4 * sizeof(Vertex),
d3dr->GetSoftwareVertexProcessing() d3dr->GetSoftwareVertexProcessing()
? D3DUSAGE_SOFTWAREPROCESSING : 0, ? D3DUSAGE_SOFTWAREPROCESSING : 0,
0, 0,