Don't go through d3dr pointers

This commit is contained in:
twinaphex 2016-01-07 06:38:28 +01:00
parent 23a9715f26
commit 63c35472a9

View File

@ -869,17 +869,14 @@ static bool renderchain_create_first_pass(cg_renderchain_t *chain,
unsigned i;
Pass pass;
D3DXMATRIX ident;
LPDIRECT3DDEVICE d3dr = NULL;
if (!chain)
return false;
d3dr = (LPDIRECT3DDEVICE)chain->dev;
D3DXMatrixIdentity(&ident);
d3d_set_transform(d3dr, D3DTS_WORLD, &ident);
d3d_set_transform(d3dr, D3DTS_VIEW, &ident);
d3d_set_transform(chain->dev, D3DTS_WORLD, &ident);
d3d_set_transform(chain->dev, D3DTS_VIEW, &ident);
pass.info = *info;
pass.last_width = 0;
@ -892,12 +889,12 @@ static bool renderchain_create_first_pass(cg_renderchain_t *chain,
chain->prev.last_width[i] = 0;
chain->prev.last_height[i] = 0;
chain->prev.vertex_buf[i] = d3d_vertex_buffer_new(
d3dr, 4 * sizeof(Vertex), 0, 0, D3DPOOL_DEFAULT, NULL);
chain->dev, 4 * sizeof(Vertex), 0, 0, D3DPOOL_DEFAULT, NULL);
if (!chain->prev.vertex_buf[i])
return false;
chain->prev.tex[i] = d3d_texture_new(d3dr, NULL,
chain->prev.tex[i] = d3d_texture_new(chain->dev, NULL,
info->tex_w, info->tex_h, 1, 0,
(fmt == RETRO_PIXEL_FORMAT_RGB565) ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8,
D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL);
@ -905,14 +902,14 @@ static bool renderchain_create_first_pass(cg_renderchain_t *chain,
if (!chain->prev.tex[i])
return false;
d3d_set_texture(d3dr, 0, chain->prev.tex[i]);
d3d_set_sampler_minfilter(d3dr, 0,
d3d_set_texture(chain->dev, 0, chain->prev.tex[i]);
d3d_set_sampler_minfilter(chain->dev, 0,
translate_filter(info->pass->filter));
d3d_set_sampler_magfilter(d3dr, 0,
d3d_set_sampler_magfilter(chain->dev, 0,
translate_filter(info->pass->filter));
d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_texture(d3dr, 0, NULL);
d3d_set_sampler_address_u(chain->dev, 0, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(chain->dev, 0, D3DTADDRESS_BORDER);
d3d_set_texture(chain->dev, 0, NULL);
}
renderchain_compile_shaders(chain, &pass.fPrg,
@ -958,7 +955,6 @@ static bool cg_d3d9_renderchain_init(void *data,
static bool renderchain_set_pass_size(cg_renderchain_t *chain,
unsigned pass_index, unsigned width, unsigned height)
{
LPDIRECT3DDEVICE d3dr = chain->dev;
Pass *pass = (Pass*)&chain->passes[pass_index];
if (width != pass->info.tex_w || height != pass->info.tex_h)
@ -967,7 +963,7 @@ static bool renderchain_set_pass_size(cg_renderchain_t *chain,
pass->info.tex_w = width;
pass->info.tex_h = height;
pass->tex = d3d_texture_new(d3dr, NULL,
pass->tex = d3d_texture_new(chain->dev, NULL,
width, height, 1,
D3DUSAGE_RENDERTARGET,
chain->passes.back().info.pass->fbo.fp_fbo ?
@ -978,10 +974,10 @@ static bool renderchain_set_pass_size(cg_renderchain_t *chain,
if (!pass->tex)
return false;
d3d_set_texture(d3dr, 0, pass->tex);
d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_texture(d3dr, 0, NULL);
d3d_set_texture(chain->dev, 0, pass->tex);
d3d_set_sampler_address_u(chain->dev, 0, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(chain->dev, 0, D3DTADDRESS_BORDER);
d3d_set_texture(chain->dev, 0, NULL);
}
return true;
@ -1094,7 +1090,6 @@ static bool cg_d3d9_renderchain_add_pass(void *data, const void *info_data)
Pass pass;
const LinkInfo *info = (const LinkInfo*)info_data;
cg_renderchain_t *chain = (cg_renderchain_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
pass.info = *info;
pass.last_width = 0;
@ -1106,25 +1101,30 @@ static bool cg_d3d9_renderchain_add_pass(void *data, const void *info_data)
if (!cg_d3d9_renderchain_init_shader_fvf(chain, &pass))
return false;
pass.vertex_buf = d3d_vertex_buffer_new(d3dr, 4 * sizeof(Vertex),
pass.vertex_buf = d3d_vertex_buffer_new(chain->dev, 4 * sizeof(Vertex),
0, 0, D3DPOOL_DEFAULT, NULL);
if (!pass.vertex_buf)
return false;
pass.tex = d3d_texture_new(d3dr, NULL, info->tex_w, info->tex_h, 1,
D3DUSAGE_RENDERTARGET,
chain->passes.back().info.pass->fbo.fp_fbo
? D3DFMT_A32B32G32R32F : D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, 0, 0, 0, NULL, NULL);
pass.tex = d3d_texture_new(
chain->dev,
NULL,
info->tex_w,
info->tex_h,
1,
D3DUSAGE_RENDERTARGET,
chain->passes.back().info.pass->fbo.fp_fbo
? D3DFMT_A32B32G32R32F : D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, 0, 0, 0, NULL, NULL);
if (!pass.tex)
return false;
d3d_set_texture(d3dr, 0, pass.tex);
d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_texture(d3dr, 0, NULL);
d3d_set_texture(chain->dev, 0, pass.tex);
d3d_set_sampler_address_u(chain->dev, 0, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(chain->dev, 0, D3DTADDRESS_BORDER);
d3d_set_texture(chain->dev, 0, NULL);
chain->passes.push_back(pass);
@ -1137,8 +1137,8 @@ static bool cg_d3d9_renderchain_add_lut(void *data,
{
lut_info info;
cg_renderchain_t *chain = (cg_renderchain_t*)data;
LPDIRECT3DDEVICE d3dr = chain->dev;
LPDIRECT3DTEXTURE lut = d3d_texture_new(d3dr,
LPDIRECT3DTEXTURE lut = d3d_texture_new(
chain->dev,
path,
D3DX_DEFAULT_NONPOW2,
D3DX_DEFAULT_NONPOW2,
@ -1161,10 +1161,10 @@ static bool cg_d3d9_renderchain_add_lut(void *data,
if (!lut)
return false;
d3d_set_texture(d3dr, 0, lut);
d3d_set_sampler_address_u(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_texture(d3dr, 0, NULL);
d3d_set_texture(chain->dev, 0, lut);
d3d_set_sampler_address_u(chain->dev, 0, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(chain->dev, 0, D3DTADDRESS_BORDER);
d3d_set_texture(chain->dev, 0, NULL);
chain->luts.push_back(info);
@ -1299,15 +1299,13 @@ static void renderchain_set_vertices(
static void renderchain_set_viewport(void *data, void *viewport_data)
{
LPDIRECT3DDEVICE d3dr;
D3DVIEWPORT *vp = (D3DVIEWPORT*)viewport_data;
cg_renderchain_t *chain = (cg_renderchain_t*)data;
if (!chain)
return;
d3dr = (LPDIRECT3DDEVICE)chain->dev;
d3d_set_viewport(d3dr, vp);
d3d_set_viewport(chain->dev, vp);
}
static void renderchain_blit_to_texture(
@ -1334,22 +1332,21 @@ static void renderchain_blit_to_texture(
static void renderchain_unbind_all(cg_renderchain_t *chain)
{
unsigned i;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
/* Have to be a bit anal about it.
* Render targets hate it when they have filters apparently.
*/
for (i = 0; i < chain->bound_tex.size(); i++)
{
d3d_set_sampler_minfilter(d3dr,
d3d_set_sampler_minfilter(chain->dev,
chain->bound_tex[i], D3DTEXF_POINT);
d3d_set_sampler_magfilter(d3dr,
d3d_set_sampler_magfilter(chain->dev,
chain->bound_tex[i], D3DTEXF_POINT);
d3d_set_texture(d3dr, chain->bound_tex[i], NULL);
d3d_set_texture(chain->dev, chain->bound_tex[i], NULL);
}
for (i = 0; i < chain->bound_vert.size(); i++)
d3d_set_stream_source(d3dr, chain->bound_vert[i], 0, 0, 0);
d3d_set_stream_source(chain->dev, chain->bound_vert[i], 0, 0, 0);
chain->bound_tex.clear();
chain->bound_vert.clear();
@ -1361,24 +1358,21 @@ static void renderchain_render_pass(
unsigned pass_index)
{
unsigned i;
LPDIRECT3DDEVICE d3dr;
if (!chain)
return;
d3dr = (LPDIRECT3DDEVICE)chain->dev;
renderchain_set_shaders(chain, &pass->fPrg, &pass->vPrg);
d3d_set_texture(d3dr, 0, pass->tex);
d3d_set_sampler_minfilter(d3dr, 0,
d3d_set_texture(chain->dev, 0, pass->tex);
d3d_set_sampler_minfilter(chain->dev, 0,
translate_filter(pass->info.pass->filter));
d3d_set_sampler_magfilter(d3dr, 0,
d3d_set_sampler_magfilter(chain->dev, 0,
translate_filter(pass->info.pass->filter));
d3d_set_vertex_declaration(d3dr, pass->vertex_decl);
d3d_set_vertex_declaration(chain->dev, pass->vertex_decl);
for (i = 0; i < 4; i++)
d3d_set_stream_source(d3dr, i,
d3d_set_stream_source(chain->dev, i,
pass->vertex_buf, 0, sizeof(Vertex));
renderchain_bind_orig(chain, pass);
@ -1387,12 +1381,12 @@ static void renderchain_render_pass(
renderchain_bind_luts(chain, pass);
renderchain_bind_tracker(chain, pass, pass_index);
d3d_draw_primitive(d3dr, D3DPT_TRIANGLESTRIP, 0, 2);
d3d_draw_primitive(chain->dev, D3DPT_TRIANGLESTRIP, 0, 2);
/* So we don't render with linear filter into render targets,
* which apparently looked odd (too blurry). */
d3d_set_sampler_minfilter(d3dr, 0, D3DTEXF_POINT);
d3d_set_sampler_magfilter(d3dr, 0, D3DTEXF_POINT);
d3d_set_sampler_minfilter(chain->dev, 0, D3DTEXF_POINT);
d3d_set_sampler_magfilter(chain->dev, 0, D3DTEXF_POINT);
renderchain_unbind_all(chain);
}
@ -1534,7 +1528,8 @@ static bool cg_d3d9_renderchain_read_viewport(void *data, uint8_t *buffer)
LPDIRECT3DSURFACE target = NULL;
LPDIRECT3DSURFACE dest = NULL;
bool ret = true;
d3d_video_t *d3d = (d3d_video_t*)data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
static struct retro_perf_counter d3d_read_viewport = {0};
video_driver_get_size(&width, &height);