(D3D) No longer use calculate_rect anywhere

This commit is contained in:
twinaphex 2015-11-10 22:22:31 +01:00
parent a6ab373140
commit 600c930495

View File

@ -55,8 +55,6 @@
#endif
/* forward declarations */
static void d3d_calculate_rect(d3d_video_t *d3d,
unsigned width, unsigned height, bool force_full, bool allow_rotate);
static bool d3d_init_luts(d3d_video_t *d3d);
static void d3d_set_font_rect(d3d_video_t *d3d,
const struct font_params *params);
@ -273,13 +271,70 @@ static bool d3d_init_base(void *data, const video_info_t *info)
static void d3d_set_viewport_wrap(void *data,
unsigned width, unsigned height,
bool force_fullscreen,
bool force_full,
bool allow_rotate)
{
d3d_video_t *d3d = (d3d_video_t*)data;
d3d_calculate_rect(d3d, width, height, force_fullscreen, allow_rotate);
int x = 0;
int y = 0;
float device_aspect = (float)width / height;
unsigned new_width = width;
unsigned new_height = height;
settings_t *settings = config_get_ptr();
float desired_aspect = video_driver_get_aspect_ratio();
if (d3d->renderchain-driver && d3d->renderchain_data)
video_driver_get_size(&width, &height);
gfx_ctx_translate_aspect(d3d, &device_aspect, width, height);
if (settings->video.scale_integer && !force_full)
{
struct video_viewport vp = {0};
video_viewport_get_scaled_integer(&vp, width, height, desired_aspect, d3d->keep_aspect);
x = vp.x;
y = vp.y;
new_width = vp.width;
new_height = vp.height;
}
else if (d3d->keep_aspect && !force_full)
{
if (settings->video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
{
video_viewport_t *custom = video_viewport_get_custom();
if (custom)
{
x = custom->x;
y = custom->y;
new_width = custom->width;
new_height = custom->height;
}
}
else
{
float delta;
if (fabsf(device_aspect - desired_aspect) < 0.0001f) { }
else if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
x = int(roundf(width * (0.5f - delta)));
y = 0;
new_width = unsigned(roundf(2.0f * width * delta));
}
else
{
delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
x = 0;
y = int(roundf(height * (0.5f - delta)));
new_height = unsigned(roundf(2.0f * height * delta));
}
}
}
d3d_set_viewport(d3d, x, y, new_width, new_height);
if (d3d->renderchain_driver && d3d->renderchain_data)
d3d->renderchain_driver->set_final_viewport(d3d,
d3d->renderchain_data, &d3d->final_viewport);
}
@ -342,17 +397,16 @@ static bool d3d_initialize(d3d_video_t *d3d, const video_info_t *info)
if (!ret)
return ret;
video_driver_get_size(&width, &height);
d3d_calculate_rect(d3d,
width, height, false, true);
if (!d3d_init_chain(d3d, info))
{
RARCH_ERR("Failed to initialize render chain.\n");
return false;
}
video_driver_get_size(&width, &height);
d3d_set_viewport_wrap(d3d,
width, height, false, true);
#if defined(_XBOX360)
strlcpy(settings->video.font_path, "game:\\media\\Arial_12.xpr",
sizeof(settings->video.font_path));
@ -402,68 +456,6 @@ bool d3d_restore(d3d_video_t *d3d)
return !d3d->needs_restore;
}
static void d3d_calculate_rect(d3d_video_t *d3d,
unsigned width, unsigned height, bool force_full, bool allow_rotate)
{
int x = 0;
int y = 0;
float device_aspect = (float)width / height;
unsigned new_width = width;
unsigned new_height = height;
settings_t *settings = config_get_ptr();
float desired_aspect = video_driver_get_aspect_ratio();
video_driver_get_size(&width, &height);
gfx_ctx_translate_aspect(d3d, &device_aspect, width, height);
if (settings->video.scale_integer && !force_full)
{
struct video_viewport vp = {0};
video_viewport_get_scaled_integer(&vp, width, height, desired_aspect, d3d->keep_aspect);
x = vp.x;
y = vp.y;
new_width = vp.width;
new_height = vp.height;
}
else if (d3d->keep_aspect && !force_full)
{
if (settings->video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
{
video_viewport_t *custom = video_viewport_get_custom();
if (custom)
{
x = custom->x;
y = custom->y;
new_width = custom->width;
new_height = custom->height;
}
}
else
{
float delta;
if (fabsf(device_aspect - desired_aspect) < 0.0001f) { }
else if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
x = int(roundf(width * (0.5f - delta)));
y = 0;
new_width = unsigned(roundf(2.0f * width * delta));
}
else
{
delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
x = 0;
y = int(roundf(height * (0.5f - delta)));
new_height = unsigned(roundf(2.0f * height * delta));
}
}
}
d3d_set_viewport(d3d, x, y, new_width, new_height);
}
static void d3d_set_nonblock_state(void *data, bool state)
{