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https://github.com/libretro/RetroArch.git
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Cleanups
This commit is contained in:
parent
13cf0fc79c
commit
6020877043
@ -51,9 +51,9 @@ static bool core_backup_get_backup_dir(
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const char *core_filename,
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char *backup_dir, size_t len)
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{
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char *last_underscore = NULL;
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char core_file_id[PATH_MAX_LENGTH];
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char tmp[PATH_MAX_LENGTH];
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char core_file_id[NAME_MAX_LENGTH];
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char *last_underscore = NULL;
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/* Extract core file 'ID' (name without extension + suffix)
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* from core path */
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@ -206,7 +206,7 @@ bool disk_index_file_init(
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{
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size_t len;
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const char *content_file = NULL;
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char content_name[256];
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char content_name[NAME_MAX_LENGTH];
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char disk_index_file_dir[DIR_MAX_LENGTH];
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/* Sanity check */
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@ -207,7 +207,7 @@ static void video_shader_replace_wildcards(char *inout_absolute_path,
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const unsigned in_absolute_path_length, char *in_preset_path)
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{
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int i = 0;
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char replaced_path[PATH_MAX_LENGTH] = "";
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char replaced_path[PATH_MAX_LENGTH];
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if (!strstr(inout_absolute_path, RARCH_WILDCARD_DELIMITER))
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return;
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@ -320,9 +320,9 @@ static void video_shader_replace_wildcards(char *inout_absolute_path,
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case RARCH_WILDCARD_CORE_ASPECT_ORIENTATION:
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{
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const int requested_rotation = retroarch_get_core_requested_rotation();
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strlcpy(replace_text, (video_driver_get_core_aspect() < 1 || requested_rotation == 1 || requested_rotation == 3) ?
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"CORE-ASPECT-ORIENT-VERT" :
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"CORE-ASPECT-ORIENT-HORZ",
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strlcpy(replace_text, (video_driver_get_core_aspect() < 1 || requested_rotation == 1 || requested_rotation == 3)
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? "CORE-ASPECT-ORIENT-VERT"
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: "CORE-ASPECT-ORIENT-HORZ",
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sizeof(replace_text));
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}
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break;
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@ -331,9 +331,9 @@ static void video_shader_replace_wildcards(char *inout_absolute_path,
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unsigned viewport_width = 0;
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unsigned viewport_height = 0;
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video_driver_get_size(&viewport_width, &viewport_height);
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strlcpy(replace_text, ((float)viewport_width / viewport_height < 1) ?
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"VIEW-ASPECT-ORIENT-VERT" :
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"VIEW-ASPECT-ORIENT-HORZ",
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strlcpy(replace_text, ((float)viewport_width / viewport_height < 1)
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? "VIEW-ASPECT-ORIENT-VERT"
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: "VIEW-ASPECT-ORIENT-HORZ",
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sizeof(replace_text));
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}
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break;
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@ -400,17 +400,17 @@ static void video_shader_replace_wildcards(char *inout_absolute_path,
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}
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}
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/* If a file does not exist at the location of the replaced path
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* then output the original path instead */
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if (!path_is_valid(replaced_path))
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if (path_is_valid(replaced_path))
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strlcpy(inout_absolute_path, replaced_path, in_absolute_path_length);
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else
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{
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/* If a file does not exist at the location of the replaced path
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* then output the original path instead */
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RARCH_DBG("\n[Shaders]: Filepath after wildcard replacement can't be found:\n");
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RARCH_DBG(" \"%s\" \n", replaced_path);
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RARCH_DBG(" Falling back to original Filepath\n");
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RARCH_DBG(" \"%s\" \n\n", inout_absolute_path);
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}
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else
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strlcpy(inout_absolute_path, replaced_path, in_absolute_path_length);
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}
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/**
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@ -1423,11 +1423,7 @@ static bool video_shader_write_referenced_preset(
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struct video_shader *ref_shader = (struct video_shader*)
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calloc(1, sizeof(*ref_shader));
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bool ret = false;
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bool continue_saving_ref = true;
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char *new_preset_basedir = strdup(path_to_save);
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char *config_dir = (char*)malloc(DIR_MAX_LENGTH);
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char *relative_tmp_ref_path = (char*)malloc(PATH_MAX_LENGTH);
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char *abs_tmp_ref_path = (char*)malloc(PATH_MAX_LENGTH);
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char *path_to_ref = (char*)malloc(PATH_MAX_LENGTH);
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char* path_to_save_conformed = (char*)malloc(PATH_MAX_LENGTH);
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@ -1435,12 +1431,8 @@ static bool video_shader_write_referenced_preset(
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pathname_conform_slashes_to_os(path_to_save_conformed);
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config_dir[0] = '\0';
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relative_tmp_ref_path[0] = '\0';
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abs_tmp_ref_path[0] = '\0';
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path_to_ref[0] = '\0';
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path_basedir(new_preset_basedir);
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/* Get the retroarch config dir where the automatically
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* loaded presets are located
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* and where Save Game Preset, Save Core Preset,
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@ -1498,10 +1490,13 @@ static bool video_shader_write_referenced_preset(
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* trying to save */
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if (ref_conf->references)
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{
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char *abs_tmp_ref_path = (char*)malloc(PATH_MAX_LENGTH);
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abs_tmp_ref_path[0] = '\0';
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/* Get the absolute path and replace wildcards in the path */
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fill_pathname_expanded_and_absolute(abs_tmp_ref_path, ref_conf->path, ref_conf->references->path);
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video_shader_replace_wildcards(abs_tmp_ref_path, PATH_MAX_LENGTH, ref_conf->path);
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fill_pathname_expanded_and_absolute(abs_tmp_ref_path,
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ref_conf->path, ref_conf->references->path);
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video_shader_replace_wildcards(abs_tmp_ref_path,
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PATH_MAX_LENGTH, ref_conf->path);
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pathname_conform_slashes_to_os(abs_tmp_ref_path);
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/* If the reference is the same as the path we are trying to save to
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@ -1513,6 +1508,7 @@ static bool video_shader_write_referenced_preset(
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ref_conf = config_file_new_from_path_to_string(
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path_to_ref);
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}
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free(abs_tmp_ref_path);
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}
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/*
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@ -1539,8 +1535,10 @@ static bool video_shader_write_referenced_preset(
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if (ref_conf->references)
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{
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/* Get the absolute path and replace wildcards in the path */
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fill_pathname_expanded_and_absolute(path_to_ref, ref_conf->path, ref_conf->references->path);
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video_shader_replace_wildcards(path_to_ref, PATH_MAX_LENGTH, ref_conf->path);
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fill_pathname_expanded_and_absolute(path_to_ref,
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ref_conf->path, ref_conf->references->path);
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video_shader_replace_wildcards(path_to_ref,
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PATH_MAX_LENGTH, ref_conf->path);
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/* If the reference path is also the same as what
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* we are trying to save
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@ -1560,8 +1558,10 @@ static bool video_shader_write_referenced_preset(
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if (ref_conf->references)
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{
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/* Get the absolute path and replace wildcards in the path */
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fill_pathname_expanded_and_absolute(path_to_ref, ref_conf->path, ref_conf->references->path);
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video_shader_replace_wildcards(path_to_ref, PATH_MAX_LENGTH, ref_conf->path);
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fill_pathname_expanded_and_absolute(path_to_ref,
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ref_conf->path, ref_conf->references->path);
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video_shader_replace_wildcards(path_to_ref,
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PATH_MAX_LENGTH, ref_conf->path);
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}
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else
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{
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@ -1615,8 +1615,6 @@ static bool video_shader_write_referenced_preset(
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conf->path = strdup(path_to_save_conformed);
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pathname_make_slashes_portable(relative_tmp_ref_path);
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/* Add the reference path to the config */
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config_file_add_reference(conf, path_to_ref);
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@ -1636,15 +1634,15 @@ static bool video_shader_write_referenced_preset(
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RARCH_WARN("[Shaders]: Passes (number of passes) "
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"- Current value doesn't match referenced value "
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"- Full preset will be saved instead of simple preset.\n");
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continue_saving_ref = false;
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}
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/* Compare all passes from the shader, if anything is different
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* then we should not save a reference and instead save a
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* full preset instead.
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*/
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if (continue_saving_ref)
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else
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{
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/* Compare all passes from the shader, if anything is different
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* then we should not save a reference and instead save a
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* full preset instead.
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*/
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bool continue_saving_ref = true;
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/* Step through each pass comparing all the properties to
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* make sure they match */
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for (i = 0; (i < shader->passes && continue_saving_ref);
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@ -1846,9 +1844,6 @@ end:
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config_file_free(conf);
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config_file_free(ref_conf);
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free(ref_shader);
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free(abs_tmp_ref_path);
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free(relative_tmp_ref_path);
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free(new_preset_basedir);
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free(config_dir);
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free(path_to_ref);
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free(path_to_save_conformed);
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@ -2030,7 +2025,7 @@ static bool video_shader_override_values(config_file_t *override_conf,
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/* If the shader has textures */
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if (shader->luts)
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{
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char *override_tex_path = (char*)malloc(PATH_MAX_LENGTH);
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char *override_tex_path = (char*)malloc(PATH_MAX_LENGTH);
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/* Step through the textures in the shader and see if there is an entry
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* for each in the override config */
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@ -2490,9 +2485,9 @@ static bool video_shader_dir_init_shader_internal(
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bool show_hidden_files)
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{
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size_t i;
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struct string_list *new_list = dir_list_new_special(
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struct string_list *new_list = dir_list_new_special(
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shader_dir, DIR_LIST_SHADERS, NULL, show_hidden_files);
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bool search_file_name = shader_remember_last_dir
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bool search_file_name = shader_remember_last_dir
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&& !string_is_empty(shader_file_name);
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if (!new_list)
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@ -2883,20 +2878,26 @@ static bool video_shader_load_auto_shader_preset(settings_t *settings, const cha
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{
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if (string_is_empty(dirs[i]))
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continue;
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/* Game-specific shader preset found? */
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if (has_content && video_shader_load_shader_preset_internal(
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shader_path,
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sizeof(shader_path),
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dirs[i], core_name,
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game_name))
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goto success;
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/* Folder-specific shader preset found? */
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if (has_content && video_shader_load_shader_preset_internal(
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shader_path,
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sizeof(shader_path),
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dirs[i], core_name,
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content_dir_name))
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goto success;
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if (has_content)
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{
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/* Game-specific shader preset found? */
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if (video_shader_load_shader_preset_internal(
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shader_path,
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sizeof(shader_path),
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dirs[i], core_name,
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game_name))
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goto success;
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/* Folder-specific shader preset found? */
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if (video_shader_load_shader_preset_internal(
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shader_path,
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sizeof(shader_path),
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dirs[i], core_name,
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content_dir_name))
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goto success;
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}
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/* Core-specific shader preset found? */
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if (video_shader_load_shader_preset_internal(
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shader_path,
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@ -2904,6 +2905,7 @@ static bool video_shader_load_auto_shader_preset(settings_t *settings, const cha
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dirs[i], core_name,
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core_name))
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goto success;
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/* Global shader preset found? */
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if (video_shader_load_shader_preset_internal(
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shader_path,
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@ -2970,7 +2972,7 @@ bool video_shader_apply_shader(
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const char *preset_path,
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bool message)
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{
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char msg[256];
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char msg[NAME_MAX_LENGTH];
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video_driver_state_t *video_st = video_state_get_ptr();
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runloop_state_t *runloop_st = runloop_state_get_ptr();
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const char *core_name = runloop_st->system.info.library_name;
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@ -534,7 +534,7 @@ static int action_get_title_dropdown_input_description_common(
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{
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size_t _len;
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const char *input_label_ptr = input_name;
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char input_label[256];
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char input_label[NAME_MAX_LENGTH];
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if (!string_is_empty(input_label_ptr))
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{
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@ -831,7 +831,7 @@ static int action_get_title_generic(char *s, size_t len,
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if ((tok = strtok_r(path_cpy, "|", &save)))
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{
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size_t _len;
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char elem0_path[256];
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char elem0_path[NAME_MAX_LENGTH];
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strlcpy(elem0_path, tok, sizeof(elem0_path));
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_len = strlcpy(s, text, len);
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path_remove_extension(elem0_path);
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@ -5184,7 +5184,7 @@ void core_options_reset(void)
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void core_options_flush(void)
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{
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size_t _len;
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char msg[256];
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char msg[128];
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runloop_state_t *runloop_st = &runloop_state;
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core_option_manager_t *coreopts = runloop_st->core_options;
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const char *path_core_options = path_get(RARCH_PATH_CORE_OPTIONS);
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