mirror of
https://github.com/libretro/RetroArch.git
synced 2025-02-09 19:02:37 +00:00
Move all of the code to menu_common.c to avoid code duplication
across frontends
This commit is contained in:
parent
ca5db6d5b7
commit
63ba647018
@ -35,66 +35,6 @@
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#undef HAVE_MENU
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#endif
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#ifdef HAVE_MENU
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// FIXME: This should probably be in menu_common ...
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static void load_menu_game_prepare(void)
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{
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if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
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{
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char tmp[PATH_MAX];
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char str[PATH_MAX];
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fill_pathname_base(tmp, g_extern.fullpath, sizeof(tmp));
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snprintf(str, sizeof(str), "INFO - Loading %s ...", tmp);
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msg_queue_push(g_extern.msg_queue, str, 1, 1);
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}
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if (rgui->history)
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{
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rom_history_push(rgui->history,
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g_extern.fullpath,
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g_settings.libretro,
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rgui->info.library_name);
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}
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// Draw frame for loading message
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if (driver.video_poke && driver.video_poke->set_texture_enable)
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driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN);
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rarch_render_cached_frame();
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if (driver.video_poke && driver.video_poke->set_texture_enable)
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driver.video_poke->set_texture_enable(driver.video_data, false,
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MENU_TEXTURE_FULLSCREEN);
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}
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static bool load_menu_game(void)
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{
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if (g_extern.main_is_init)
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rarch_main_deinit();
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struct rarch_main_wrap args = {0};
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args.verbose = g_extern.verbose;
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args.config_path = *g_extern.config_path ? g_extern.config_path : NULL;
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args.sram_path = *g_extern.savefile_dir ? g_extern.savefile_dir : NULL;
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args.state_path = *g_extern.savestate_dir ? g_extern.savestate_dir : NULL;
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args.rom_path = g_extern.fullpath;
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args.libretro_path = g_settings.libretro;
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if (rarch_main_init_wrap(&args) == 0)
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{
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RARCH_LOG("rarch_main_init_wrap() succeeded.\n");
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return true;
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}
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else
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{
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RARCH_ERR("rarch_main_init_wrap() failed.\n");
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return false;
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}
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}
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#endif
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int main(int argc, char *argv[])
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{
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#ifdef HAVE_RARCH_MAIN_IMPLEMENTATION
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@ -121,11 +61,18 @@ int main(int argc, char *argv[])
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load_menu_game_prepare();
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// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
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if (!load_menu_game())
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if (load_menu_game())
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g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
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else
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{
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#ifdef RARCH_CONSOLE
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
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#else
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return 1;
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#endif
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
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g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
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{
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@ -224,38 +224,21 @@ static void *android_app_entry(void *data)
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break;
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME))
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{
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if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
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load_menu_game_prepare();
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// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
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if (load_menu_game())
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g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
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else
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{
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char tmp[PATH_MAX];
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char str[PATH_MAX];
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fill_pathname_base(tmp, g_extern.fullpath, sizeof(tmp));
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snprintf(str, sizeof(str), "INFO - Loading %s...", tmp);
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msg_queue_push(g_extern.msg_queue, str, 1, 1);
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}
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#if defined(HAVE_RGUI) || defined(HAVE_RMENU) || defined(HAVE_RMENU_XUI)
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if (rgui->history)
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{
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rom_history_push(rgui->history,
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g_extern.fullpath,
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g_settings.libretro,
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rgui->info.library_name);
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}
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// draw frame for loading message
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if (driver.video_poke && driver.video_poke->set_texture_enable)
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driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN);
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rarch_render_cached_frame();
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if (driver.video_poke && driver.video_poke->set_texture_enable)
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driver.video_poke->set_texture_enable(driver.video_data, false,
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MENU_TEXTURE_FULLSCREEN);
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#ifdef RARCH_CONSOLE
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
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#else
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return 1;
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#endif
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
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g_extern.lifecycle_mode_state |= (1ULL << MODE_INIT);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
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{
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@ -274,35 +257,6 @@ static void *android_app_entry(void *data)
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audio_stop_func();
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_INIT))
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{
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if (g_extern.main_is_init)
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rarch_main_deinit();
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struct rarch_main_wrap args = {0};
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args.verbose = true;
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args.config_path = g_extern.config_path;
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args.sram_path = NULL;
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args.state_path = NULL;
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args.rom_path = g_extern.fullpath;
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args.libretro_path = g_settings.libretro;
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init_ret = rarch_main_init_wrap(&args);
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if (init_ret == 0)
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{
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RARCH_LOG("rarch_main_init succeeded.\n");
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g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
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}
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else
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{
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RARCH_ERR("rarch_main_init failed.\n");
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_INIT);
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}
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else if(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
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{
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_PREINIT);
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@ -42,7 +42,7 @@ int rarch_main(int argc, char *argv[])
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g_extern.verbose = true;
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menu_init();
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g_extern.lifecycle_mode_state |= 1ULL << MODE_INIT;
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g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME);
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for (;;)
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{
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@ -50,72 +50,27 @@ int rarch_main(int argc, char *argv[])
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break;
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME))
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{
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if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
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load_menu_game_prepare();
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// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
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if (load_menu_game())
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g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
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else
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{
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char tmp[PATH_MAX];
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char str[PATH_MAX];
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fill_pathname_base(tmp, g_extern.fullpath, sizeof(tmp));
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snprintf(str, sizeof(str), "INFO - Loading %s...", tmp);
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msg_queue_push(g_extern.msg_queue, str, 1, 1);
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}
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#if defined(HAVE_RGUI) || defined(HAVE_RMENU) || defined(HAVE_RMENU_XUI)
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if (rgui->history)
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{
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rom_history_push(rgui->history,
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g_extern.fullpath,
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g_settings.libretro,
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rgui->info.library_name);
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}
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// draw frame for loading message
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if (driver.video_poke && driver.video_poke->set_texture_enable)
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driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN);
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rarch_render_cached_frame();
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if (driver.video_poke && driver.video_poke->set_texture_enable)
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driver.video_poke->set_texture_enable(driver.video_data, false,
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MENU_TEXTURE_FULLSCREEN);
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#ifdef RARCH_CONSOLE
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
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#else
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return 1;
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#endif
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
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g_extern.lifecycle_mode_state |= (1ULL << MODE_INIT);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
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{
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while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_INIT))
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{
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if (g_extern.main_is_init)
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rarch_main_deinit();
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struct rarch_main_wrap args = {0};
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args.verbose = g_extern.verbose;
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args.config_path = *g_extern.config_path ? g_extern.config_path : NULL;
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args.sram_path = (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? g_extern.console.main_wrap.default_sram_dir : NULL;
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args.state_path = (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? g_extern.console.main_wrap.default_savestate_dir : NULL;
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args.rom_path = g_extern.fullpath;
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args.libretro_path = g_settings.libretro;
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int init_ret = rarch_main_init_wrap(&args);
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if (init_ret == 0)
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{
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RARCH_LOG("rarch_main_init() succeeded.\n");
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g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
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}
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else
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{
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RARCH_ERR("rarch_main_init() failed.\n");
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_INIT);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
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{
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g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT;
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@ -132,11 +132,9 @@ int rarch_main(int argc, char *argv[])
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menu_init();
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if (system_process_args(argc, argv) == 0)
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{
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU);
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g_extern.lifecycle_mode_state |= (1ULL << MODE_INIT);
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}
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system_process_args(argc, argv);
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g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME);
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for (;;)
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{
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@ -144,38 +142,21 @@ int rarch_main(int argc, char *argv[])
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break;
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME))
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{
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if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
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load_menu_game_prepare();
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// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
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if (load_menu_game())
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g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
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else
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{
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char tmp[PATH_MAX];
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char str[PATH_MAX];
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fill_pathname_base(tmp, g_extern.fullpath, sizeof(tmp));
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snprintf(str, sizeof(str), "INFO - Loading %s...", tmp);
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msg_queue_push(g_extern.msg_queue, str, 1, 1);
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}
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#if defined(HAVE_RGUI) || defined(HAVE_RMENU) || defined(HAVE_RMENU_XUI)
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if (rgui->history)
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{
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rom_history_push(rgui->history,
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g_extern.fullpath,
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g_settings.libretro,
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rgui->info.library_name);
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}
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// draw frame for loading message
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if (driver.video_poke && driver.video_poke->set_texture_enable)
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driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN);
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rarch_render_cached_frame();
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if (driver.video_poke && driver.video_poke->set_texture_enable)
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driver.video_poke->set_texture_enable(driver.video_data, false,
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MENU_TEXTURE_FULLSCREEN);
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#ifdef RARCH_CONSOLE
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
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#else
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return 1;
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#endif
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
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g_extern.lifecycle_mode_state |= (1ULL << MODE_INIT);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
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{
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@ -193,35 +174,6 @@ int rarch_main(int argc, char *argv[])
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audio_stop_func();
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_INIT))
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{
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if (g_extern.main_is_init)
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rarch_main_deinit();
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struct rarch_main_wrap args = {0};
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args.verbose = g_extern.verbose;
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args.config_path = *g_extern.config_path ? g_extern.config_path : NULL;
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args.sram_path = (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? g_extern.console.main_wrap.default_sram_dir : NULL;
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args.state_path = (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? g_extern.console.main_wrap.default_savestate_dir : NULL;
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args.rom_path = *g_extern.fullpath ? g_extern.fullpath : NULL;
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args.libretro_path = g_settings.libretro;
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int init_ret = rarch_main_init_wrap(&args);
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if (init_ret == 0)
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{
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RARCH_LOG("rarch_main_init succeeded.\n");
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g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
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}
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else
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{
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RARCH_ERR("rarch_main_init failed.\n");
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
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msg_queue_push(g_extern.msg_queue, "ERROR - An error occurred during ROM loading.", 1, 180);
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_INIT);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
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{
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_PREINIT);
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@ -92,6 +92,10 @@ void* rarch_main_ios(void* args)
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#ifdef HAVE_RGUI
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char* system_directory = ios_get_rarch_system_directory();
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strlcpy(g_extern.savestate_dir, system_directory,
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sizeof(g_extern.savestate_dir));
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strlcpy(g_extern.savesfile_dir, system_directory,
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sizeof(g_extern.savefile_dir));
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menu_init();
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g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME;
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@ -102,38 +106,21 @@ void* rarch_main_ios(void* args)
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break;
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME))
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{
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if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
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load_menu_game_prepare();
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// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
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if (load_menu_game())
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g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
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else
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{
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char tmp[PATH_MAX];
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char str[PATH_MAX];
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fill_pathname_base(tmp, g_extern.fullpath, sizeof(tmp));
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snprintf(str, sizeof(str), "INFO - Loading %s...", tmp);
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msg_queue_push(g_extern.msg_queue, str, 1, 1);
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}
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#if defined(HAVE_RGUI) || defined(HAVE_RMENU) || defined(HAVE_RMENU_XUI)
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if (rgui->history)
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{
|
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rom_history_push(rgui->history,
|
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g_extern.fullpath,
|
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g_settings.libretro,
|
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rgui->info.library_name);
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}
|
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|
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// draw frame for loading message
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if (driver.video_poke && driver.video_poke->set_texture_enable)
|
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driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN);
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rarch_render_cached_frame();
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if (driver.video_poke && driver.video_poke->set_texture_enable)
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driver.video_poke->set_texture_enable(driver.video_data, false,
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MENU_TEXTURE_FULLSCREEN);
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#ifdef RARCH_CONSOLE
|
||||
g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
|
||||
#else
|
||||
return 1;
|
||||
#endif
|
||||
}
|
||||
|
||||
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
|
||||
g_extern.lifecycle_mode_state |= (1ULL << MODE_INIT);
|
||||
}
|
||||
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
|
||||
{
|
||||
@ -142,35 +129,6 @@ void* rarch_main_ios(void* args)
|
||||
|
||||
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
|
||||
}
|
||||
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_INIT))
|
||||
{
|
||||
if (g_extern.main_is_init)
|
||||
rarch_main_deinit();
|
||||
|
||||
struct rarch_main_wrap args = {0};
|
||||
|
||||
args.verbose = g_extern.verbose;
|
||||
args.config_path = *g_extern.config_path ? g_extern.config_path : NULL;
|
||||
args.sram_path = system_directory;
|
||||
args.state_path = system_directory;
|
||||
args.rom_path = g_extern.fullpath;
|
||||
args.libretro_path = g_settings.libretro;
|
||||
|
||||
int init_ret = rarch_main_init_wrap(&args);
|
||||
if (init_ret == 0)
|
||||
{
|
||||
RARCH_LOG("rarch_main_init() succeeded.\n");
|
||||
g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
|
||||
}
|
||||
else
|
||||
{
|
||||
RARCH_ERR("rarch_main_init() failed.\n");
|
||||
g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
|
||||
msg_queue_push(g_extern.msg_queue, "ERROR - An error occurred during ROM loading.", 1, 180);
|
||||
}
|
||||
|
||||
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_INIT);
|
||||
}
|
||||
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
|
||||
{
|
||||
g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT;
|
||||
|
@ -32,6 +32,10 @@
|
||||
|
||||
rgui_handle_t *rgui;
|
||||
|
||||
#if defined(RARCH_CONSOLE) || defined(__BLACKBERRY_QNX__)
|
||||
#define GLOBAL_INIT
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SHADER_MANAGER
|
||||
void shader_manager_init(rgui_handle_t *rgui)
|
||||
{
|
||||
@ -363,6 +367,77 @@ void rgui_list_get_last(const rgui_list_t *list,
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef GLOBAL_INIT
|
||||
static bool global_init_done = false;
|
||||
#endif
|
||||
|
||||
void load_menu_game_prepare(void)
|
||||
{
|
||||
#ifdef GLOBAL_INIT
|
||||
if (!global_init_done)
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
|
||||
{
|
||||
char tmp[PATH_MAX];
|
||||
char str[PATH_MAX];
|
||||
|
||||
fill_pathname_base(tmp, g_extern.fullpath, sizeof(tmp));
|
||||
snprintf(str, sizeof(str), "INFO - Loading %s ...", tmp);
|
||||
msg_queue_push(g_extern.msg_queue, str, 1, 1);
|
||||
}
|
||||
|
||||
if (rgui->history)
|
||||
{
|
||||
rom_history_push(rgui->history,
|
||||
g_extern.fullpath,
|
||||
g_settings.libretro,
|
||||
rgui->info.library_name);
|
||||
}
|
||||
|
||||
// Draw frame for loading message
|
||||
if (driver.video_poke && driver.video_poke->set_texture_enable)
|
||||
driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN);
|
||||
|
||||
rarch_render_cached_frame();
|
||||
|
||||
if (driver.video_poke && driver.video_poke->set_texture_enable)
|
||||
driver.video_poke->set_texture_enable(driver.video_data, false,
|
||||
MENU_TEXTURE_FULLSCREEN);
|
||||
}
|
||||
|
||||
bool load_menu_game(void)
|
||||
{
|
||||
if (g_extern.main_is_init)
|
||||
rarch_main_deinit();
|
||||
|
||||
struct rarch_main_wrap args = {0};
|
||||
|
||||
args.verbose = g_extern.verbose;
|
||||
args.config_path = *g_extern.config_path ? g_extern.config_path : NULL;
|
||||
args.sram_path = *g_extern.savefile_dir ? g_extern.savefile_dir : NULL;
|
||||
args.state_path = *g_extern.savestate_dir ? g_extern.savestate_dir : NULL;
|
||||
args.rom_path = g_extern.fullpath;
|
||||
args.libretro_path = g_settings.libretro;
|
||||
|
||||
#ifdef GLOBAL_INIT
|
||||
if (!global_init_done)
|
||||
global_init_done = true;
|
||||
#endif
|
||||
|
||||
if (rarch_main_init_wrap(&args) == 0)
|
||||
{
|
||||
RARCH_LOG("rarch_main_init_wrap() succeeded.\n");
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
RARCH_ERR("rarch_main_init_wrap() failed.\n");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void menu_init(void)
|
||||
{
|
||||
rgui = rgui_init();
|
||||
|
@ -268,6 +268,9 @@ void shader_manager_get_str(struct gfx_shader *shader,
|
||||
char *type_str, size_t type_str_size, unsigned type);
|
||||
#endif
|
||||
|
||||
void load_menu_game_prepare(void);
|
||||
bool load_menu_game(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
@ -341,15 +341,10 @@ static int system_process_args(int argc, char *argv[])
|
||||
|
||||
if (argc > 2 && argv[1] != NULL && argv[2] != NULL)
|
||||
{
|
||||
g_extern.lifecycle_mode_state |= (1ULL << MODE_EXTLAUNCH_CHANNEL);
|
||||
snprintf(g_extern.fullpath, sizeof(g_extern.fullpath),
|
||||
"%s%s", argv[1], argv[2]);
|
||||
|
||||
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME);
|
||||
ret = 1;
|
||||
}
|
||||
else
|
||||
g_extern.lifecycle_mode_state |= (1ULL << MODE_EXTLAUNCH_SALAMANDER);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
@ -208,10 +208,7 @@ static void get_environment_settings(int argc, char *argv[])
|
||||
else
|
||||
#endif
|
||||
#ifndef IS_SALAMANDER
|
||||
{
|
||||
g_extern.lifecycle_mode_state |= (1ULL << MODE_EXTLAUNCH_SALAMANDER);
|
||||
RARCH_WARN("Started from Salamander, auto-game start disabled.\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
memset(&size, 0x00, sizeof(CellGameContentSize));
|
||||
@ -350,7 +347,6 @@ static int system_process_args(int argc, char *argv[])
|
||||
{
|
||||
RARCH_LOG("Started from multiMAN, will auto-start game.\n");
|
||||
strlcpy(g_extern.fullpath, argv[1], sizeof(g_extern.fullpath));
|
||||
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME);
|
||||
ret = 1;
|
||||
}
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user