(SDL2) Added joypad driver

This commit is contained in:
Higor Eurípedes 2014-08-10 18:09:56 -03:00
parent a349d1a9b4
commit 609f3a8a36
4 changed files with 281 additions and 2 deletions

View File

@ -214,7 +214,9 @@ ifeq ($(HAVE_SDL), 1)
endif
ifeq ($(HAVE_SDL2), 1)
OBJ += gfx/sdl2_gfx.o input/sdl2_input.o
OBJ += gfx/sdl2_gfx.o input/sdl2_input.o input/sdl2_joypad.o
JOYCONFIG_OBJ += input/sdl2_joypad.o
JOYCONFIG_LIBS += $(SDL2_LIBS)
DEFINES += $(SDL2_CFLAGS) $(BSD_LOCAL_INC)
LIBS += $(SDL2_LIBS)
endif

View File

@ -77,6 +77,9 @@ static const rarch_joypad_driver_t *joypad_drivers[] = {
#ifdef HAVE_SDL
&sdl_joypad,
#endif
#ifdef HAVE_SDL2
&sdl2_joypad,
#endif
#ifdef __MACH__
&apple_joypad,
#endif

View File

@ -40,7 +40,7 @@ static void *sdl2_input_init(void)
if (!sdl)
return NULL;
sdl->joypad = NULL;//input_joypad_init_driver(g_settings.input.joypad_driver);
sdl->joypad = input_joypad_init_driver(g_settings.input.joypad_driver);
return sdl;
}

274
input/sdl2_joypad.c Normal file
View File

@ -0,0 +1,274 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "input_common.h"
#include "SDL.h"
#include "../general.h"
typedef struct _sdl2_joypad
{
SDL_Joystick *joypad;
SDL_Haptic *haptic;
int rumble_effect; // -1 = not initialized, -2 = error/unsupported
unsigned num_axes;
unsigned num_buttons;
unsigned num_hats;
unsigned num_balls;
} sdl2_joypad_t;
static sdl2_joypad_t g_pads[MAX_PLAYERS];
static void sdl2_joypad_destroy(void)
{
unsigned i;
for (i = 0; i < MAX_PLAYERS; i++)
{
if (g_pads[i].haptic)
SDL_HapticClose(g_pads[i].haptic);
if (g_pads[i].joypad)
SDL_JoystickClose(g_pads[i].joypad);
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
memset(g_pads, 0, sizeof(g_pads));
}
static bool sdl2_joypad_init(void)
{
unsigned i;
bool has_haptic = false;
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
{
RARCH_WARN("[SDL]: Failed to initialize joystick interface: %s\n",
SDL_GetError());
return false;
}
// TODO: Add SDL_GameController support.
// if (SDL_Init(SDL_INIT_GAMECONTROLLER) < 0)
// RARCH_LOG("[SDL]: Failed to initialize game controller interface: %s\n",
// SDL_GetError());
if (SDL_Init(SDL_INIT_HAPTIC) < 0)
RARCH_WARN("[SDL]: Failed to initialize haptic device support: %s\n",
SDL_GetError());
else
has_haptic = true;
unsigned num_sticks = SDL_NumJoysticks();
if (num_sticks > MAX_PLAYERS)
num_sticks = MAX_PLAYERS;
for (i = 0; i < num_sticks; i++)
{
sdl2_joypad_t *pad = &g_pads[i];
pad->joypad = SDL_JoystickOpen(i);
if (!pad->joypad)
{
RARCH_ERR("[SDL]: Couldn't open SDL joystick #%u.\n", i);
goto error;
}
RARCH_LOG("[SDL]: Opened Joystick: %s (#%u).\n",
SDL_JoystickName(pad->joypad), i);
pad->haptic = has_haptic ? SDL_HapticOpenFromJoystick(pad->joypad) : NULL;
if (has_haptic && !pad->haptic)
RARCH_WARN("[SDL]: Couldn't open haptic device of the joypad #%u: %s\n",
i, SDL_GetError());
pad->rumble_effect = -1;
if (pad->haptic)
{
SDL_HapticLeftRight efx;
efx.type = SDL_HAPTIC_LEFTRIGHT;
efx.large_magnitude = efx.large_magnitude = 0x4000;
efx.length = 5000;
if (SDL_HapticEffectSupported(pad->haptic, &efx) == SDL_FALSE)
{
pad->rumble_effect = -2;
RARCH_WARN("[SDL]: Joypad #%u does not support rumble.\n", i);
}
}
pad->num_axes = SDL_JoystickNumAxes(pad->joypad);
pad->num_buttons = SDL_JoystickNumButtons(pad->joypad);
pad->num_hats = SDL_JoystickNumHats(pad->joypad);
pad->num_balls = SDL_JoystickNumBalls(pad->joypad);
RARCH_LOG("[SDL]: Joypad #%u has: %u axes, %u buttons, %u hats and %u trackballs.\n",
i, pad->num_axes, pad->num_buttons, pad->num_hats, pad->num_balls);
}
return true;
error:
sdl2_joypad_destroy();
return false;
}
static bool sdl2_joypad_button(unsigned port, uint16_t joykey)
{
if (joykey == NO_BTN)
return false;
const sdl2_joypad_t *pad = &g_pads[port];
if (!pad->joypad)
return false;
// Check hat.
if (GET_HAT_DIR(joykey))
{
uint16_t hat = GET_HAT(joykey);
if (hat >= pad->num_hats)
return false;
Uint8 dir = SDL_JoystickGetHat(pad->joypad, hat);
switch (GET_HAT_DIR(joykey))
{
case HAT_UP_MASK:
return dir & SDL_HAT_UP;
case HAT_DOWN_MASK:
return dir & SDL_HAT_DOWN;
case HAT_LEFT_MASK:
return dir & SDL_HAT_LEFT;
case HAT_RIGHT_MASK:
return dir & SDL_HAT_RIGHT;
default:
return false;
}
}
else // Check the button
{
if (joykey < pad->num_buttons && SDL_JoystickGetButton(pad->joypad, joykey))
return true;
return false;
}
}
static int16_t sdl2_joypad_axis(unsigned port, uint32_t joyaxis)
{
if (joyaxis == AXIS_NONE)
return 0;
const sdl2_joypad_t *pad = &g_pads[port];
if (!pad->joypad)
return false;
Sint16 val = 0;
if (AXIS_NEG_GET(joyaxis) < pad->num_axes)
{
val = SDL_JoystickGetAxis(pad->joypad, AXIS_NEG_GET(joyaxis));
if (val > 0)
val = 0;
else if (val < -0x7fff) // -0x8000 can cause trouble if we later abs() it.
val = -0x7fff;
}
else if (AXIS_POS_GET(joyaxis) < pad->num_axes)
{
val = SDL_JoystickGetAxis(pad->joypad, AXIS_POS_GET(joyaxis));
if (val < 0)
val = 0;
}
return val;
}
static void sdl2_joypad_poll(void)
{
SDL_JoystickUpdate();
}
static bool sdl2_joypad_set_rumble(unsigned pad, enum retro_rumble_effect effect, uint16_t strength)
{
SDL_HapticLeftRight efx;
memset(&efx, 0, sizeof(efx));
sdl2_joypad_t *joypad = &g_pads[pad];
if (!joypad->joypad || !joypad->haptic)
return;
efx.type = SDL_HAPTIC_LEFTRIGHT;
efx.length = 5000;
switch (effect)
{
case RETRO_RUMBLE_STRONG: efx.large_magnitude = strength; break;
case RETRO_RUMBLE_WEAK: efx.small_magnitude = strength; break;
default: return false;
}
if (joypad->rumble_effect == -1)
{
joypad->rumble_effect = SDL_HapticNewEffect(g_pads[pad].haptic, &efx);
if (joypad->rumble_effect < 0)
{
RARCH_WARN("[SDL]: Failed to create rumble effect for joypad %u: %s\n",
pad, SDL_GetError());
joypad->rumble_effect = -2;
return false;
}
}
else if (joypad->rumble_effect >= 0)
SDL_HapticUpdateEffect(joypad->haptic, joypad->rumble_effect, &efx);
if (joypad->rumble_effect < 0)
return false;
if (SDL_HapticRunEffect(joypad->haptic, joypad->rumble_effect, 1) < 0)
{
RARCH_WARN("[SDL]: Failed to set rumble effect on joypad %u: %s\n",
pad, SDL_GetError());
return false;
}
return true;
}
static bool sdl2_joypad_query_pad(unsigned pad)
{
return pad < MAX_PLAYERS && g_pads[pad].joypad;
}
static const char *sdl2_joypad_name(unsigned pad)
{
if (pad >= MAX_PLAYERS)
return NULL;
return SDL_JoystickName(g_pads[pad].joypad);
}
const rarch_joypad_driver_t sdl2_joypad = {
sdl2_joypad_init,
sdl2_joypad_query_pad,
sdl2_joypad_destroy,
sdl2_joypad_button,
sdl2_joypad_axis,
sdl2_joypad_poll,
sdl2_joypad_set_rumble,
sdl2_joypad_name,
"sdl2",
};