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(D3D) No longer use calculate_rect anywhere
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parent
a6ab373140
commit
600c930495
136
gfx/d3d/d3d.cpp
136
gfx/d3d/d3d.cpp
@ -55,8 +55,6 @@
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#endif
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/* forward declarations */
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static void d3d_calculate_rect(d3d_video_t *d3d,
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unsigned width, unsigned height, bool force_full, bool allow_rotate);
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static bool d3d_init_luts(d3d_video_t *d3d);
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static void d3d_set_font_rect(d3d_video_t *d3d,
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const struct font_params *params);
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@ -273,13 +271,70 @@ static bool d3d_init_base(void *data, const video_info_t *info)
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static void d3d_set_viewport_wrap(void *data,
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unsigned width, unsigned height,
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bool force_fullscreen,
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bool force_full,
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bool allow_rotate)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d_calculate_rect(d3d, width, height, force_fullscreen, allow_rotate);
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int x = 0;
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int y = 0;
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float device_aspect = (float)width / height;
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unsigned new_width = width;
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unsigned new_height = height;
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settings_t *settings = config_get_ptr();
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float desired_aspect = video_driver_get_aspect_ratio();
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if (d3d->renderchain-driver && d3d->renderchain_data)
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video_driver_get_size(&width, &height);
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gfx_ctx_translate_aspect(d3d, &device_aspect, width, height);
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if (settings->video.scale_integer && !force_full)
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{
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struct video_viewport vp = {0};
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video_viewport_get_scaled_integer(&vp, width, height, desired_aspect, d3d->keep_aspect);
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x = vp.x;
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y = vp.y;
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new_width = vp.width;
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new_height = vp.height;
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}
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else if (d3d->keep_aspect && !force_full)
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{
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if (settings->video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
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{
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video_viewport_t *custom = video_viewport_get_custom();
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if (custom)
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{
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x = custom->x;
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y = custom->y;
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new_width = custom->width;
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new_height = custom->height;
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}
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}
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else
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{
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float delta;
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if (fabsf(device_aspect - desired_aspect) < 0.0001f) { }
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else if (device_aspect > desired_aspect)
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{
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delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
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x = int(roundf(width * (0.5f - delta)));
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y = 0;
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new_width = unsigned(roundf(2.0f * width * delta));
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}
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else
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{
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delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
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x = 0;
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y = int(roundf(height * (0.5f - delta)));
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new_height = unsigned(roundf(2.0f * height * delta));
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}
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}
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}
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d3d_set_viewport(d3d, x, y, new_width, new_height);
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if (d3d->renderchain_driver && d3d->renderchain_data)
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d3d->renderchain_driver->set_final_viewport(d3d,
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d3d->renderchain_data, &d3d->final_viewport);
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}
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@ -342,17 +397,16 @@ static bool d3d_initialize(d3d_video_t *d3d, const video_info_t *info)
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if (!ret)
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return ret;
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video_driver_get_size(&width, &height);
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d3d_calculate_rect(d3d,
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width, height, false, true);
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if (!d3d_init_chain(d3d, info))
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{
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RARCH_ERR("Failed to initialize render chain.\n");
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return false;
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}
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video_driver_get_size(&width, &height);
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d3d_set_viewport_wrap(d3d,
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width, height, false, true);
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#if defined(_XBOX360)
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strlcpy(settings->video.font_path, "game:\\media\\Arial_12.xpr",
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sizeof(settings->video.font_path));
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@ -402,68 +456,6 @@ bool d3d_restore(d3d_video_t *d3d)
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return !d3d->needs_restore;
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}
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static void d3d_calculate_rect(d3d_video_t *d3d,
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unsigned width, unsigned height, bool force_full, bool allow_rotate)
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{
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int x = 0;
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int y = 0;
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float device_aspect = (float)width / height;
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unsigned new_width = width;
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unsigned new_height = height;
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settings_t *settings = config_get_ptr();
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float desired_aspect = video_driver_get_aspect_ratio();
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video_driver_get_size(&width, &height);
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gfx_ctx_translate_aspect(d3d, &device_aspect, width, height);
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if (settings->video.scale_integer && !force_full)
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{
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struct video_viewport vp = {0};
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video_viewport_get_scaled_integer(&vp, width, height, desired_aspect, d3d->keep_aspect);
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x = vp.x;
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y = vp.y;
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new_width = vp.width;
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new_height = vp.height;
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}
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else if (d3d->keep_aspect && !force_full)
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{
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if (settings->video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
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{
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video_viewport_t *custom = video_viewport_get_custom();
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if (custom)
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{
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x = custom->x;
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y = custom->y;
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new_width = custom->width;
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new_height = custom->height;
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}
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}
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else
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{
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float delta;
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if (fabsf(device_aspect - desired_aspect) < 0.0001f) { }
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else if (device_aspect > desired_aspect)
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{
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delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
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x = int(roundf(width * (0.5f - delta)));
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y = 0;
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new_width = unsigned(roundf(2.0f * width * delta));
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}
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else
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{
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delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
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x = 0;
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y = int(roundf(height * (0.5f - delta)));
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new_height = unsigned(roundf(2.0f * height * delta));
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}
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}
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}
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d3d_set_viewport(d3d, x, y, new_width, new_height);
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}
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static void d3d_set_nonblock_state(void *data, bool state)
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{
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